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just mine it will fail anyone!Quote from: tato on March 27, 2011, 10:54:07 amQuote from: BIG[H] on March 27, 2011, 10:45:20 amScript How to Fail a Hacker O_oQuotePublic SetSpeed(){SetGameSpeed(100);} and put this on gamemodeinitQuotePublic OnGameModeInit{SetTimer("SetSpeed",200,1);}XD that's true!!!
Quote from: BIG[H] on March 27, 2011, 10:45:20 amScript How to Fail a Hacker O_oQuotePublic SetSpeed(){SetGameSpeed(100);} and put this on gamemodeinitQuotePublic OnGameModeInit{SetTimer("SetSpeed",200,1);}XD that's true!!!
Script How to Fail a Hacker O_oQuotePublic SetSpeed(){SetGameSpeed(100);} and put this on gamemodeinitQuotePublic OnGameModeInit{SetTimer("SetSpeed",200,1);}
Public SetSpeed(){SetGameSpeed(100);}
Public OnGameModeInit{SetTimer("SetSpeed",200,1);}
Looping SetSpeed omg .SetSpeed is a protected by VCMP value, so a SetSpeed timer doesn't help again hackers much.
The SetGameSpeed doesn't affect hackers because it only sets the default speed for the game. Hacks just make the player able to warp to positions quickly. Therefore the setspeed doesnt affect them.
Quote from: Robd on March 31, 2011, 01:16:34 amThe SetGameSpeed doesn't affect hackers because it only sets the default speed for the game. Hacks just make the player able to warp to positions quickly. Therefore the setspeed doesnt affect them.but there is a way to make that???
Quote from: tato on March 31, 2011, 04:42:10 amQuote from: Robd on March 31, 2011, 01:16:34 amThe SetGameSpeed doesn't affect hackers because it only sets the default speed for the game. Hacks just make the player able to warp to positions quickly. Therefore the setspeed doesnt affect them.but there is a way to make that???Make a check speed to every player, but use value speed 0 when spawn.