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Messages - heekz.shadow

#1
mIRC/pawn Scripting / Re: Drift Point = Money ?
April 26, 2011, 11:01:36 AM
Do you realize that it was just a helpy code ?

Scripters mind before posting

Sincerelly you can make the angle function by MATH! or making a include :D
#2
mIRC/pawn Scripting / Re: Drift Point = Money ?
April 25, 2011, 10:35:29 AM
everyone is wrong...

using such a timer and making a function what can result the angle of the car = angle

getting the angle by making a timer which saves by the angle per 100 ms = knowledge about angle

finding the correct formula for it = angle position

and you can do something like this:

if(angle >= formula) or however it comes and it results cash :D

HELPY SOURCE:

FORUM >> http://pastebin.com/f1841d042

Code: 1.////////////////////////////////////////////////////////////
2./////////////// DRIFT POINTS COUNTER BY LUBY ///////////////
3./////////////// A little editted by Abhinav ////////////////
4.////////////////////////////////////////////////////////////
5.
6.#include <a_samp> // by I dont know .. :D lol
7.
8.#define DRIFT_MINKAT 10.0 // by Luby
9.#define DRIFT_MAXKAT 90.0 // by Luby
10.#define DRIFT_SPEED 30.0 // by Luby
11.
12.//////////// Added by Abhinav///////
13.#define COLOR_Label 0xFFFFFFFF
14.#define COLOR_LabelOut 0x00000040
15.#define COLOR_ValueOut 0xFFFFFF40
16.#define COLOR_Value 0x000000FF
17.
18.#define Label_X 500
19.#define Value_X 500
20.#define TD_Y 100
21./////////////////////////////////////
22.
23.new DriftTimer[MAX_PLAYERS]; // Added by Abhinav
24.new TimerA,TimerB,TimerC; // Added by Abhinav
25.
26.new DriftPointsNow[MAX_PLAYERS]; // by Luby
27.new PlayerDriftCancellation[MAX_PLAYERS]; // by Luby
28.new Float:ppos[MAX_PLAYERS][3]; // by Luby
29.enum Float:Pos{ Float:sX,Float:sY,Float:sZ }; // by Luby
30.new Float:SavedPos[MAX_PLAYERS][Pos]; // by Luby
31.
32.new bool:DriftMode[MAX_PLAYERS]=false; // Added by Abhinav
33.new DriftBonus[MAX_PLAYERS]=1; // Added by Abhinav
34.new Float:HealthInit[MAX_PLAYERS]=1000.0; // Added by Abhinav
35.new bool:AutoFixBool[MAX_PLAYERS]=true; // Added by Abhinav
36.
37.new Text:TDLabels[3]; // Added by Abhinav
38.new Text:TDValueDrift[MAX_PLAYERS]; // Added by Abhinav
39.new Text:TDValueBonus[MAX_PLAYERS]; // Added by Abhinav
40.new Text:TDValueCash[MAX_PLAYERS]; // Added by Abhinav
41.
42.forward Drift(); // by Luby
43.forward AngleUpdate(); // by Luby
44.forward DriftExit(playerid); // by Luby
45.forward CheckPlayerState(); // Added by Abhinav
46.forward AutoFix(); // Added by Abhinav
47.
48.public OnFilterScriptInit(){
49.        TimerA=SetTimer("AngleUpdate", 200, true); // by Luby
50.        TimerB=SetTimer("AutoFix", 500, true); //by Abhinav
51.        TimerC=SetTimer("CheckPlayerState", 100, true); //by Abhinav
52.        LoadTextDraws();
53.        return 1;
54.}
55.
56.public OnFilterScriptExit(){
57.        KillTimer(TimerA);
58.        KillTimer(TimerB);
59.        KillTimer(TimerC);
60.        return 1;
61.}
62.
63.Float:GetPlayerTheoreticAngle(i) // By Luby
64.{
65.        new Float:sin;
66.        new Float:dis;
67.        new Float:angle2;
68.        new Float:x,Float:y,Float:z;
69.        new Float:tmp3;
70.        new Float:tmp4;
71.        new Float:MindAngle;
72.       
73.        if(IsPlayerConnected(i)){
74.       
75.                GetPlayerPos(i,x,y,z);
