Vice City Multiplayer

General Discussion => General Discussion => Topic started by: MISHA123152 on July 22, 2013, 08:49:52 pm

Title: Will the 0.4 client support for all languages​​?
Post by: MISHA123152 on July 22, 2013, 08:49:52 pm
Will the 0.4 client support for all languages​​?
Thanks.
Title: Re: Will the 0.4 client support for all languages​​?
Post by: kkkk on July 22, 2013, 09:35:39 pm
i hope it can use chinese 8)   0.4——when we open the vcmp.exe,it can delete cleo.asi?
Title: Re: Will the 0.4 client support for all languages​​?
Post by: stormeus on July 22, 2013, 10:28:35 pm
There are currently no plans to support Unicode or to translate VC:MP's client messages to other languages. It may be added in a different version, but not in 0.4.
Title: Re: Will the 0.4 client support for all languages​​?
Post by: MISHA123152 on July 23, 2013, 06:45:53 am
There are currently no plans to support Unicode or to translate VC:MP's client messages to other languages. It may be added in a different version, but not in 0.4.

Please, do support Unicode in game chat. What is the problem not to do so? Not everyone tired of writing in their own language. I'm sure everyone is waiting for the client 0.4 support for all languages in game chat!

Your client is developed 5 years and there is no support languages ​​other than English.

Everyone wants to support all the languages ​​in-game chat! If it is not do it in 0.4 then many players including myself will not use your multiplayer (VCMP). Look at the project SAMP. They did it for a long time, they have thousands of servers and players. And everyone is happy!

I hope you make the language support. Stormeus, please reply your decision.

Sorry for my bad English.
Thanks.
Title: Re: Will the 0.4 client support for all languages​​?
Post by: stormeus on July 23, 2013, 07:23:29 am
It's not my decision, it's the developers' decision. The last time I asked about Unicode support was months ago and the reply I got was that it would be added in a later version. I'd assume the answer would be the same now, especially since implementing Unicode would require reworking some major parts of code.
Title: Re: Will the 0.4 client support for all languages​​?
Post by: vorona on July 23, 2013, 11:11:51 am
Language not important. Main thing multiplayer. I hope test VC-MP 0.4 will be continue 24 July.
Title: Re: Will the 0.4 client support for all languages​​?
Post by: MISHA123152 on July 23, 2013, 12:14:07 pm
Synchronization of course important, but the support of all the languages ​​in-game chat is more important. If 0.4 does not support all languages, then I do not see the point of its release.

All Russian players want to chat in their native language. But not only Russian ... This want Chinese, Italian, etc... Project VC-MP multinational or it is targeted only for English players?

All the people want to multinational chat.

Just enough to make all language supports in-game chat, do not ask for anything more.

Stormeus please assure developers have to do to July 24 2013 chat.
Thanks.
Title: Re: Will the 0.4 client support for all languages​​?
Post by: sseebbyy on July 23, 2013, 02:20:24 pm
How Stormeus said:

It may be added in a different version, but not in 0.4.

It may be added in a different version !
Let Devs to finish their actual version, then they will wait for your next suggestions.

You are playing 0.3zR2 (and maybe having fun) and there is no Unicode script too.

If 0.4 does not support all languages, then I do not see the point of its release.

You don't see any point of its release ? Well I see: there are much more features + a better sync than actual vc:mp version. (those = fun)

Btw, you were supposed to learn English at school, dude.
Title: Re: Will the 0.4 client support for all languages​​?
Post by: MISHA123152 on July 23, 2013, 03:36:27 pm
How Stormeus said:

It may be added in a different version, but not in 0.4.

It may be added in a different version !
Let Devs to finish their actual version, then they will wait for your next suggestions.

You are playing 0.3zR2 (and maybe having fun) and there is no Unicode script too.

If 0.4 does not support all languages, then I do not see the point of its release.

You don't see any point of its release ? Well I see: there are much more features + a better sync than actual vc:mp version. (those = fun)

Btw, you were supposed to learn English at school, dude.

I think the other version will be released in 5-10 years. Therefore, I ask now to 0.4 to do it.
I know English. I respect their language and want to make Unicode. To make support unicode require a maximum of one hour.

