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Messages - [LCK]Stoku

#1
VC:MP Clans / Re: VC:MP clans
August 01, 2010, 11:52:32 AM
Liberty City Killers
* Country: International
* Leaders: Stoku, Zentrix
* Co. Leader: Thug
* Clan Tag: [LCK]
* Homepage: http://lck.gtaultimate.net
* Clan Server: none
* IRC Channel: #lck-clan

Update please.
#2
Public Beta / Re: VC:MP 0.4 Public Beta
April 04, 2010, 01:16:24 AM
Quote from: Jc18 on April 04, 2010, 12:21:00 AM
there is some weird bug in the server, when players spawn i see them with tommy skin(but they didnt choose that skin), and they see me with tommy skin (when i didnt spawn as tommy) but in my pc im not as tommy D:  


bug by: Jhon
Yeh, well known bug. Found it in 1st day of tests.
#3
Public Beta / Re: VC:MP 0.4 Public Beta
April 02, 2010, 02:43:27 PM
Yay! New buggs coming :D. And is it a good idea to release another 0.1 with new features and probably buggs?
* [LCK]Stoku is waiting for 0.7.4y r6 (build 3459).

PS. Isn't it an april fool?

Quote from: Boss on April 02, 2010, 02:05:45 PM
Quote from: Forze on April 02, 2010, 02:01:32 PM
Crash on join:
Mods/haxes much?
Forze, you h4x0r! xD
#4
General Discussion / Re: Suggestions for Version 0.4
February 20, 2010, 10:43:58 PM
Quote from: Ettans on February 20, 2010, 10:17:13 PM
You can also do it server-side. If the player enters the Enforcer, get his/her armour level. When he/she exits the Enforcer, check if it's bigger than before, if yes, remove it. You can use this to remove the shotgun and also extra health.
Wouldn't it be easier to disable it in client with really short hack? IMO disabling it with scripting is pointless. You can add shotgun/monies from taxi/armour/health with less lines of code than disabling it.

//Edit:
Boss: Theres onPlayerHealthChange callback in the squirrel server.
#5
General Discussion / Re: Suggestions for Version 0.4
February 20, 2010, 09:57:05 PM
Quote from: Cypher on February 17, 2010, 04:25:18 PM
Quote from: [AoD]NC on February 17, 2010, 03:06:22 PM
Quote from: Boss on February 17, 2010, 03:00:02 PM
Fixed in 0.4.

rofl

My next suggestion: remove the "car bonus things" like for entering ambulance u get +20 hp or smthing like that :/.

I have somewhere seen the memory code for this at gtaforums but cant find it now :p.
Nah is a bad idea.  :(
It's a great idea. I've found ASM stuff to disable it. If someone doesnt want armour and wants SWAT vehicle then what? Or gamemode without shotguns, but with COP cars? It can be easly added with scripting stuff.
#6
No, chat buffer is very useful.
#7
General Discussion / Re: Features in 0.3z R2 Release
December 28, 2009, 02:36:39 PM
How about chatboard and team colours? Is it bugged or a wierd "feature"? Try to change your team (without spawning) and you'll have still your old colour in a chatboard. 0.3z > 0.3z R2

Anyway, nice list StriKe :).
#8
Public Beta / Re: New 0.3z R2 Public Beta
November 15, 2009, 05:24:13 PM
Exception At Address: 0x0183B754

Registers:
EAX: 0x00000019 EBX: 0xCDCBD9CE ECX: 0x00000000 EDX: 0x000005DC
ESI: 0x0012FB9C EDI: 0x01701448 EBP: 0x0012FB4C ESP: 0x0012FB48
EFLAGS: 0x00210202


Exception At Address: 0x018E2C17

Registers:
EAX: 0x00000000 EBX: 0x01D6A301 ECX: 0x00000000 EDX: 0x000531F6
ESI: 0x00000001 EDI: 0x0000001A EBP: 0x007DB888 ESP: 0x0012FD4C
EFLAGS: 0x00210246


Exception At Address: 0x004DB3B4

Registers:
EAX: 0x007DBC00 EBX: 0x02CF8C01 ECX: 0x02CF8C01 EDX: 0x00000005
ESI: 0x583F8000 EDI: 0x02CD3398 EBP: 0x007DB888 ESP: 0x0012FD3C
EFLAGS: 0x00210246

Registers:
EAX: 0x007DBC00 EBX: 0x02CCB301 ECX: 0x02CCB301 EDX: 0x00000000
ESI: 0x003D4CCC EDI: 0x0012FD70 EBP: 0x007DB888 ESP: 0x0012FD3C
EFLAGS: 0x00210256
#9
General Discussion / Re: problum with MTA?
March 23, 2009, 03:37:00 PM
Quote from: Ghostface_Killah on March 22, 2009, 11:35:09 PM
thanks man!
No problem :). You can meet me and my clan members there sometimes, but we moved to my multiplayer, lol.