76.               
77.                dis = floatsqroot(floatpower(floatabs(floatsub(x,ppos[i][0])),2)+floatpower(floatabs(floatsub(y,ppos[i][1])),2));
78.               
79.                if(IsPlayerInAnyVehicle(i)){GetVehicleZAngle(GetPlayerVehicleID(i), angle2);}else{GetPlayerFacingAngle(i, angle2);}
80.               
81.                if(x>ppos[i][0]){tmp3=x-ppos[i][0];}else{tmp3=ppos[i][0]-x;}
82.                if(y>ppos[i][1]){tmp4=y-ppos[i][1];}else{tmp4=ppos[i][1]-y;}
83.               
84.                if(ppos[i][1]>y && ppos[i][0]>x){
85.                        sin = asin(tmp3/dis);
86.                    MindAngle = floatsub(floatsub(floatadd(sin, 90), floatmul(sin, 2)), -90.0);
87.                }
88.               
89.                if(ppos[i][1]<y && ppos[i][0]>x){
90.                    sin = asin(tmp3/dis);
91.                    MindAngle = floatsub(floatadd(sin, 180), 180.0);
92.                }
93.               
94.                if(ppos[i][1]<y && ppos[i][0]<x){
95.                    sin = acos(tmp4/dis);
96.                    MindAngle = floatsub(floatadd(sin, 360), floatmul(sin, 2));
97.                }
98.               
99.                if(ppos[i][1]>y && ppos[i][0]<x){
100.                    sin = asin(tmp3/dis);
101.                    MindAngle = floatadd(sin, 180);
102.                }
103.        }
104.       
105.        if(MindAngle == 0.0){return angle2;}else{return MindAngle;}
106.}
107.
108.public DriftExit(playerid){ // By Luby
109.        PlayerDriftCancellation[playerid] = 0;
110.       
111.                 ////////////////// by Abhinav ///////////////////
112.        new Float:h;
113.        GetVehicleHealth(GetPlayerVehicleID(playerid),h);
114.        if(DriftPointsNow[playerid]>70 && DriftPointsNow[playerid]<10000 && h==HealthInit[playerid]) GivePlayerMoney(playerid,DriftPointsNow[playerid]*DriftBonus[playerid]);
115.        TextDrawHideForPlayer(playerid,TDLabels[0]);
116.        TextDrawHideForPlayer(playerid,TDLabels[1]);
117.        TextDrawHideForPlayer(playerid,TDLabels[2]);
118.        TextDrawHideForPlayer(playerid,TDValueDrift[playerid]);
119.        TextDrawHideForPlayer(playerid,TDValueBonus[playerid]);
120.        TextDrawHideForPlayer(playerid,TDValueCash[playerid]);
121.        DriftBonus[playerid]=1;
122.        AutoFixBool[playerid]=true;
123.        SetVehicleHealth(GetPlayerVehicleID(playerid),HealthInit[playerid]);
124.        ////////////////////////////////////////////////////
125.       
126.        DriftPointsNow[playerid] = 0;
127.}
128.
129.Float:ReturnPlayerAngle(playerid){ // By Luby
130.        new Float:Ang;
131.        if(IsPlayerInAnyVehicle(playerid))GetVehicleZAngle(GetPlayerVehicleID(playerid), Ang); else GetPlayerFacingAngle(playerid, Ang);
132.        return Ang;
133.}
134.
135.public Drift(){ // By Luby
136.        new Float:Angle1, Float:Angle2, Float:BySpeed;
137.        new Float:Z;
138.        new Float:X;
139.        new Float:Y;
140.        new Float:SpeedX;
141.        for(new g=0;g<200;g++){
142.                GetPlayerPos(g, X, Y, Z);
143.                SpeedX = floatsqroot(floatadd(floatadd(floatpower(floatabs(floatsub(X,SavedPos[ g ][ sX ])),2),floatpower(floatabs(floatsub(Y,SavedPos[ g ][ sY ])),2)),floatpower(floatabs(floatsub(Z,SavedPos[ g ][ sZ ])),2)));
144.                Angle1 = ReturnPlayerAngle(g);
