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Messages - [Saint]

#1
mIRC/pawn Scripting / Re: [PAWN]Report
October 26, 2010, 09:10:14 PM
function


  • GetPlayerWeapon(playerid);

not working  :(

if use this function on yours pwn code => server dont load your amx gamemode
#2
General Discussion / Re: Suggestions for Version 0.4
September 07, 2010, 02:10:02 PM
StriKe, do not tell my where about is the next release? (day/mount/year)
#3
General Discussion / Re: Suggestions for Version 0.4
August 03, 2010, 12:39:35 AM
maxorator, thanks

Quote from: maxorator on August 02, 2010, 11:53:52 PM
I'm aware of that and will work on it, but might not be in the next release because it requires a lot of work to make the game support non-ascii characters and implementing it now would further delay the release.

you could ask for Kye to help you with this, build in the SA-MP, this is realized from the beginning as far as I know,
I do not think he'll refuse to help.  ;)
#4
General Discussion / Re: Suggestions for Version 0.4
August 02, 2010, 11:31:04 PM
Quote from: [AoD]NC on August 02, 2010, 10:44:28 PM
Not because that. To say the truth, SAMP is in everything better then VCMP: more players, better game modes, more developers (?).

I know a few players that were playing SA multiplayers and tried VCMP, but then they deleted it from their hard disk :).

if the VC: MP was at least half of the scripting capabilities in SA: MP
it would have attracted many new players and new people to create game modes.
even from the same SA: MP communities in the (like me for example)
And if you think that the game GTA VC small fans you're wrong.

such as too many players that infuriates some in the chat can not communicate in Russian (only English characters)
in SA: MP as possible. because of this VC-MP loses potential players.

create a really good server in VC-MP 0.3z R2 (RolePlay or RPG, Stunt, Races or other) is simply not possible.
but he is very good for DM and TDM servers (such as killing players in the head is very cool)
and that no in SA: MP, but only play on DM and TDM servers, players get tired quickly.

VC-MP too slowly develops .........

If you do not understand, then I apologize, I do not intend you to explain something.



#5
mIRC/pawn Scripting / Re: [PAWN]Bug list 0.3z
August 02, 2010, 11:08:19 PM
please fix Callback OnPlayerText

Returning 0 in this callback will stop the text from being sent, not work  :(
#6
General Discussion / Re: Suggestions for Version 0.4
August 02, 2010, 05:36:44 PM
Quote from: Klaus_Meine on August 02, 2010, 02:25:39 PM
Quote from: [Saint] on August 02, 2010, 09:29:34 AM
new Key Binds like in sa-mp http://wiki.sa-mp.com/wiki/Getting_Started#Game_Keys  :)
We have TAB to enter as passenger, not G
We have F5 to display scoreboard, not TAB
That's how it will be because this is VCMP and it will be different to that of SAMP.

this is very stupid and also very inconvenient for the players who play both in VC:MP and the SA:MP
#8
General Discussion / Re: Suggestions for Version 0.4
August 02, 2010, 01:16:38 PM
Quote from: [AoD]NC on August 02, 2010, 12:58:08 PM
VCMP won't be ever SAMP :).

Of course not, because VC-MP is a multiplayer for game GTA VC...  ;)
#9
General Discussion / Re: Suggestions for Version 0.4
August 02, 2010, 09:29:34 AM
new Key Binds

F1: Displayer help dialog
TAB: Display the scoreboard
F4: Allows you to change class to next time you respawn
F5: Show bandwidth statistics
F7: Toggle the Chat box
F8: Take a screenshot
F9:Shows/hides the "death" window
G: Allows you to enter a car as a passenger

like in sa-mp http://wiki.sa-mp.com/wiki/Getting_Started#Game_Keys  :)
#10
General Discussion / Re: Suggestions for Version 0.4
August 02, 2010, 06:26:59 AM
Quote from: [AoD]NC on August 02, 2010, 12:21:41 AM
@Checkpoints: it is really so easy to create races with them in SAMP?

No it is not easy, it makes the creation of races / missions more convenient and enjoyable for the players on the servers (gameplay)

Quote from: [AoD]NC on August 02, 2010, 12:21:41 AM
@AttachObjectToPlayer: doesn't it work only in "missions"?

http://wiki.sa-mp.com/wiki/AttachObjectToPlayer

Quote from: [AoD]NC on August 02, 2010, 12:21:41 AM
@CreatePlayerObject: What?

http://wiki.sa-mp.com/wiki/CreatePlayerObject

Quote from: [AoD]NC on August 02, 2010, 12:21:41 AM
@Max players: hahahahahahaaaaaaaa :D. Probably now on all servers there is not much then 100 players overall so why do you need 200? For botz? Anyway more players = less stable game, more lagzors etc.

servers are very few players because you can chat in English only, and vc-mp very small interesting servers
(very few opportunities for creating scripts), and in the vc-mp too many mistakes (crashes)
#11
Quote from: [AoD]NC on August 02, 2010, 12:25:14 AM
If you don't like PAWN you can try anytime squirrel. Config.ini in Squirrel is similar to that from R1/R2 server without pawn.

