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Messages - Skirmant

#1
Script Showroom / Re: [Beta] Multimode Server (MMS)
April 24, 2011, 04:16:25 PM
Quote from: yazeen on April 24, 2011, 02:16:22 PM
Dude This Dosend Swith the gamemode while the game is running!  When Server Crashes or when we turn off the server it swithes to other gamemode! but we must re-enter the game! i Kinnda like it caz noone can crash our server if we put the both gamemode the same when someone crashes it automattically Runs again! Say Bye bye to Pawno server   Crashing Softwares. Good Work!

Don't see how this can stop "crashing software". Server goes online, crasher takes it down again by sending trash data. The only actual way you could stop crashing software is by making "mirror ports" for all servers. For example you set real and fake port in config. And master server links your fake port with the real port. In other words, master server only shows your fake port and is you are able to connect with it when the master server is online.   
#2
mIRC/pawn Scripting / Re: Drift Point = Money ?
April 23, 2011, 07:15:05 PM
Quote from: thijn on April 23, 2011, 04:28:45 PM
Like I said multiple times before, use squirrel its much much much much much much much much much much much much better then pawn.....
Also, It ain't hard to convert that to pawn I guess. Unless pawn sucks so badly it doesnt have very basic functions :x

Fun fact. You can script all of the functions for data manipulation that aren't default in pawn or code them in a nifty DLL. Unless you're talking about the squirrel server functions, in that case you're very painfully right.
#3
So you "reverse engineered" the VCMP server? I believe the source code would be worth sharing :P
#4
Tutorials / Re: Started A Video Tutorial BY BIG[H]
April 21, 2011, 05:52:40 PM
I don't want to be the critical asshole. But this is a no way shape or form for a beginner to start learning pawn.

There are a few many very important things you should consider knowing before even thinking about starting to script in pawn, to evade of being pulled in a time consuming cloud of confusion. What are variables, how are they declared, what types of them are there, what types of data they store, how do they work, functions, loops, arrays, pointers, timers, default pawn functions ect. I have experienced what's scripting without proper knowledge like myself on mIRC. Ah the awesome times of starring in a while loop for ages and wondering "How the hell does this work?". I only began comprehending mIRC scripting fully when I took a couple of C++ lessons. Imagine how important is it for something like pawn.  

Don't get me wrong. This is a nice tutorial for someone who knows pawn. Perhaps you should make a tutorial for complete beginners?
#5
Support / Re: Strange Things in Vice City
April 16, 2011, 08:06:08 AM
Quote from: SugarD on April 16, 2011, 06:38:57 AM
Point #4 is partially a VC bug. Changing the skin I'm not sure about, but /kill'ing inside the car will not kill you as it is a VC limitation. If any developers are interested in the latter issue, and fixing it, I'll talk to Towncivilian and see if he's willing to give up the information he used to solve that bug for MTA:VC

Max mentioned in the bug fix threat that he addressed some bug related to death in a car. So chances are that he looked into this one. There are many ways to fix this tho. You can kill the car's engine and allow the Vice City system to trow you out. Or you can request a death message. But the skin change in car isn't something extremely scary even if it's not repairable because the future version will have the player skin synched to the server. And if you would want to change skin of a player that is in a car you can simply teleport him outside.
#6
Speaking of mIRC. Will new rcon functions be implemented in the server or will they need to be scripted with OnRconCommand()? And what about the dlls, will they be updated or will a source code be given to edit them?
#7
Support / Re: Hey I allways had this question
April 15, 2011, 06:11:22 AM
What server? Play4Fun? Littlewhitey's?
#8
All it really takes is to code the alt key to play the ped walking animation in the direction the player is aiming. Of course, it would require some sync between the server and other clients, but it doesn't seem like something extremely difficult to do.
#9
mIRC/pawn Scripting / Re: system of payday.
April 13, 2011, 09:46:05 AM
Wrong section. You should of posted this in the pawn showroom.

http://forum.vicecitymultiplayer.com/index.php?board=29.0
#10
Than you  for the awesome response Max, I really appreciate it ;D
I'm going to to clear up a few things though.

QuoteI don't understand what you mean by "could only be heard to local players".
As you probably noticed the alarm is heard by everyone in the server. So my suggestion is to do a radius for it. Or at least play it for selected players only so it could be scriptable.
QuoteYou mean when it respawns because it blew up? Haven't noticed this.
No. If you use SetVehicleToRespawn to respawn a vehicle and you teleport in it before it respawns the vehicle becomes immortal. It also respawns immediately if you exit it.
QuoteBetween a wall? I don't understand what you mean because the location really isn't relevant.
Excuse me for my lack of clearness. What I actually meant was that if a vehicle is burned and teleported to a location where it keeps scratching it self and gets a player immediately teleported in it after it spawns, it becomes immortal. I'm not really sure if it still works in R2 tho. But it sure worked in R1.
QuoteFirst time I hear this and I've never seen it.
You should do a bit of snipping sometime in a really crowded server like XE. You will eventually get this issue.
QuoteAny bugs related to the old chatbox are irrelevant.
I was actually talking about announcements. You know, big letter messages that can be scripted to appear almost anywhere in your screen.
QuoteHaven't noticed any bugs with skins at all in the current beta.
It seems that I am the only one that experienced this, probably because my server is the only one that uses the set skin function so much. Hopefully it's fixed :)