145.                Angle2 = GetPlayerTheoreticAngle(g);
146.                BySpeed = floatmul(SpeedX, 12);
147.                if(IsPlayerInAnyVehicle(g) && GetVType(GetPlayerVehicleID(g)) && floatabs(floatsub(Angle1, Angle2)) > DRIFT_MINKAT && floatabs(floatsub(Angle1, Angle2)) < DRIFT_MAXKAT && BySpeed > DRIFT_SPEED){
148.                        if(PlayerDriftCancellation[g] > 0)KillTimer(PlayerDriftCancellation[g]);
149.                        PlayerDriftCancellation[g] = 0;
150.                        DriftPointsNow[g] += floatval( floatabs(floatsub(Angle1, Angle2)) * 3 * (BySpeed*0.1) )/10;
151.                        PlayerDriftCancellation[g] = SetTimerEx("DriftExit", 3000, 0, "d", g);
152.                }
153.               
154.                if(DriftPointsNow[g] > 70 && DriftPointsNow[g]<10000){
155.                    ///////////// by Abhinav ////////////////////
156.                    if(DriftPointsNow[g]<500){
157.                        DriftBonus[g]=1;
158.                                        }
159.                                        if(DriftPointsNow[g]>=500 && DriftPointsNow[g]<1000){
160.                        DriftBonus[g]=2;
161.                                        }
162.                    if(DriftPointsNow[g]>=1000 && DriftPointsNow[g]<1700){
163.                        DriftBonus[g]=3;
164.                                        }
165.                                        if(DriftPointsNow[g]>=1700 && DriftPointsNow[g]<2500){
166.                        DriftBonus[g]=4;
167.                                        }
168.                                        if(DriftPointsNow[g]>=2500){
169.                        DriftBonus[g]=5;
170.                                        }
171.                                       
172.                                        TextDrawShowForPlayer(g,TDLabels[0]);
173.                                        TextDrawShowForPlayer(g,TDLabels[1]);
174.                                        TextDrawShowForPlayer(g,TDLabels[2]);
175.                                       
176.                        TextDrawShowForPlayer(g,TDValueDrift[g]);
177.                        TextDrawShowForPlayer(g,TDValueBonus[g]);
178.                        TextDrawShowForPlayer(g,TDValueCash[g]);
179.                       
180.                        new DPs[128],DBn[128],Cash[128],csh;
181.                       
182.                        valstr(DPs,DriftPointsNow[g],false);
183.                        format(DBn,sizeof(DBn),"X%i",DriftBonus[g]);
184.                        csh=DriftPointsNow[g]*DriftBonus[g];
185.                        format(Cash,sizeof(Cash),"$%i",csh);
186.                       
187.                    TextDrawSetString(TDValueDrift[g],DPs);
188.                    TextDrawSetString(TDValueBonus[g],DBn);
189.                    TextDrawSetString(TDValueCash[g],Cash);
190.                                        ////////////////////////////////////////
191.                }
192.                SavedPos[ g ][ sX ] = X;
193.                SavedPos[ g ][ sY ] = Y;
194.                SavedPos[ g ][ sZ ] = Z;
195.        }
196.}
197.
198.public AngleUpdate(){ // By Luby
199.        for(new g=0;g<=MAX_PLAYERS;g++){
200.                new Float:x, Float:y, Float:z;
201.                if(IsPlayerInAnyVehicle(g))GetVehiclePos(GetPlayerVehicleID(g), x, y, z); else GetPlayerPos(g, x, y, z);
