Author Topic: stupid question...is possible?  (Read 8430 times)

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Offline aledark24

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stupid question...is possible?
« on: April 18, 2013, 01:51:48 am »
i have this stupid question...
is possible.make a command for use the command of console
/settimerate


or
/setweather
or another question

is possible activate the /settimerate in ongamemodeinit????

i think not is possible...


but... still have a question


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Offline mrockxkingbutt

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Re: stupid question...is possible?
« Reply #1 on: April 18, 2013, 11:16:34 am »
this is not stupid you can make news recon console cmds by modifying the vcmp.syr
you can also change cmds
if you have a programa dos editor or DOS
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Offline Fuzzy168

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Re: stupid question...is possible?
« Reply #2 on: April 18, 2013, 01:31:38 pm »
I think this isn't possible ATM. Need some professional input though.
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Offline dynavolt71

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Re: stupid question...is possible?
« Reply #3 on: April 18, 2013, 01:45:46 pm »
but... still have a question


SORRY FOR MY BAD ENGLISH,
BUT YOU NOT TALK SPANISH  ;D
It Is question ?
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Offline [Saint]

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Re: stupid question...is possible?
« Reply #4 on: April 18, 2013, 01:46:47 pm »
standard means this is not possible in the current version 0.3z R2 (Pawn Server)


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Offline dynavolt71

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Re: stupid question...is possible?
« Reply #5 on: April 18, 2013, 01:49:18 pm »
So In SQ It is possible ?  :o
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Offline MatheuS

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Re: stupid question...is possible?
« Reply #6 on: April 18, 2013, 01:52:19 pm »

Offline aledark24

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Re: stupid question...is possible?
« Reply #7 on: April 18, 2013, 02:22:35 pm »
but... still have a question


SORRY FOR MY BAD ENGLISH,
BUT YOU NOT TALK SPANISH  ;D
It Is question ?
nop.... i mean the question is stupid...
but still have the stupid question in my head
I am a great scripter and you are celous of my works
.....

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Offline mrockxkingbutt

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Re: stupid question...is possible?
« Reply #8 on: April 18, 2013, 03:06:13 pm »
lolwut
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Offline MatheuS

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Re: stupid question...is possible?
« Reply #9 on: April 18, 2013, 03:21:28 pm »
but... still have a question


SORRY FOR MY BAD ENGLISH,
BUT YOU NOT TALK SPANISH  ;D
It Is question ?
nop.... i mean the question is stupid...
but still have the stupid question in my head

 :o  ;D

Offline Doom

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Re: stupid question...is possible?
« Reply #10 on: April 18, 2013, 04:59:35 pm »
nop.... i mean the question is stupid...
but still have the stupid question in my head

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Offline asderwin

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Re: stupid question...is possible?
« Reply #11 on: April 25, 2013, 09:13:44 am »
well let me tell you that anything is possible in the world pawno scripting what happens is that it is a bit complex I mean to create a series of specific example ongameinit fuciones put SetWorldTime () clear to create a data stream I'm almost finished thanks. .




« Last Edit: May 03, 2013, 07:22:06 am by asderwin »

Offline stormeus

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Re: stupid question...is possible?
« Reply #12 on: April 25, 2013, 01:49:42 pm »
put SetWorldTime () clear to create a data stream

  • SetWorldTime doesn't work, it's bugged
  • How would you use it to make a data stream?
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Offline [Saint]

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Re: stupid question...is possible?
« Reply #13 on: April 25, 2013, 07:07:06 pm »
put SetWorldTime () clear to create a data stream

  • SetWorldTime doesn't work, it's bugged

O_o it work for me

[pawn]
new ServerSyncTimeTimer;

public OnGameModeInit()
{
ServerSyncTimeTimer = SetTimer("SyncTime", 1000, 1); // 1 sek

return 1;
}
[/pawn]

[pawn]
forward SyncTime();
public SyncTime()
{

    new hour, minuite, second;

    gettime(hour, minuite, second);
   
    SetWorldTime(hour);
   
    return 1;
}
[/pawn]




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Offline MatheuS

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Re: stupid question...is possible?
« Reply #14 on: April 25, 2013, 07:36:34 pm »
put SetWorldTime () clear to create a data stream

  • SetWorldTime doesn't work, it's bugged

Good Man  ;D

O_o it work for me

[pawn]
new ServerSyncTimeTimer;

public OnGameModeInit()
{
ServerSyncTimeTimer = SetTimer("SyncTime", 1000, 1); // 1 sek

return 1;
}
[/pawn]

[pawn]
forward SyncTime();
public SyncTime()
{

    new hour, minuite, second;

    gettime(hour, minuite, second);
   
    SetWorldTime(hour);
   
    return 1;
}
[/pawn]