Author Topic: Continueus Crash  (Read 12036 times)

0 Members and 2 Guests are viewing this topic.

Offline Watti

  • Street Thug
  • *
  • Posts: 24
    • View Profile
Continueus Crash
« on: September 13, 2007, 07:11:08 pm »
OK ID 0 ZCauses Crashes... it is the 2nd time it has happend... it causes crashes for All players except that player... is it COnfig.. or VCMP

We have ruled out Scripts...

Offline VercettiG

  • VC:MP Beta Tester (inactive)
  • Street Thug
  • *
  • Posts: 27
    • View Profile
Re: Continueus Crash
« Reply #1 on: September 14, 2007, 06:30:44 pm »
ID 0 of what? Pickups, bribes? If so, it's VC:MP's fault.

Offline Watti

  • Street Thug
  • *
  • Posts: 24
    • View Profile
Re: Continueus Crash
« Reply #2 on: September 15, 2007, 04:49:39 pm »
We dont know... the only how to solve it is to kick ID 0 on Rcon..

Offline dave5

  • Street Thug
  • *
  • Posts: 33
    • View Profile
Re: Continueus Crash
« Reply #3 on: September 15, 2007, 06:28:20 pm »
Ohhh he means Player ID :0.

Sometimes people get it and when admins try a !goto 0 they goto themselves.
Date Registered:     July 29, 2007, 09:48:25 PM
Last Active:    March 21, 2008, 09:14:52 PM

Juppi

  • Guest
Re: Continueus Crash
« Reply #4 on: September 15, 2007, 10:18:01 pm »
Yeah that ID 0 problem is sometimes quite irritating for scripters. But does it really cause those crashes? I don't really believe that, but on the other hand, im not a dev and don't know this so well. I would still believe what someone said earlier that most the cashes are related to car spawns... I think that's the best explanation at the moment.

EDIT: that was maxorator, here.
« Last Edit: September 15, 2007, 10:21:13 pm by Juppi »

Offline Watti

  • Street Thug
  • *
  • Posts: 24
    • View Profile
Re: Continueus Crash
« Reply #5 on: September 16, 2007, 11:24:23 am »
Was a Car.. well a few..