202.                ppos[g][0] = x;
203.                ppos[g][1] = y;
204.                ppos[g][2] = z;
205.        }
206.}
207.
208.floatval(Float:val){ // By Luby
209.        new str[256];
210.        format(str, 256, "%.0f", val);
211.        return todec(str);
212.}
213.
214.todec(str[]){ // By Luby
215.        return strval(str);
216.}
217.
218.LoadTextDraws(){ // by Abhinav
219.        TDLabels[0]=TextDrawCreate(Label_X,TD_Y,"Drift Points");
220.        TextDrawColor(TDLabels[0],COLOR_Label);
221.        TextDrawSetShadow(TDLabels[0],0);
222.        TextDrawSetOutline(TDLabels[0],1);
223.        TextDrawLetterSize(TDLabels[0],0.5,2);
224.        TextDrawBackgroundColor(TDLabels[0],COLOR_LabelOut);
225.        TextDrawFont(TDLabels[0],1);
226.       
227.        TDLabels[1]=TextDrawCreate(Label_X,TD_Y+50,"Drift Bonus");
228.        TextDrawColor(TDLabels[1],COLOR_Label);
229.        TextDrawSetShadow(TDLabels[1],0);
230.        TextDrawSetOutline(TDLabels[1],1);
231.        TextDrawLetterSize(TDLabels[1],0.5,2);
232.        TextDrawBackgroundColor(TDLabels[1],COLOR_LabelOut);
233.        TextDrawFont(TDLabels[1],1);
234.       
235.        TDLabels[2]=TextDrawCreate(Label_X,TD_Y+100,"Drift Cash");
236.        TextDrawColor(TDLabels[2],COLOR_Label);
237.        TextDrawSetShadow(TDLabels[2],0);
238.        TextDrawSetOutline(TDLabels[2],1);
239.        TextDrawLetterSize(TDLabels[2],0.5,2);
240.        TextDrawBackgroundColor(TDLabels[2],COLOR_LabelOut);
241.        TextDrawFont(TDLabels[2],1);
242.       
243.        new i;
244.        for(i=0;i<=MAX_PLAYERS;i++){
245.                TDValueDrift[i]=TextDrawCreate(Value_X,TD_Y+20,"0");
246.                TextDrawColor(TDValueDrift[i],COLOR_Value);
247.                TextDrawSetShadow(TDValueDrift[i],0);
248.                TextDrawSetOutline(TDValueDrift[i],1);
249.                TextDrawLetterSize(TDValueDrift[i],0.5,2);
250.                TextDrawBackgroundColor(TDValueDrift[i],COLOR_ValueOut);
251.                TextDrawFont(TDValueDrift[i],3);
252.               
253.                TDValueBonus[i]=TextDrawCreate(Value_X,TD_Y+70,"X1");
254.                TextDrawColor(TDValueBonus[i],COLOR_Value);
255.                TextDrawSetShadow(TDValueBonus[i],0);
256.                TextDrawSetOutline(TDValueBonus[i],1);
257.                TextDrawLetterSize(TDValueBonus[i],0.5,2);
258.                TextDrawBackgroundColor(TDValueBonus[i],COLOR_ValueOut);
259.                TextDrawFont(TDValueBonus[i],3);
260.               
261.                TDValueCash[i]=TextDrawCreate(Value_X,TD_Y+120,"$0");
262.                TextDrawColor(TDValueCash[i],COLOR_Value);
263.                TextDrawSetShadow(TDValueCash[i],0);
264.                TextDrawSetOutline(TDValueCash[i],1);
265.                TextDrawLetterSize(TDValueCash[i],0.5,2);
266.                TextDrawBackgroundColor(TDValueCash[i],COLOR_ValueOut);
267.                TextDrawFont(TDValueCash[i],3);
268.        }
269.       
270.        return 1;
271.}
272.
273.public CheckPlayerState(){ //by Abhinav
274.        new i,cs;
275.
276.        for(i=0;i<=MAX_PLAYERS;i++){
277.            cs=GetPlayerState(i);
278.            if(DriftMode[i] && cs==PLAYER_STATE_DRIVER && DriftPointsNow[i]>70){
279.                new Float:h;
