Author Topic: Vehicle System  (Read 3792 times)

0 Members and 1 Guest are viewing this topic.

AirCity

  • Guest
Vehicle System
« on: November 05, 2012, 02:52:43 am »
Vehicle System


SetVehicleFunction
GetVehicleFunction

let me know if there are any bugs
« Last Edit: November 05, 2012, 03:11:27 am by AirCity »

Offline heekz.shadow

  • LU testers
  • Made Man
  • *
  • Posts: 249
    • View Profile
Re: Vehicle System
« Reply #1 on: November 05, 2012, 05:36:30 pm »
Pretty good, still all you did was to put all functions ( or most ) along in a single function.. :)
Code: [Select]
[20:23] <habi> later only i heard that lu chatbox is customizable. On my first visit, it appeared ugly.
[20:23] <habi> May be that also be the reason why lu has no players

AirCity

  • Guest
Re: Vehicle System
« Reply #2 on: November 05, 2012, 08:55:33 pm »
Pretty good, still all you did was to put all functions ( or most ) along in a single function.. :)

thanks bro i just made it simpler

So that when you need light or alarm there right there

[pawn]
       GetVehicleFunction( playerid, vid, engine, lights, alarm, doors, tyres );
       SetVehicleFunction( playerid, vid, engine, lights, alarm, doors, tyres );
[/pawn]

Offline sseebbyy

  • VC:MP Veteran
  • *****
  • Posts: 774
  • Immortal VC:MP Player
    • View Profile
    • Zombie Invasion => Server Forum [DEAD PROJECT]
Re: Vehicle System
« Reply #3 on: November 05, 2012, 09:13:03 pm »
Good Job ;)

Decrease the number of lines.

Quote
Painful/Noob scripters acts like: I Am The Best Scripter Because I Announce My Releases With Big Font Size Without Giving Too Much Info' In The Hope They All Will Download And Check It. I Ignore Bad Replies, Replies That I Could Learn From, And Replies With So Much Text.