And btw. placing some cars and skins won't make your gamemode really cool, you need also scripting ;).

very small functions to create a really good script, moreover, half of them are not working  :(
#12
mIRC/pawn Scripting / Re: [PAWN]Bug list 0.3z
August 01, 2010, 06:44:07 PM
which limits in vc-mp? vehicles, pickups, .... .
where I can see  ???
#13
mIRC/pawn Scripting / Re: [PAWN]Bug list 0.3z
August 01, 2010, 06:09:06 PM
Quote from: Relax on July 06, 2010, 05:46:55 PM
GivePlayerMoney - function does not work

can use it  :)


stock GivePlayerMoneyFix(playerid, money)
{
new playermoney = GetPlayerMoney(playerid);
SetPlayerMoney(playerid, playermoney + money);
}


Quote from: Relax on July 06, 2010, 05:46:55 PM
ResetPlayerMoney - not working


stock ResetPlayerMoneyFix(playerid)
{
SetPlayerMoney(playerid, 0);
}

#14
General Discussion / Re: Suggestions for Version 0.4
August 01, 2010, 12:03:06 AM
for pawn Scripting

add Scripting Callbacks


  • OnPlayerEnterCheckpoint
  • OnPlayerEnterRaceCheckpoint
  • OnPlayerInteriorChange
  • OnPlayerKeyStateChange
  • OnPlayerLeaveCheckpoint
  • OnPlayerLeaveRaceCheckpoint
  • OnPlayerObjectMoved
  • OnPlayerRequestSpawn
  • OnPlayerStateChange

Scripting Functions

AttachObjectToPlayer - Attach an object to a player
CreateObject - Create an object
DestroyObject - Destroy an object
GetObjectPos - Get an object's position
GetObjectRot - Get an object's rotation
IsValidObject - Check if an object exists
MoveObject - Move an object
SetObjectPos - Set an object's position
SetObjectRot - Set an object's rotation
StopObject - Stop an object (moving)

CreatePlayerObject - Create an player-object
DestroyPlayerObject - Destroy an object
GetPlayerObjectPos - Get an object's position
GetPlayerObjectRot - Get an object's rotation
IsValidPlayerObject - Check if an object exists
MovePlayerObject - Move an object
SetPlayerObjectPos - Set an object's position
SetPlayerObjectRot - Set an object's rotation
StopPlayerObject - Stop an object (moving)

TextDrawAlignment - Set a textdraw's alignment
TextDrawBackgroundColor - Set the background color of a textdraw
TextDrawBoxColor - Set the color of a textdraw's box
TextDrawColor - Set the color of a textdraw
TextDrawCreate - Create a textdraw
TextDrawDestroy - Destroy a textdraw
TextDrawFont - Set a textdraw's font
TextDrawHideForAll - Hide a textdraw for all players
TextDrawHideForPlayer - Hide a textdraw for a specific player
TextDrawLetterSize - Set the size of a textdraw's text
TextDrawSetOutline - Set the outline thickness of a textdraw
TextDrawSetProportional - Set a textdraw's text proportion
TextDrawSetShadow - Toggle a shadow behind a textdraw's text
TextDrawSetString - Set the text in a textdraw
TextDrawShowForAll - Show a textdraw for all players
TextDrawShowForPlayer - Show a textdraw for a certain player
TextDrawTextSize - Set the size of a textdraw
TextDrawUseBox - Toggle whether a textdraw should have a box or not

DisablePlayerCheckpoint - Disable a player's checkpoint
IsPlayerInCheckpoint - Check if a player is in a checkpoint
SetPlayerCheckpoint - Set a player's checkpoint

DisablePlayerRaceCheckpoint - Disable a player's race checkpoint
IsPlayerInRaceCheckpoint - Check if a player is in a race checkpoint
SetPlayerRaceCheckpoint - Set a player's race checkpoint

CreatePickup(model, type, Float:X, Float:Y, Float:Z);
DestroyPickup(pickup);

pickup tupe's http://wiki.sa-mp.com/wiki/PickupTypes

MAX_PLAYERS for online 200  :-[

#15
Quote from: [AoD]NC on July 31, 2010, 11:05:35 PM
Cyrillic? It's not even possible in MTA:SA.

lol, the MTA SA is possible since version 1.0, as well as possible in SA-MP  :)