NoteDocumentation may be incorrect. Please modify as needed.
VC:MP 0.4 Documentation
Values for vcmp_config.txt
NoteThis file can be found in the folder you installed VC:MP to (
C:\Program Files\Vice City Multiplayer\04beta_b1t1 by default)
game_antialiasDescriptionDefines the behavior that VC:MP uses to antialias the game.
Allowed Values0: Disables antialiasing
1: Enables antialiasing
NoteAntialiasing uses a significant amount of processing power, but makes the game look smoother. The VC:MP team only recommends enabling antialiasing if you can already run the game at 25fps on average, at minimum.
game_allowedmodsDescriptionA list of mods (ASI files) allowed to be used.
Allowed ValuesText, with each mod separated by one space, like so:
game_allowedmods mymod1.asi mymod2.asi mymod.flt
game_framereserveDescriptionDecreases the amount of time the game waits before serving the next frame. If your framerate is lower than it should be, increasing the value of this decreases the amount of time waited by the number of milliseconds specified.
Allowed ValuesAny integer (whole number) that is at least zero.
game_windowedDescriptionDetermines whether or not to run in windowed or fullscreen mode.
Allowed Values0: Game will launch in fullscreen mode
1: Game will launch in windowed mode
game_menuonrestoreDescriptionDetermines whether to return to the menu after returning from being Alt+Tabbed.
Allowed Values0: Does not return to menu.
1: Returns to menu.
splash_loadbarbgcolDescriptionSets the background color of the loading bar on the splash screen.
Allowed ValuesARGB hex colors (AARRGGBB format)
See:
con_fillcolour
splash_loadbarfgcolDescriptionSets the foreground color of the loading bar on the splash screen.
]Allowed ValuesARGB hex colors (AARRGGBB format)
See:
con_fillcolour
con_fontnameDescriptionThe name of the font used in the chat console.
Allowed ValuesText: the name of any font installed on your Windows machine.
con_typelocDescriptionDetermines the location of the typing area in the console.
Allowed Values0: Places the typing area on the bottom of the console, the style used in 0.3z R2 and earlier.
1: Places the typing area on top of the screen, the style used in the first public beta.
con_fontgapDescriptionAlters the size of the gap between letters in the chat console. Larger values increase the size of the font gap. Setting this to zero uses normal font gap size.
Allowed ValuesAny number that is at least 0.
con_fontscaleDescriptionThe relative size of the font as a multiplier. Larger values increase the size of the font. Setting this value to 1 uses the normal font size.
Allowed ValuesDecimal values that are at least 0:
Acceptable: 0.005
Acceptable: 1.500
Not Acceptable: -5.000
Not Acceptable: 12pt
con_numoflinesDescriptionThe maximum number of lines that appear when the console is expanded. The larger this value is, the more space the console takes up when expanded.
Allowed ValuesAny whole number (at least 0)
NoteSetting this value to 0 hides the console entirely.
con_disappearDescriptionThe amount of time, in seconds, it takes for each message in the console to disappear.
Allowed ValuesAny whole number (at least 0)
NoteHidden messages can be seen by expanding the console (see:
con_openkey). Setting this to 0 disables disappearing messages.
con_loggingDescriptionDetermines what method VC:MP uses to log console messages.
Allowed Values0 - No logging
1 - Plaintext logging
2 - HTML logging
con_fillcolourDescriptionThe background color of the console when it is expanded, expressed as an ARGB hexadecimal.
Allowed ValuesARGB hex colors (AARRGGB format)
Examplecon_fillcolour FFFF00BB
FF: Alpha hex value (opacity)
FF: Red hex value
00: Green hex value
BB: Blue hex value
con_openkeyDescriptionThe keycode of the key that expands the console.
Allowed ValuesIntegers (whole numbers) -- see this list:
http://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspxAnd convert to decimal here:
http://easycalculation.com/hex-converter.php
scb_scaleDescriptionThe relative size of the scoreboard, as a multiplier.
Allowed ValuesDecimal values that are at least 0 (see:
con_fontscale)
scb_edgescaleDescriptionThe size of the edges (border) of the scoreboard, as a multiplier.
Allowed ValuesDecimal values that are at least 0 (see:
scb_edgescale)
scb_edgecolourDescriptionThe color of the edges (border) of the scoreboarrd.
