people can write me a code for anti-speed hack and randomly select a character as Zombie.
Thanks everyone
It is not worth to make a server-side anti-speed-hack IMO.
Note that there is no zombie actor in VC.
Quote from: [AoD]NC on March 26, 2011, 03:11:17 PM
It is not worth to make a server-side anti-speed-hack IMO.
Note that there is no zombie actor in VC.
yes there is a zombie actor its not realy zombie but fells like one they are
Begger injured man and women
Phil with one hand
Thats all
I think they're right about the lack of need... if you really want it then look at the format of some speedometers and just make it where if speed goes past a certain amount to kick/ban/whatever u want
Script How to Fail a Hacker O_o
Quote
Public SetSpeed()
{
SetGameSpeed(100);
}
and put this on gamemodeinit
Quote
Public OnGameModeInit
{
SetTimer("SetSpeed",200,1);
}
Quote from: BIG[H] on March 27, 2011, 09:45:20 AM
Script How to Fail a Hacker O_o
Quote
Public SetSpeed()
{
SetGameSpeed(100);
}
and put this on gamemodeinit
Quote
Public OnGameModeInit
{
SetTimer("SetSpeed",200,1);
}
XD that's true!!!
i wish i could help but im Not Good at timerx function :(
it's kind of hard
Looping SetSpeed omg :D.
SetSpeed is a protected by VCMP value, so a SetSpeed timer doesn't help again hackers much.
By "Anti-speed hack" I have thought about high speeds with cars...
like i said just copy it straight from a speedometer, if speed exceeds certain amount then recognise a hacker
:D
Quote from: Robd on March 28, 2011, 04:03:53 AM
like i said just copy it straight from a speedometer, if speed exceeds certain amount then recognise a hacker
But it will ban also players with high ping, because they packets are sent not so often as by not lagging players (that's why car sync is mostly "warpy").
Quote from: [AoD]NC on March 28, 2011, 03:43:30 PM
Quote from: Robd on March 28, 2011, 04:03:53 AM
like i said just copy it straight from a speedometer, if speed exceeds certain amount then recognise a hacker
But it will ban also players with high ping, because they packets are sent not so often as by not lagging players (that's why car sync is mostly "warpy").
XD i don't know about that so .....
Quote from: [AoD]NC on March 28, 2011, 03:43:30 PM
Quote from: Robd on March 28, 2011, 04:03:53 AM
like i said just copy it straight from a speedometer, if speed exceeds certain amount then recognise a hacker
But it will ban also players with high ping, because they packets are sent not so often as by not lagging players (that's why car sync is mostly "warpy").
Thats true if you set it to slightly above normal, but if you set it at a riduculous speed (like half accross the map in seconds) then there's no way they lag that bad, if they do then getting kicked from your server is the least of their worries.
just mine it will fail anyone!
Quote from: tato on March 27, 2011, 09:54:07 AM
Quote from: BIG[H] on March 27, 2011, 09:45:20 AM
Script How to Fail a Hacker O_o
Quote
Public SetSpeed()
{
SetGameSpeed(100);
}
and put this on gamemodeinit
Quote
Public OnGameModeInit
{
SetTimer("SetSpeed",200,1);
}
XD that's true!!!
Anyone Have Anti-Crasher Tool or smthin caz Someone Crashes my Server When i play on it he sends High Attacks >:(
Quote from: BIG[H] on March 29, 2011, 04:46:37 AM
just mine it will fail anyone!
Quote from: tato on March 27, 2011, 09:54:07 AM
Quote from: BIG[H] on March 27, 2011, 09:45:20 AM
Script How to Fail a Hacker O_o
Quote
Public SetSpeed()
{
SetGameSpeed(100);
}
and put this on gamemodeinit
Quote
Public OnGameModeInit
{
SetTimer("SetSpeed",200,1);
}
XD that's true!!!
Quote from: [AoD]NC on March 28, 2011, 01:02:57 AM
Looping SetSpeed omg :D.
SetSpeed is a protected by VCMP value, so a SetSpeed timer doesn't help again hackers much.
(...)
Man Try it looping time can change like for 5 10 seconds loop but try it .it works xD!
The only thing you can really do for anti crash is try to kick players with names that will crash scripts.
Quote from: BIG[H] on March 29, 2011, 04:46:37 AM
just mine it will fail anyone!
Quote from: tato on March 27, 2011, 09:54:07 AM
Quote from: BIG[H] on March 27, 2011, 09:45:20 AM
Script How to Fail a Hacker O_o
Quote
Public SetSpeed()
{
SetGameSpeed(100);
}
:D
and put this on gamemodeinit
Quote
Public OnGameModeInit
{
SetTimer("SetSpeed",200,1);
}
XD that's true!!!
The SetGameSpeed doesn't affect hackers because it only sets the default speed for the game. Hacks just make the player able to warp to positions quickly. Therefore the setspeed doesnt affect them.
Quote from: Robd on March 31, 2011, 12:16:34 AM
The SetGameSpeed doesn't affect hackers because it only sets the default speed for the game. Hacks just make the player able to warp to positions quickly. Therefore the setspeed doesnt affect them.
but there is a way to make that???
Quote from: tato on March 31, 2011, 03:42:10 AM
Quote from: Robd on March 31, 2011, 12:16:34 AM
The SetGameSpeed doesn't affect hackers because it only sets the default speed for the game. Hacks just make the player able to warp to positions quickly. Therefore the setspeed doesnt affect them.
but there is a way to make that???
Make a check speed to every player, but use value speed 0 when spawn.
Quote from: Madara on March 31, 2011, 09:47:43 AM
Quote from: tato on March 31, 2011, 03:42:10 AM
Quote from: Robd on March 31, 2011, 12:16:34 AM
The SetGameSpeed doesn't affect hackers because it only sets the default speed for the game. Hacks just make the player able to warp to positions quickly. Therefore the setspeed doesnt affect them.
but there is a way to make that???
Make a check speed to every player, but use value speed 0 when spawn.
i will try that
Just be sure that whenever you use SetPlayerPos, that it will read the player as having very high speed, therefor you may need to add something to set it where, during teles and spawn the player will be excluded from the check.