Welcome to this mini Tutorial !
I made this topic just to tell how you can make the chat lag-less.
VC:MP 0.4 has the ability to archive all messages that appears in chat, for you, in 2 ways: txt file, and html file.
The HTML file actually adds all messages too, but already colored.
(here is the line that sets this ability)
con_loggingThe chat is really lagging the game ? Yes.
Determines what method VC:MP uses to log console messages.
0 - No logging
1 - Plaintext logging
2 - HTML logging
3 - Both - Plaintext & HTML logging
After you play for a long time, the HTML file become bigger and bigger, so I think it needs more resources.
But anyway, this makes the game lag for a milisecond for every message shown in chat, and you don't want that. :/
All you have to do is to type just once this line, in chat:
/setconfig con_logging 1
What will do this command ? Will set the VC:MP to archive all messages just in the .txt file. (so no HTML file)
I have no idea if it will lag too, after a LONG LONG LONG play, because I never played that long to see it lagging, yet.
If it starts to lag after that long play, then you can set it to 0, so the messages will not be archived at all.