I also have long suggested that accelerate the development of open source code and place it on GitHub.
Title: Re: Will the 0.4 client support for all languages​​?
Post by: heekz.shadow on July 23, 2013, 07:17:02 pm
Synchronization of course important, but the support of all the languages ​​in-game chat is more important. If 0.4 does not support all languages, then I do not see the point of its release.

This given me a good laugh. If you consider chatting in russian more important than extending mod functionality/sync, you might aswell quit VC:MP and chat on skype all day long.

I also lol at how you consider sync inferior to unicode support.
Title: Re: Will the 0.4 client support for all languages​​?
Post by: stormeus on July 23, 2013, 09:00:49 pm
I think the other version will be released in 5-10 years. Therefore, I ask now to 0.4 to do it.

The more features we have to add to 0.4, the longer development will take. The chat console has already been fully coded for ANSI. Whether or not maxorator chooses to convert it to Unicode now has yet to be seen.

If 0.4 does not support all languages, then I do not see the point of its release.

If it's released without Unicode support, you're free not to play it. We're not going to ignore Unicode totally but we can only add so many more features to 0.4 before development falls behind even longer.

Also, everyone, please re-read the public beta pause announcement:

The public beta will be put on hold until at least July 24th (possibly later) to allow time to correct bugs and crashes and perform further private testing.
Title: Re: Will the 0.4 client support for all languages​​?
Post by: YaceQ on July 23, 2013, 11:00:24 pm
To make support unicode require a maximum of one hour.

I also have long suggested that accelerate the development of open source code and place it on GitHub.
Fell free to make your own GTA VC multiplayer.
Title: Re: Will the 0.4 client support for all languages​​?
Post by: hh1729 on August 11, 2013, 05:35:54 am
If 0.4 does not support all languages, then I do not see the point of its release.
Yes, i agree with him. I know many will be against me. Just think if vcmp was in chinese and no support for english and releasing newer versions without language support will only disappoint us. Anyway devs have taken this much time in releasing 0.4. So we have no idea when the next version will be. Take little more time and finish the thing. Supporting multi languages do more good than an attractive chat console.
Let us hope that the dev's will think about it and change their mind. At least maxorator is back. Think about it.
Title: Re: Will the 0.4 client support for all languages​​?
Post by: Fuzzy168 on August 11, 2013, 06:17:18 am
I believe you used Google Translate but get this. VC:MP this day are full of people using languages other than English. If VC:MP is an international mod, wouldn't it be better to use a language people would use around the world?
Title: Re: Will the 0.4 client support for all languages​​?
Post by: stormeus on August 11, 2013, 10:50:22 am
If VC:MP is an international mod, wouldn't it be better to use a language people would use around the world?

No, that would take away from the cultural aspect of internationality.
Title: Re: Will the 0.4 client support for all languages​​?
Post by: VRocker on August 11, 2013, 02:29:02 pm
To make support unicode require a maximum of one hour.

Oh really? What do you base this on? Do you even realise what is involved in supporting Unicode? Its not a simple case of doing doesSupportUnicode( true );

There are many reasons that Unicode isn't supported yet, one of which being it is a lot of work to simply get Unicode working in the chatbox. You mentioned that SA-MP supports it but they use a 3rd party UI so the hard part was done for them whereas vcmp and LU use their own UI. The way LU (and I assume vcmp) renders fonts is to render a huge bitmap of all the letters in the font, with extended ASCII this is 255 letters. To support Unicode it would be up to 65535 letters for each font. This would use a lot of both system and graphical memory which would be a problem for your average vcmp player as most people play with the very minimal system requirements.
Another thing to consider is that because Unicode characters are 2 bytes instead of 1, the netcode would have to be redone as it is coded around a character only using 1 byte. Plus Unicode would use double the bandwidth per message that comes through. Also remember that scripts are also in ASCII so they would have to be redone too to support the new character set.
Also remember that GTA itself doesn't even support Unicode so things like the big announce messages wouldn't work with Unicode.

