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SendClientMessage(playerid, COLOR_ORANGE, "!goto !heal /c wep !hp !info !fight")
SendClientMessage(playerid, ColorNameHere, "TextHere")
print(const string[]);printf(const format[], {Float,_}:...);format(output[], len, const format[], {Float,_}:...);SendClientMessage(playerid, color, const format[]);SendClientMessageToAll(color, const format[]);SendDeathMessage(killer,killee,weapon);GameTextForAll(const string[]);GameTextForPlayer(playerid,const string[]);GameTextForAllBottom(const string[]);GameTextForPlayerBottom(playerid,const string[]);SetTimer(funcname[], interval, repeating);KillTimer(timerid);GetTickCount();GetMaxPlayers();SetMaxPlayers(maxplayers);SetGameModeText(const string[]);SetTeamCount(count);AddPlayerClass(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);AddPlayerClassEx(teamid, modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);AddStaticVehicle(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);AddStaticPickup(id,type,Float:X,Float:Y,Float:Z);SetWorldBounds(Float:x_max,Float:x_min,Float:y_max,Float:y_min);ShowPlayerMarkers(show);GameModeExit();SetWorldTime(hour);GetWeaponName(weaponid, const weapon[], len);SetGravity(Gravity);ResetNormalGravity();SetGamespeed(Gamespeed);ResetNormalGamespeed();ToggleWhiteScanlinesForAll(set);ToggleWhiteScanlinesForPlayer(playerid, set);ToggleGreenScanlinesForAll(set);ToggleGreenScanlinesForPlayer(playerid, set);ToggleWidescreenForAll(set);ToggleWidescreenForPlayer(playerid, set);Countdown(status);SetWaterLevel(Float:L);IsPlayerAdmin(playerid);Kick(playerid);Ban(playerid);SetPlayerStartPos(Float:x, Float:y, Float:z);SetPlayerTeam(playerid, teamid);SetPlayerFriendlyFire(ff);GetPlayerTeam(playerid);SetPlayerSkin(playerid, skinid);SetPlayerScore(playerid,score);GetPlayerScore(playerid);GetPlayerPos(playerid, &Float:x, &Float:y, &Float:z);SetPlayerPos(playerid, Float:x, Float:y, Float:z, Float:r, inter);GetPlayerHealth(playerid, &Float:health);SetPlayerHealth(playerid, Float:health);GetPlayerArmour(playerid, &Float:armour);SetPlayerArmour(playerid, Float:armour);GetPlayerWeapon(playerid);SetPlayerWeapon(playerid, weaponid, ammo);PutPlayerInVehicle(playerid, vehicleid);RemovePlayerFromVehicle(playerid);IsPlayerInVehicle(playerid, vehicleid);IsPlayerInAnyVehicle(playerid);IsPlayerDriver_Passanger(playerid);GetPlayerName(playerid, const name[], len);SetPlayerColor(playerid,color);GetPlayerColor(playerid);GetPlayerVehicleID(playerid);SetCameraPos(Float:x, Float:y, Float:z);SetCameraLookAt(Float:x, Float:y, Float:z);TogglePlayerControllable(playerid, toggle);SetPlayerAnimation(playerid, anim);SetPlayerDrunk(playerid, visuals, handling);GivePlayerMoney(playerid,money);SetPlayerMoney(id,amount);SetPlayerFacingAngle(playerid,Float:ang);GetPlayerFacingAngle(playerid,&Float:ang);GetPlayerMoney(playerid);ResetPlayerMoney(playerid);IsPlayerConnected(playerid);GetPlayerState(playerid);ResetPlayerWeapons(playerid);GivePlayerWeapon(playerid, weaponid, ammo);GetPlayerIp(playerid, const name[], len);GetPlayerPing(playerid);GetPlayerIDFromName(const name[]);SetPlayerDriveOnWater(set);SetWeaponDamage(weaponid,damage);SetSpikes(playerid,bool);RemovePlayerMarker(playerid);SetPlayerMarker(playerid,colour);SetWantedLevel(playerid,level);DisableDriveby(playerid,bool);PerfectHandling(bool);Flyingcars(bool);Taxiboostjump(bool);FastSwitch(bool);Jumpswitch(bool);Syncframelimiter(bool);EnableStuntBike(playerid,bool);EnableShootInAir(playerid,bool);CreateVehicle(vehicletype, Float:x, Float:y, Float:z, Float:rotation, color1, color2, respawn_delay);GetVehiclePos(vehicleid, &Float:x, &Float:y, &Float:z);SetVehiclePos(vehicleid, Float:x, Float:y, Float:z,Float:rot);SetVehicleHealth(vehicleid, Float:health);GetVehicleHealth(vehicleid, &Float:health);SetVehicleToRespawn(vehicleid);ChangeVehicleColor(vehicleid, color1, color2);SetVehicleDoorsStatus(vehicleid,bool);SetVehicleTyre(vehicleid,bool);KillVehicleEngine(vehicleid);PutDirectlyInVehicle(playerid,vehicleid);SetVehicleAlarm(vehicleid,bool);SetVehicleLights(vehicleid,bool);
Thank you thijn , its a liiittle bit not clear (Float and bool and const name funcname[], interval, repeating len) xD
SetTimer("HelloWorld",5000,1); // Ran every 5000ms/5 seconds, repeating (1)public HelloWorld(){ //do something}
* [AoD]NC waits for a wiki and roll eyes.