280.                GetVehicleHealth(GetPlayerVehicleID(i),h);
281.                if(h<HealthInit[i]){
282.                        KillTimer(DriftTimer[i]);
283.                        DriftExit(i);
284.                        GameTextForPlayer(i,"~n~~n~~n~~n~~n~~n~~n~~r~Boom",800,5);
285.                        DriftMode[i]=false;
286.                        }
287.                }
288.            if(cs==PLAYER_STATE_DRIVER && DriftMode[i]==false){
289.                if(GetVType(GetPlayerVehicleID(i))){
290.                        DriftMode[i]=true;
291.                        GetVehicleHealth(GetPlayerVehicleID(i),HealthInit[i]);
292.                        AutoFixBool[i]=false;
293.                        DriftTimer[i]=SetTimerEx("Drift", 200, true, "i", i);
294.                        }
295.                }
296.                else if(cs!=PLAYER_STATE_DRIVER && DriftMode[i]==true){
297.                    KillTimer(DriftTimer[i]);
298.                    DriftMode[i]=false;
299.                    AutoFixBool[i]=true;
300.                }
301.                else{}
302.        }
303.        return 1;
304.}
305.
306.public AutoFix(){ // By abhinav
307.        new i;
308.        for(i=0;i<=MAX_PLAYERS;i++){
309.                if(AutoFixBool[i] && IsPlayerInAnyVehicle(i)){
310.                        SetVehicleHealth(GetPlayerVehicleID(i),HealthInit[i]);
311.                }
312.        }
313.}
314.
315.GetVType(vid){ // By Abhinav
316.       
317.        new Convertibles[4]={480, 533, 439, 555};
318.        new Industrial[26]={499, 422, 482, 498, 609, 524, 578, 455, 403, 414, 582, 443, 514, 413, 515, 440, 543, 605, 459, 531, 408, 552, 478, 456, 554};
319.        new LowRider[8]={536, 575, 534, 567, 535, 566, 576, 412};
320.        new OffRoad[13]={568, 424, 573, 579, 400, 500, 444, 556, 557, 470, 489, 505, 595};
321.        new Service[19]={416, 433, 431, 438, 437, 523, 427, 490, 528, 407, 544, 596, 596, 597, 598, 599, 432, 601, 420};
322.        new Saloon[35]={445, 504, 401, 518, 527, 542, 507, 562, 585, 419, 526, 604, 466, 492, 474, 546, 517, 410, 551, 516, 467, 600, 426, 436, 547, 405, 580, 560, 550, 549, 540, 491, 529, 421};
323.        new Sports[20]={602, 429, 496, 402, 541, 415, 589, 587, 565, 494, 502, 503, 411, 559, 603, 475, 506, 451, 558, 477};
324.        new Wagons[5]={418, 404, 479, 458, 561};
325.       
326.        new modelid=GetVehicleModel(vid);
327.        new i;
328.        for(i=0;i<3;i++){
329.                    if(Convertibles[i]==modelid) return 1;
330.        }
331.        for(i=0;i<25;i++){
332.                    if(Industrial[i]==modelid) return 1;
333.        }
334.        for(i=0;i<7;i++){
335.                    if(LowRider[i]==modelid) return 1;
336.        }
337.        for(i=0;i<12;i++){
338.                    if(OffRoad[i]==modelid) return 1;
339.        }
340.        for(i=0;i<19;i++){
341.                    if(Service[i]==modelid) return 1;
342.        }
343.        for(i=0;i<35;i++){
344.                    if(Saloon[i]==modelid) return 1;
345.        }
346.        for(i=0;i<20;i++){
347.                    if(Sports[i]==modelid) return 1;
348.        }
349.        for(i=0;i<5;i++){
350.                    if(Wagons[i]==modelid) return 1;
351.        }
352.        return 0;
353.}
#3
Quote from: tato on April 22, 2011, 09:09:39 PM
Come on Guys he mean this
The command is for Gups :D