Allowed ValuesARGB hex colors (AARRGGBB format)
See:
con_fillcolour
scb_fillcolourDescriptionThe color of the background of the scoreboard.
Allowed ValuesARGB hex colors (AARRGGBB format)
See:
con_fillcolour
scb_captioncolourDescriptionThe color of the column titles ("Name," "Ping," etc.) of the scoreboard.
Allowed ValuesARGB hex colors (AARRGGBB format)
See:
con_fillcolour
scb_scorepingidcolDescriptionThe color of the values of names, pings, and scores in the scoreboard.
Allowed ValuesARGB hex colors (AARRGGBB format)
See:
con_fillcolour
scb_underlinecolourDescriptionThe color of the line underneath the column titles in the scoreboard.
Allowed ValuesARGB hex colors (AARRGGBB format)
See:
con_fillcolour
scb_highlightcolourDescriptionThe color of the highlight box behind your name, score, etc. in the scoreboard.
Allowed ValuesARGB hex colors (AARRGGBB format)
See:
con_fillcolour
scb_serverinfocolourDescriptionThe color of the server name in the scoreboard.
Allowed ValuesARGB hex colors (AARRGGBB format)
See:
con_fillcolour
scb_countcolourDescriptionThe color of the number of players on the server, which appears in the top right corner of the scoreboard.
Allowed ValuesARGB hex colors (AARRGGBB format)
See:
con_fillcolour
scb_versioncolourDescriptionThe color of the VC:MP version, which appears in the bottom right corner of the scoreboard.
Allowed ValuesARGB hex colors (AARRGGBB format)
See:
con_fillcolour
scb_openkeyDescriptionThe keycode of the key that, when held down, displays the scoreboard.
Allowed ValuesIntegers (whole numbers) -- see this list:
http://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspxAnd convert to decimal here:
http://easycalculation.com/hex-converter.php
tag_scaleDescriptionThe relative size of nametags of players. Larger values increase the size of the font.
Allowed ValuesDecimal values that are at least 0 (see:
con_fontscale)
tag_qualityDescriptionDetermines how well to render nametags of players. A lower value will make nametags more jagged and aliased, but may also increase game performance.
Allowed ValuesDecimal values that are at least 0.
NoteThe following is an example of tag quality, left being the lowest value:
http://i.imgur.com/5IK95EY.jpg
tag_maxdistDescriptionThe maximum distance, in world units, away from a player at which their nametags will appear.
Allowed ValuesDecimal values that are at least 0.
tag_zoffsetDescriptionHow far above a player's head their nametags are drawn, in world units
Allowed ValuesAny decimal value
bar_bgenabledDescriptionDetermines whether or not to draw the white, rounded background of the health and armour bars.
Allowed Values0 to hide, 1 to show
bar_bgcolourDescriptionThe color of the background of health and armor bars.
Allowed ValuesARGB hex colors (AARRGGBB format)
See:
con_fillcolourNoteAlpha (AA) has no effect; bars are always 100% opaque.
bar_armourcolDescriptionThe color used to represent armor in the armor bar above the name tag.
Allowed ValuesARGB hex colors (AARRGGBB format)
See:
con_fillcolourNoteAlpha (AA) has no effect; bars are always 100% opaque.
bar_armourxcolDescriptionThe color used to represent overhealed armor (>100 armor) in the armor bar that appears above players' heads.
Allowed ValuesARGB hex colors (AARRGGBB format)
See:
con_fillcolourNoteAlpha (AA) has no effect; bars are always 100% opaque.
bar_healthcolminDescriptionThe color that represents 0 health for nametag health bars, which is blended between
bar_healthcolmin and
bar_healthcolmax.
Allowed ValuesARGB hex colors (AARRGGBB format)
See:
con_fillcolourNoteAlpha (AA) has no effect; bars are always 100% opaque.
bar_healthcolmaxDescriptionThe color that represents 100 health for nametag health bars, which is blended between
bar_healthcolmin and
bar_healthcolmax.
Allowed ValuesARGB hex colors (AARRGGBB format)
See:
con_fillcolourNoteAlpha (AA) has no effect; bars are always 100% opaque.
bar_healthxcolDescriptionThe color used to represent overhealed health (>100) in the health bar above name tags.
Allowed ValuesARGB hex colors (AARRGGBB format)
See:
con_fillcolourNoteAlpha (AA) has no effect; bars are always 100% opaque.