PS. Wu-Tang Clan aint nuthin to f*ck wit ;)
#10
General Discussion / Re: problum with MTA?
March 22, 2009, 11:22:39 PM
Quote from: Ghostface_Killah on March 22, 2009, 10:43:18 PM
Quote from: [LCK]Stoku on March 22, 2009, 09:59:54 PM
Isn't it a [LCK] server by any chance? There were my own 3 servers (for about one year). Maybe my dedic had a crash again. I'll launch all 3 servers soon.
i was asking if theres any server still active, can you give me their ip's?
Ohhh, my bad :P.
89.74.2.210:2003 - [LCK]SSV server
89.74.2.210:2004 - [LCK]Portland server
89.74.2.210:2005 - [LCK]Staunton island server
The SSV server is most popular :).
#11
General Discussion / Re: problum with MTA?
March 22, 2009, 09:59:54 PM
Quote from: Ghostface_Killah on March 22, 2009, 09:21:01 PM
yo, is GTA3 MTA alive at least?! cmon, at least one server.. it can't be that NO one plays good ol GTA3 today..
Isn't it a [LCK] server by any chance? There were my own 3 servers (for about one year). Maybe my dedic had a crash again. I'll launch all 3 servers soon.
Quote from: creepers on March 22, 2009, 03:41:38 AM
Quote from: [LCK]Stoku on March 21, 2009, 10:39:10 PM
Btw. IMO MTA 0.5 > VC-MP
if you had a beta test of VC-MP 0.4, your opinion will change
Theres no VC-MP 0.4 for public use and MTA will be the best for ever. Sentiments :). If i could I would back to 2005 year when I was started playing GTA3:MTA...Im missing that times. VC-MP have a nice sync, but that crashes and stuff is annoying. That's why i left VC-MP and started to play GTA3:MTA again, test LU and code my own and sh*tty multiplayer (you can find it on the YT: GTA3:Online - deathmatch preview is newest, but there's no new stuff what exists in the newest version like running animation etc).
#12
General Discussion / Re: problum with MTA?
March 21, 2009, 10:39:10 PM
Try this: http://mta.gta3.vc.pl/
It's my server browser for MTA 0.5 (whats based on gamemonitor).

Btw. IMO MTA 0.5 > VC-MP
#13
General Discussion / Re: VC-MP Gamemode Maker v0.1a
January 11, 2009, 01:09:32 AM
I have a good message. The VC-MP Gamemode Maker v1.0 development has been started. More info soon :)
#14
General Discussion / Re: VC-MP Gamemode Maker v0.1a
September 16, 2008, 02:03:46 PM
Quote from: Orpheus on September 07, 2008, 05:53:38 PM
stoku i'm happy to help ya, if you want, For what xXx.Leo777.xXx asked, just use simple settings :P faster, more efficien and doesnt require any specific .net  :)
And i'm glad to help with anything else if i can :) all you gotta do is ask
Thanks for giving me help, but I'll finish it alone, because I like coding :). At this moment I havent time to code anything and I dont know how long it will take. If I'll not find any time to code, I'll give you a source and you'll finish it if ya want. Maybe tomorrow I'll code something and update a progress on it.

Cheers!
Stoku

Edit:
Progress updated. Added new thing to the features list. Themes are still under development and maybe you will be able to make your own and custom theme.

Regards
Stoku
#15
General Discussion / Re: VC-MP Gamemode Maker v0.1a
September 06, 2008, 09:12:53 AM
Quote from: xXx.Leo777.xXx on September 05, 2008, 11:56:12 PM
Is it possible for me to save my current work for later before I close the program? Just asking. :)
Not yet. It'll be possible in 0.2 version what is under construction. 0.1 was made in ~1hour after about 30mins of learning VB and thats why i not added this feature :). 0.2 is harder and at this moment i worked on it about 3hours.
Btw. Progress goes slow because last times im on PC rarely.

Regards
Stoku