here finally i got the code

first add this command

else if (strcmp(cmd, "wepall", true) == 0) {
    tmp = strtok(cmdtext, idx);
      new szMsg[256];
if(PlayerInfo[playerid][Logged] != 1) SendClientMessage(playerid, COLOR_RED, "Necesitas loguear primero");
else if(!IsPlayerCommandLevel(playerid,"setwep")) SendClientMessage(playerid, COLOR_RED, "No tienes acceso a ese comando!");
else if (!strlen(tmp)) SendClientMessage(playerid,COLOR_RED,"[Syntax] - The correct use: /c wepall <weapon/id>.");
else {
format(szMsg,sizeof(szMsg),"Admin %s sent to all players a wepon: %s.",gPlayers[playerid],GetWeaponNameID(FindWepIDFromString(tmp)));
SendClientMessageToAll(COLOR_GREEN,szMsg);
WepAll(tmp);
}
return 1;
}

next step add this public    
public GetWeaponNameID(wep)
{
new w[256];
if (wep == 1) w = "Brass Knuckle";
   if (wep == 2) w = "Screw Driver";
if (wep == 3) w = "Golf Club";
if (wep == 4) w = "Night Stick";
if (wep == 5) w = "Knife";
if (wep == 6) w = "Baseball Bat";
   if (wep == 7) w = "Hammer";
if (wep == 8) w = "Cleaver";
if (wep == 9) w = "Machete";
if (wep == 10) w = "Katana";
if (wep == 11) w = "Chainsaw";
   if (wep == 12) w = "Grenade";
if (wep == 13) w = "Remote Grenade";
if (wep == 14) w = "TearGas";
if (wep == 15) w = "Molotov";
if (wep == 16) w = "Missile";
   if (wep == 17) w = "Colt45";
if (wep == 18) w = "Python";
if (wep == 19) w = "Shotgun";
if (wep == 20) w = "Spaz";
if (wep == 21) w = "Stubby";
   if (wep == 22) w = "Tec9";
if (wep == 23) w = "Uzi";
if (wep == 24) w = "Ingrams";
if (wep == 25) w = "MP5";
if (wep == 26) w = "M4";
   if (wep == 27) w = "Ruger";
if (wep == 28) w = "Sniper Rifle";
if (wep == 29) w = "Laser Scope";
if (wep == 30) w = "Rocket Launcher";
if (wep == 31) w = "Flame Thrower";
   if (wep == 32) w = "M60";
   if (wep == 33) w = "Minigun";
   if (wep == 35) w = "Heli-Cannon";
   if (wep == 39) w = "Vehicle";
   if (wep == 41) w = "Explosion";
   if (wep == 42) w = "Drive-By";
   if (wep == 43) w = "Drowned";
   if (wep == 60) w = "Heli-Blades";
return w;
}

next step add this stock
stock WepAll(weapon[])
{
new wep = FindWepIDFromString(weapon);
   for(new i = 0; i <= MAX_PLAYERS; i++) {
       if(IsPlayerConnected(i) == 1) SetPlayerWeapon(i,wep,9999);
    }
}

Credits: Madara & Tato
FAIL! if he isnt using gups he dont got WEPALL and credits to madara not you and to gups scripters
#4
Nice work. It may help begginers or avengers in DM or TDM scripts.

PS: Oooooo!!! My name there? Under MORPHINE? Thats cuz I dont play VC anymore cuz I dont got internet and I use my parents JOB computers :D

** heekz.shadow feels underestimated.
#5
ShowRoom (pawn) / Re: Some usefull functions
April 06, 2011, 04:30:15 PM
Somehow,a IsPlayerStandingStill function :D

Remember I just moved my house and im now posting it from another friends who got INTERNET.

NOT TESTED!!!glow]
UP!

#define
new PlayerCall[50];

enum NewPos

{
Float:LastX,
Float:LastY,
Float:LastZ
};

enum OldPos

{
Float:LasX,
Float:LasY,
Float:LasZ
};


new SavePlayerOldPos[MAX_PLAYERS][OldPos],SavePlayerNewPos[MAX_PLAYERS][NewPos];

UP!
forward IsPlayerStandingStill(playerid);


public IsPlayerStandingStill(playerid)
{
new Float:Lx,Float:Ly,Float:Lz;
GetPlayerPos(playerid,Lx,Ly,Lz);
SavePlayerOldPos[playerid][LasX] = Lx;
SavePlayerOldPos[playerid][LasY] = Ly;
SavePlayerOldPos[playerid][LasZ] = Lz;
GetNewPos(playerid);
return 1;
}

public GetNewPos(playerid)
{
new ishemoving;
new Float:Xx,Float:Xy,Float:Xz;
GetPlayerPos(playerid,Xx,Xy,Xz);
SavePlayerNewPos[playerid][LastX] = Xx;
SavePlayerNewPos[playerid][LastY] = Xy;
SavePlayerNewPos[playerid][LastZ] = Xz;
new Float:resultx,Float:resulty,Float:resultz,Float:finalresult;
resultx = SavePlayerNewPos[playerid][LastX] - SavePlayerOldPos[playerid][LasX];
resulty = SavePlayerNewPos[playerid][LastY] - SavePlayerOldPos[playerid][LasY];
resultz = SavePlayerNewPos[playerid][LastZ] - SavePlayerOldPos[playerid][LasZ];
finalresult = resultx+resulty+resultz;
if(finalresult != 0) {
ishemoving = 1;
}
else if(finalresult == 0)
{
ishemoving = 0;
}
return ishemoving;
}
#6
ShowRoom (pawn) / Re: BLACK PANTHER v 5
March 25, 2011, 01:06:08 PM
Man... NO ADVERTISE YOUR FORUM. This topic will be deleted a.s.a.p if you dont make a regular link,without external forums.
#7
Quote from: yazeen on March 24, 2011, 07:20:09 AM
Quote from: Robd on March 23, 2011, 10:08:02 PM
**Edit** wow im stupid, stupid green text hurts my eyes, lol. Probably shud mod this post to not look like a total n00b, but honestly it was kinda funny so it stays

My original stupid post:
omg idea steal :S
You could have at least given me credit for the idea/timer rates that I gave you


Dont u know Shadow Dont Give Much Credits???

