Probably because the functionality of PAWN is epic fail, mIRC may not be as good but at least it works properly unlike pawn which can't create pickups whilst the server is running.
Yes, r2's Pawn has some issues since it's a debu
gt Pawn release, but 0.4 functionality is absolutely superior to the one that rcon allows. You'll see when it's released.
pwnt.
And you know it. :/
imo mIRC is a whole lot easier then pawn, which needs everything defined and all those other shitty things.
"Defined"? You mean writing three letters before you first use a variable? :? Well, that's a much greater problem that unnamed variables, some idiotic aliases and code which looks like it was never intended to make sense.
but you know what i miss: miss the easy functions of old config.ini where i can set vehicles - pickups - start weapons - spawnlocations - classes - world boundaries and so on and so on.
when i watch the new r2 client is it like: everything what you wanna configurate have to do in scripting? and no more easy doin like config.ini
Yes, the old config file is certainly easier for creating "up and go" scripts where you need nothing but spawns and vehicles. BUT, when you actually need to script something, you will find out that Pawn is way more universal.
Anyway, browse through the
wiki and see some script examples to see how scripting in Pawn is done. You will see that setting up a simple script is easy.