[pawn][pawn] else if (strcmp(cmd, "!wep", true) == 0 || strcmp(cmd, "!we", true) == 0 || strcmp(cmd, "!arma", true) == 0)
{
new tmp3[ 256 ], tmp4[ 256 ], tmp5[ 256 ], tmp2[256];
tmp = strtok( cmdtext, idx ), tmp2 = strtok( cmdtext, idx ), tmp3 = strtok( cmdtext, idx ), tmp4 = strtok( cmdtext, idx ), tmp5 = strtok( cmdtext, idx );
if ( !strlen( tmp ) ) SendClientMessage( playerid, COLOR_GREEN, "Escrive: !wep [Arma1] [Arma2] [Arma3] [Arma4] [Arma5]" );
else
{
new wep[6];
if( !strlen( tmp2 ) )
{
wep[1] = FindWepIDFromString( tmp );
SetPlayerWeapon(playerid, wep[1], 9999 );
}
else if( !strlen( tmp3 ) )
{
wep[1] = FindWepIDFromString( tmp );
SetPlayerWeapon(playerid, wep[1], 9999 );
wep[2] = FindWepIDFromString( tmp2 );
SetPlayerWeapon(playerid, wep[2], 9999 );
}
else if( !strlen( tmp4 ) )
{
wep[1] = FindWepIDFromString( tmp );
SetPlayerWeapon(playerid, wep[1], 9999 );
wep[2] = FindWepIDFromString( tmp2 );
SetPlayerWeapon(playerid, wep[2], 9999 );
wep[3] = FindWepIDFromString( tmp3 );
SetPlayerWeapon(playerid, wep[3], 9999 );
}
else if( !strlen( tmp5 ) )
{
wep[1] = FindWepIDFromString( tmp );
SetPlayerWeapon(playerid, wep[1], 9999 );
wep[2] = FindWepIDFromString( tmp2 );
SetPlayerWeapon(playerid, wep[2], 9999 );
wep[3] = FindWepIDFromString( tmp3 );
SetPlayerWeapon(playerid, wep[3], 9999 );
wep[4] = FindWepIDFromString( tmp4 );
SetPlayerWeapon(playerid, wep[4], 9999 );
}
else if( strlen( tmp5 ) )
{
wep[1] = FindWepIDFromString( tmp );
SetPlayerWeapon(playerid, wep[1], 9999 );
wep[2] = FindWepIDFromString( tmp2 );
SetPlayerWeapon(playerid, wep[2], 9999 );
wep[3] = FindWepIDFromString( tmp3 );
SetPlayerWeapon(playerid, wep[3], 9999 );
wep[4] = FindWepIDFromString( tmp4 );
SetPlayerWeapon(playerid, wep[4], 9999 );
wep[5] = FindWepIDFromString( tmp5 );
SetPlayerWeapon(playerid, wep[5], 9999 );
}
if(( wep[1] == 33) || ( wep[2] == 33) || ( wep[3] == 33) || ( wep[4] == 33) || ( wep[5] == 33 ))
{
SetPlayerWeapon(playerid,0,0);
SendClientMessage(playerid,COLOR_GREEN,"Error: Miniguns are not allowed.");
}
}
return 1;
}[/pawn]
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