@aledark24 why => 1? If we consider armour as a positive integer* then > 0 and >= 1 is the same, but > 0 is more clear I think.
And health >= 101 is rather useless, because most hacks don't give the player hp over 100, only a few do. They just heal the player to 100% when he gets hurts.
* armour is in fact a float value, so you can have 99,99% armour. However, the game rounds it to either 99% or 100%
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