Author Topic: VC:MP 0.4 Default Server (UPDATE: 30.08.2014) - 64bit  (Read 5952 times)

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Offline sseebbyy

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VC:MP 0.4 Default Server (UPDATE: 30.08.2014) - 64bit
« on: August 30, 2014, 11:48:28 am »
LAST UPDATE: 30.08.2014

Hello,

I have seen many people that could not set up a 0.4 server (64bit), so I made a default server that could help some of them.
In this archive you will find all you need to run a server.
I have added all implemented events in the main.nut.

Good luck ! ;)

Download: http://www.solidfiles.com/d/fe722f1001/Default_VCMP_0.4_Server.rar
Mirror:      https://www.mediafire.com/?0mj25nd7d6qfqm8

For 32bit version of server, you should download 32bit server.exe and 32bit plugins. (do not forget to replace 64bit plugins with 32bit plugins in server.cfg)
You can download 32bit server from here, and 32bit plugins from here.

PS: If you find a bug or you have troubles in running it, reply.
       Also, if you think something is missing, reply.

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Offline sseebbyy

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Re: VC:MP 0.4 Default Server (UPDATE: 30.08.2014) - 64bit
« Reply #1 on: September 18, 2014, 09:35:40 pm »
Server.conf has been updated !

I removed some already-added lines and I made the server leave every player choose the wanted framelimiter option.
You can download it from here: http://www.solidfiles.com/d/3e256f8f2c/server.conf

PS: It will be good if a developer posts an example of .conf , because I have no idea what options are really working with 0.4, and what parameters have functions like <Class> and <Vehicle>

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Painful/Noob scripters acts like: I Am The Best Scripter Because I Announce My Releases With Big Font Size Without Giving Too Much Info' In The Hope They All Will Download And Check It. I Ignore Bad Replies, Replies That I Could Learn From, And Replies With So Much Text.



Offline thijn

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Re: VC:MP 0.4 Default Server (UPDATE: 30.08.2014) - 64bit
« Reply #2 on: September 20, 2014, 01:26:55 pm »
This has every option available. Please note I'm not entirely sure about the default values of gravity, gamespeed etc. These values are there to show what kind of value it expect.
Code: [Select]
<Settings>
<ServerName>Your server name</ServerName>
<MaxPlayers>Max players</MaxPlayers>
<Password>password</Password>
<FriendlyFire>1,true,yes,on</FriendlyFire>
<ShowOnRadar>See FF</ShowOnRadar>
<WeatherDefault>weather</WeatherDefault>
<HourDefault>hour</HourDefault>
<MinuteDefault>minute</MinuteDefault>
<TimeRate>0 = freezed, 1 = normal</TimeRate>
<GameModeName>gamemode</GameModeName>

<PlayerPos x="123.123" y="123.123" z="123.123" />
<CamPos x="123.123" y="123.123" z="123.123" />
<CamLook x="123.123" y="123.123" z="123.123" />

<WorldBoundaries MaxX="123.123" MinX="123.123" MaxY="123.123" MinY="123.123" />

<SyncFrameLimiter>1,true,yes,on</SyncFrameLimiter>
<FrameLimiter>1,true,yes,on</FrameLimiter>
<TaxiBoostJump>1,true,yes,on</TaxiBoostJump>
<DriveOnWater>1,true,yes,on</DriveOnWater>
<FastSwitch>1,true,yes,on</FastSwitch>
<DisableDriveBy>1,true,yes,on</DisableDriveBy>
<PerfectHandling>1,true,yes,on</PerfectHandling>
<FlyingCars>1,true,yes,on</FlyingCars>
<JumpSwitch>1,true,yes,on</JumpSwitch>
<DeathMessages>1,true,yes,on</DeathMessages>

<Gravity>1.8</Gravity>
<GameSpeed>1.0</GameSpeed>
<WaterLevel>1.0</WaterLevel>

<ShootInAir>1,true,yes,on</ShootInAir>
<JoinMessages>1,true,yes,on</JoinMessages>
<ShowNametags>1,true,yes,on</ShowNametags>
<StuntBike>1,true,yes,on</StuntBike>
</Settings>

<Class skin="id" x="123.123" y="123.123" z="123.123" angle="123.123" weapon1="id" ammo1="999" weapon2="id" ammo2="999" weapon3="id" ammo3="999" r="255" g="255" b="255" a="255" />

<Vehicle model="modelid" x="123.123" y="123.123" z="123.123" rotx="123.123" roty="123.123" rotz="123.123" col1="col" col2="col" world="1" />

<Pickup model="modelid" x="123.123" y="123.123" z="123.123" world="1" />

Offline stormeus

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Re: VC:MP 0.4 Default Server (UPDATE: 30.08.2014) - 64bit
« Reply #3 on: September 20, 2014, 06:46:41 pm »
I don't remember default gravity off the top of my head but gamespeed and waterlevel are 1.0. The timerate is now the number of milliseconds in an in-game minute. A value of 1000 will have one real second per game minute. 2000 will be two real seconds.
Do not PM me for support.