I have a feeling that the 0.4 version is going to be sweet!
#11
Quote from: OutlawZ on April 12, 2011, 12:21:56 PM
lol, all those bugs are already fixed, check the current status thread by maxo

I'm pretty sure that some of them haven't been seriously looked into yet.
#12
General Discussion / Re: VC:MP Player Count Charts
April 12, 2011, 06:23:03 PM
Nice :) Does the master server record this or do you have a little 24/7 running thingy that records the data?
#13
Quote from: BIG[H] on April 11, 2011, 01:08:57 PM
SetPlayerTeam = player.Team

So ...

FUCK UP Time wait for 0.4 :D

Doesn't work on squirrel.
#14
Here's my modest little list, of things I think most of us would like to see / be fixed.

---BUGS---

Player crashes and experiences weird bugs when his health is being setted while he is in a car.
Player sometime crashes when uses all of the ammo in a setted gun.
Player behaves weirdly when using classic controls. For example: Shooting north, bullets hit player that is standing east.
Players that aim with a sniper cannot be harmed from far range with most weapons like M60.
Players that aim with a sniper get zoomed out when someone joins the server.
Player that aim with a sniper can sometimes get a random shaking effect that can repeat it self multiple times in a row.
When spawning to a corpse of a dead car, it goes on fire again.

[EDIT]

If a vehicle is seted to re spawn and a player is teleported to it before it does, the vehicle becomes immortal.
If a vehicle is teleported & burned between a wall and a player is teleported to it after it re spawns the vehicle becomes immortal.
The clothes pickup causes powerful lag for the player near it and eventually crash.
Setting player skins multiple times to multiple players can sometimes cause weird anomalies. Player can't die, can't enter cars, can't see him self shooting and sometimes disappears at all from the sight of all other players.
Setting player skins to invalid ids crashes all the players inside the server.
When calling multiple animations one after another they begin mix up. Selling anim starts switching into turning around, ect.
When having two colored types of announcements on the same screen the center announcement turns into pink.
Vehicles cannot be locked completely anymore so even the passenger couldn't exit. Yes I'm talking about status 4.
Setting player team to an id that doesn't exist causes complete chaos in the chat box. Messages repeat them self in many different colors. 
Voodoo crashes! (as always).
At some point the server doesn't allow you add more different types of vehicles.
Vehicles cannot be locked if they haven't been ever entered.

That pretty much exceeds all of my knowledge about the current version's bugs. Some of them are pretty small and don't really mean much, but at least I pointed them out. Some of they may have been already fixed in the beta version, but at least I checked :P

---IMPROVEMENTS---

SetPlayerSkin Should be synched to server instead of online players.
SetPlayerTeam Should be synched to server, visible to everyone.
SetPlayerHealth & SetPlayerArmour should go higher than 100 (immortality included).
SetVehicleHealth should go higher than 100 (immortality included).
Players shouldn't be able to pass the enter car detection with some bizarre "keep holding enter key" mambo jumbo.

---SUGGESTIONS---

An optional ammu nation.  
An option to change vehicle colors.
An option to spawn and remove markers visible to a specific person.
An option to remove markers visible to everyone and synched to the server.
An option to  spawn and remove "auroras" that are synched to the server.
An option to detect when someone touches an aurora.
An option to spawn a "soundless" pickups. This has been done to the save pickup in R2. So why not make an option for it?  
An option to SetAlarm that would work when none is in a vehicle and could maybe only be heard to local players.
A function that would inform the clients to start a classic Vice City countdown. Which I believe would be much more precise than doing it with a script.
Weapon ammo detection.
Far more animations.  

---CRAZIER STUFF---

An option to enable/disable ammu nation.  
An option to spawn objects that are synched to the server.
An option to disable players from going to the spawn screen when dieing and instead teleporting to a certain cord.
An option to enable walk mode which is basically a walking animation called instead of running.
An option to generate all kinds of explosions and flames.
An option to spawn interactive props, like movable boxes and exploding barrels.  
An option to set the auroras wideness.
An option to text draw in the game using Vice City font.

#15
Quote from: Sephiroth on April 11, 2011, 12:56:20 PM
Alright, i like what i see great work guys.

Super excited about vehicle sync and the ability to stand on a car without falling off easily.


question: is the server browser bug fixed? where it will spam you with a bunch of access violation messages when you close it?

Try VRocker's unoficial server browser for Windows 7 & Vista. It fixed the problem for me :P

http://forum.vicecitymultiplayer.com/index.php?topic=1350.0