I'd say Maxorator's HQ copycat of the original is better anyway.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: [AoD]NC on April 10, 2011, 10:57:03 AMIt's not fixed in the current release though. Ironically, the work-around of running it in a compatibility mode OS creates another bug, which Towncivilian fixed.Quote from: SugarD on April 10, 2011, 03:43:35 AM
Don't forget to fix the Windows 7 bugs! Towncivilian made a fix that is posted here on the forum for one of the major ones.
Bugs? That annoying errors after closing server browser were fixed a long time ago (see: VCMP 0.4 public test last year).
Quote from: StriKe on April 10, 2011, 02:37:02 PM
SMF 1.1.11 is just 1.3 years old and yes it needs a update..
As you said frontpage has been updated quite well and i will make sure IRC infos are added to it.
When 0.4 is released we will be have a updated forum(1.1.13) and topics.
We will be having a wiki up and running shortly..
Quote from: Charleyutton on April 10, 2011, 01:31:07 AMThat makes sense, but why is it that the official one is so hard to find then?Quote from: SugarD on April 09, 2011, 05:08:29 AMEach serves its own purpose. One is the official one, that supports PAWN primarily. The other is one which support Squirrel primarily (something that is not backed by the VC:MP devs and therefore cannot be included in the first). The third is an independently made polish wiki, something completely outside of the dev's or anyone else's control.
Why are there THREE wikis?
Quote from: Charleyutton on April 10, 2011, 01:31:07 AMThe playercount rising doesn't necessarily mean players are staying to play.
2) 'Us guys' aren't losing players at all. We may not be gaining players as fast as we could be, but as I pointed out in the aforementioned the playercount is enjoying a steady rise at the moment.
Quote from: Charleyutton on April 10, 2011, 01:31:07 AMI do understand that. You are assuming I've never played it before lol. Trust me man, I know where you are coming from, and I know the devs don't have time to read our complaints and comments, but why sit here and do nothing? Atleast if we post about it, there's a chance they may run across this stuff. It's better than sitting around and not saying anything and never letting them know what we do.
3) I agree with this, but why do you think that after years of asking it's all of a sudden going to happen now? What I tried to put across in the last topic and what I'm trying to say here is that the making of these kinds of discussions is futile. The dev's either don't give a fuck or don't have time to give a fuck about reading through all this shit when they consider putting the small amount of time that they can dedicate into actually developing the game, instead of listening to its players. It's been the story of VC:MP for the last few years and if you played it regularly then you'd understand that too.
Quote from: Charleyutton on April 10, 2011, 01:31:07 AMThe player dedication I've seen has been overall from the same general users in the same servers for some time. Newbies or not, they are the same users that keep coming back. It's the new players I'm worried about. They are becoming dedicated because they are getting so frustrated by these unresolved issues.
4) Just plain and simply wrong. Again, if you played VC:MP more you'd realise actually dedicated players are in a tiny minority compared to random one or two time players who pick it up, get bored of it and move on. The real problem is that there is not currently a server that balances newbies and regular players to an effective level. Currently all servers are balanced more or less either one of two ways. This means the servers balanced towards regulars are deserted, and the servers balanced towards newbies are full of just that: newbies. Of course there are a couple of exceptions to the rule, some regulars still enjoy the more newbie gameplay balance and that is why we're still here. Some of us are actually working towards improving this situation by making servers that have long term playability coupled with short term basic freedom-based enjoyment.
Quote from: Charleyutton on April 10, 2011, 01:31:07 AMI know quite a bit about VC:MP. Obviously I'll admit I don't know as much as you do, but if it's fairly obvious to me, then it's going to be extremely obvious to new players that can't get the help they need when they run across these bugs. I know it all takes time and effort, but the only way we can resolve this is by being a community and helping the developers, administrators, webmasters, etc. in whatever way we can, even if that means just giving suggestions or criticism. Positive, negative, or just plain neutral, that feedback is what feeds the development, and brings about new features, bug fixes, and information.
As I said before, I like the fact that you're motivated enough to complain about such issues, I just wish that you would learn more about VC:MP before you make snap judgements about its situation. I must say I have become a pessimist in regards to the official side of VC:MP. But as I've said time and time again, the unofficial side is growing and growing.
Quote from: Skirmant on April 08, 2011, 09:37:52 AMExactly my point. This is all simple stuff. People say the information exists, but why is it so hard to find? Why are there no links to the forums? Why is nothing be publicized? Why are there THREE wikis? Why deal with communication issues with the host instead of switching? All of this is simple to fix. It just takes some dedication.Quote from: Charleyutton on April 07, 2011, 10:08:49 AM
As Strike said there is continued work on the project, but I'd agree the amount of publicity or communication with the public has been pretty minimal.
Speaking of communication. Why is the link to the forum not in the main page? I remember pointing that out like a year ago and it got added. But now it's gone again. Will a few extra bytes of bandwidth put the server on fire? I know it's not too hard to find it to a newbie (google), but still.
Another things is that MORE stuff should be pinned and documented. People keep asking where to find the mIRC dll, mIRC server ect...
For example http://forum.vicecitymultiplayer.com/index.php?topic=1586.0 should be definitely pinned.
Quote from: SugarD on January 29, 2011, 02:50:43 AM*Bump!*Quote from: Aaron on January 27, 2011, 03:57:03 PMThen I'm "fack'd". I already did that. Like I said, it's a Vista/7 compatibility issue with the executable itself.
C:\Users\<YOUR USERNAME>\Documents\GTA Vice City User Files\ , delete the file "gta_vc.set"
If that doesn't work your fack'd
Quote from: Aaron on January 27, 2011, 03:57:03 PMThen I'm "fack'd". I already did that. Like I said, it's a Vista/7 compatibility issue with the executable itself.
C:\Users\<YOUR USERNAME>\Documents\GTA Vice City User Files\ , delete the file "gta_vc.set"
If that doesn't work your fack'd
Quote from: [AoD]NC on December 29, 2010, 02:12:50 PM
Note guys, that VCMP is STILL property of the VCMP team so maxorator, bakasan and Falcon. If they will be back, they will decide what to do.
Moving to open source? Was discussed on this forum, but I doubt that this will happen to VCMP. VCMP's 0.1c source was released and look what happened: there were so many multiplayers built on this source (see VC:MV, VC:P, VCO partly and many many more). For now VCMP is the ONLY available multiplayer for VC (correct me if I am wrong).
@Sugar: I have heard about the project for bringing MTA:VC back. MTA:VC is oldschool, that's maybe the only reason why to play it. Towncivillian has maybe fixed many bugzors in MTA's scm file, but he won't make a better sync? Also MTA is using a SCM file, VCMP since R2 don't even need a scm file.