Author Topic: player.AddSpeed(Vector x,y,z)  (Read 2685 times)

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Offline Flockshot

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player.AddSpeed(Vector x,y,z)
« on: September 20, 2014, 01:51:31 pm »
What does the player.AddSpeed(Vector x,y,z) function do.
I am a little curious about it.I tried it by giving the x,y,z the value of 20 but the player only went above in sky and then fall.
Nothing else happend.

What is the advantage of it and how can we use it.

Offline NeskWriter

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Re: player.AddSpeed(Vector x,y,z)
« Reply #1 on: September 20, 2014, 03:07:56 pm »
I think it's acceleration, it is used to accelerate the player


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Offline NE.Restricted

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Re: player.AddSpeed(Vector x,y,z)
« Reply #2 on: September 20, 2014, 03:11:35 pm »
What does the player.AddSpeed(Vector x,y,z) function do.
I am a little curious about it.I tried it by giving the x,y,z the value of 20 but the player only went above in sky and then fall.
Nothing else happend.

What is the advantage of it and how can we use it.
give z value 0
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