Personally I don't see the need for Unicode. The chat already ends up as a complete mess with spam in English (or attempted English) so all adding Unicode would do is allow nabs to spam in more ways that nobody understands and use more bandwidth. Plus the majority of the players use English or languages that don't have their own characters which require Unicode (such as Spanish)
Title: Re: Will the 0.4 client support for all languages​​?
Post by: [OG]Anirudh on February 28, 2014, 04:43:43 am
Quote
Personally I don't see the need for Unicode. The chat already ends up as a complete mess with spam in English (or attempted English) so all adding Unicode would do is allow nabs to spam in more ways that nobody understands and use more bandwidth. Plus the majority of the players use English or languages that don't have their own characters which require Unicode (such as Spanish)
For these and other things VCMP is failing. No offer decent support players. Developers full of themselves with their English. Many have gone to the samp, because this little thing here never throws a decent update. When you finally make your 0.4 already be too late. Almost nobody plays. In as sometimes we have a 50 player in samp have 10,000 or more. Let's face facts and say that these guys make a multiplayer for himself, and not for the players.
Title: Re: Will the 0.4 client support for all languages​​?
Post by: Fuzzy168 on February 28, 2014, 08:26:11 am
Quote
Personally I don't see the need for Unicode. The chat already ends up as a complete mess with spam in English (or attempted English) so all adding Unicode would do is allow nabs to spam in more ways that nobody understands and use more bandwidth. Plus the majority of the players use English or languages that don't have their own characters which require Unicode (such as Spanish)
For these and other things VCMP is failing. No offer decent support players. Developers full of themselves with their English. Many have gone to the samp, because this little thing here never throws a decent update. When you finally make your 0.4 already be too late. Almost nobody plays. In as sometimes we have a 50 player in samp have 10,000 or more. Let's face facts and say that these guys make a multiplayer for himself, and not for the players.
Well then hope you have a good time at SA:MP. I personally prefer to be in a community as small as VC:MP since we can know one and another. The only reason you are seeing servers in VC:MP having little players is because Vice City alone is an old game and San Andreas was released like what 2 years after Vice City. Rockstar also made San Andreas with better functions than Vice City/III because they used DirectX 9 while Vice City/III uses DirectX 8. The developers here are trying their very best to give us a stable client and server for us to use in the future. They even rewrote the whole code just for the sake of stability. I heard once that the developers of SA:MP are paid while VC:MP here aren't. In addition to that, I am myself a developer and I have learned how to make games using the DirectX API. I can say this with confidence that making or reverse engineering games aren't that easy as it sounds. Don't believe me, try making a game like Vice City in a month.
Title: Re: Will the 0.4 client support for all languages​​?
Post by: stormeus on March 01, 2014, 06:29:22 am
Quote
Personally I don't see the need for Unicode. The chat already ends up as a complete mess with spam in English (or attempted English) so all adding Unicode would do is allow nabs to spam in more ways that nobody understands and use more bandwidth. Plus the majority of the players use English or languages that don't have their own characters which require Unicode (such as Spanish)
For these and other things VCMP is failing. No offer decent support players. Developers full of themselves with their English. Many have gone to the samp, because this little thing here never throws a decent update. When you finally make your 0.4 already be too late. Almost nobody plays. In as sometimes we have a 50 player in samp have 10,000 or more. Let's face facts and say that these guys make a multiplayer for himself, and not for the players.

Have you even read VRocker's post above? Implementing Unicode is a logistical issue, not a conscious eurocentric decision.
Title: Re: Will the 0.4 client support for all languages​​?
Post by: Fuzzy168 on March 01, 2014, 03:36:56 pm
Incase you are wondering how big Unicode is, click here (http://unicode-table.com/en/#control-character).

PS: Scrolling down the page crashed my Google Chrome..
Title: Re: Will the 0.4 client support for all languages​​?
Post by: krystianoo on March 01, 2014, 06:09:59 pm
I doubt that every of those symbols will get implemented 8)
Title: Re: Will the 0.4 client support for all languages​​?
Post by: Honey. on March 02, 2014, 07:54:38 pm
Why do they want it?People are already shouting for releasing the 0.4 Client and still they are asking to add more.It is just filling a Dam which gets deeper and deeper.
Title: Re: Will the 0.4 client support for all languages​​?
Post by: thijn on March 02, 2014, 11:46:58 pm
I doubt that every of those symbols will get implemented 8)
You don't get the point of unicode, or a charset in general then. You either do it all, or you don't do it.

Unicode support is unneeded and has more disadvantages then advantages. Not worth the effort and bandwidth.
Title: Re: Will the 0.4 client support for all languages​​?
Post by: Machete on March 03, 2014, 07:15:30 am
Too bad they can't be implemented. I'd really love to see Cyrillic in VC:MP. :D