How do i know the X Y Z of Playerpos, Campos and Camlook. Build mode?????
Or maby a tool?
Plz does someone knows?
Use /s or /save to save the coords XYZ
yea i know the XYZ but how do i know the Playerpos Campos and Camlook in the config file?
Quote from: thijn on July 18, 2008, 07:41:05 PM
yea i know the XYZ but how do i know the Playerpos Campos and Camlook in the config file?
Config.ini in:
Look in you config.ini :
QuotePlayerPos = -446.6460 -355.2578 6.9927 ; Where the local player model is initially placed
CamPos = -445.6306 -351.7004 6.7 ; Where the camera is situated for class selection
CamLook = -446.6460 -355.2578 6.9947 ; Where the camera is looking for class selection
WorldBounds = 5000.0 -5000.0 5000.0 -5000.0 ; Confine the world to these boundries
and change for you PlayePos and Campos etc.. ;)
There is no utility or program to help you with this thijn I'm afraid.
Just try out different coordinates and find which one best suits you.
ok thx. I will try some coordinates
can you give me yours?
i really dont know :( :'(
pleas, can someone post his Playerpos, Campos and Camlook ??? :'(
I really dont know!!!
; - mansion
PlayerPos = -379.819 -520.351 11.791 ; Where the local player model is initially placed
CamPos = -379.9427 -516.5155 12.8016 185.3185 ; Where the camera is situated for class selection
CamLook = -378.020 -537.853 16.302 ; Where the camera is looking for class selection
this is one of the old ones we usedyou can use this oneANOTHER ONE -
THIS IS ISNT GOOD BUT IT GIVES YOU A EXAMPLE - MANSION ONE IS BETTER BUT I THOUGHT I GIVE YOU MORE THAN ONE EXAMPLE; - army base
PlayerPos = -1723.7097 -199.8804 14.8683 357.8598 ; Where the local player model is initially placed
CamPos = -1723.6162 -197.3977 14.8683 188.0316 ; Where the camera is situated for class selection
CamLook = -1723.7097 -199.8804 14.8683 357.8598 ; Where the camera is looking for class selection
Thx bazza new camera prop me add in me confing.ini 8)
c00l ;D it is difficult to get those locations :'(
as a rough observation and from SA:MP knowledge people tend to add somewhere between 2 and 8 to their player pos for their cam pos ( normally on ONE digit )
Bazza provided these so heres a break down
X Y Z A
PlayerPos = -379.819 -520.351 11.791
CamPos = -379.9427 -516.5155 12.8016 185.3185
CamLook = -378.020 -537.853 16.302
OK X Y Z are obvious and A is facing angle/ angle elevation not sure with VC
anyways
playerpos X Y Z may aswell be the X Y Z of the CAM LOOK so your cam looks straight AT the player
and then for CAM POS i normall do the player X Y Z +/- integer ( normally between 2 and 8 )
Examples that i just made up off the spot ( no idea WHERE it is lol just random numbers )
E.G 1
PlayerPos = -300.0000 -520.350 12.000
CamPos = -300.0000 -517.850 12.000 180.000 ; that 180.000 should make it FLAT ON
CamLook = -300.0000 -520.350 12.000
E.G 2
PlayerPos = 250.0000 17.350 12.000
CamPos = 255.0000 -17.850 12.000 180.000 ; that 180.000 should make it FLAT ON
CamLook = 250.0000 -17.350 12.000
Hope that makes sense, If i'm wrong someone shout at me lol, and i'll del this post ;)
Regards Orph
Yeah i understound all things except one.
QuotePlayerPos = -1723.7097 -199.8804 14.8683 ; Where the local player model is initially placed
So X Y and Z axis, but when i put a 4th axis until Z angle (face angle) than nothing happen the character still facing the same location than before.
I can't understound why...
Well I have found that they always face north for some reason :-\
Quite possibly a problem with the VCMP client