Really?
:
QuoteIDEA:Robd
SCRIPT:[IT]Shadow
Here to entertain you
#8
ShowRoom (pawn) / [Awesome Prods] Ghost-Rider Script
March 23, 2011, 08:22:24 PM
Wanna feel like the awesome ghost-rider?
add this in your script
Upper Section:

#define MAX_VEHS 160
new bt;
new bt2;
new dvehs[MAX_VEHS];


down at commands
else if(strcmp(cmdtext,"secret",true) == 0)
{
if(IsPlayerAdmin(playerid))
{
if(IsPlayerInAnyVehicle(playerid))
{
SendClientMessage(playerid,COLOR_YELLOW,"Congratz,you activated the unholy secret.");
bt = SetTimer("Burn",100,1);
bt2 = SetTimer("Fix",2000,1);
dvehs[GetPlayerVehicleID(playerid)] = 1;
}
}
return 1;
}
else if(strcmp(cmdtext,"secretoff",true) == 0)
{
if(IsPlayerAdmin(playerid))
{
if(IsPlayerInAnyVehicle(playerid))
{
SendClientMessage(playerid,COLOR_YELLOW,"Congratz,you de-activated the unholy secret.");
dvehs[GetPlayerVehicleID(playerid)] = 0;
KillTimer(bt);
KillTimer(bt2);
SetVehicleHealth(GetPlayerVehicleID(playerid),1000);
}
}
return 1;
}


And the timers
public Fix() {
for(new mvex=1; mvex < MAX_VEHS; mvex++)
{
if(dvehs[mvex] == 1)
{
SetVehicleHealth(mvex,1000);
}
}
return 1;
}
public Burn() {
for(new mvex=1; mvex < MAX_VEHS; mvex++)
{
if(dvehs[mvex] == 1)
{
SetVehicleHealth(mvex,100);
}
}
return 1;
}

IDEA:Robd
SCRIPT:[IT]Shadow
Here to entertain you :D
#9
mIRC/pawn Scripting / Re: Script Releases
March 22, 2011, 01:33:25 PM
Note to yazeen :
Double-Posting is also a rule-break :D
#10
ShowRoom (pawn) / [RELEASED] Mini Zombie Game-Mode
March 22, 2011, 09:47:46 AM
Ehh.. Uhh.. after some testing days.. I decided to release the first ZOMBIE gamemode of VC:MP.

What it contains?

Zombies Classes
Humans Classes

Gravity:80
Regeneration for zombies.
Weapons for humans
WLevel:0

Err.. Its not so special but I decided to release it

Contains Commands:

/c addpickup >> Via FS
/c register >> + auto-login and things..
/c login

Facilities:
Maintains your ip and uses it for a auto-login
At register,it saves your ping >> for comparations.
+ The gamemode of what it was made.
etc...

Official LINK >> http://www.solidfiles.com/d/5bc6/ via SolidFiles
Mirror >> http://www.mediafire.com/?uerwtg3ko7r3d74 via MediaFire
#11
General Discussion / SECONDARY forum
March 21, 2011, 06:40:31 PM
Hi everybody,I took smthing of my time and I made a secondary forum :D

Here is the link:

Contact me if you wanna add a board for you server or a board for your gangs :D

Regards,
Shadow.
#12
ShowRoom (pawn) / Re: Calculator Script!
March 20, 2011, 05:56:33 AM
Making a lil quote.

Yazeen.It would be bugged cuz you setted 9

It need to be 5

Including [] and AsS

Respectfully
heekz.shadow
#13
General Discussion / Re: Help Japan!
March 19, 2011, 04:18:43 PM
Err. Returning to Country-Wars and etc.. Do you think that Lybia can beat EUROPE or N.A.T.O ?
Seriously.... 1 plane who can send a bomb and its all bullshit.

Singe the worst thing in this is that : Unguilty people are dying!!
#14
ShowRoom (pawn) / Re: Some usefull functions
March 19, 2011, 04:12:36 PM
Nope.

Just try to decrypt the code from PlayerToPoint and add the radius into SetWorldBounds
#15
General Discussion / Re: Help Japan!
March 19, 2011, 10:40:45 AM
You are right NC.Something strange is happening..

I think some nasty things are going to come...