It's easy as hell to add in more if you have some common sense.
So firstly you want to add this - at on *:SIGNAL:vcmp.player.spawn:{ -
Once you have done this just paste in this alias -
So of course you will need the coordinates for the FBS.Buildings.ini file so here they are -
Finally here is the !skin command -
If you want to see how to use the Skin system to greater use like maybe in a Cops & Robbers thing I might post that.
So firstly you want to add this - at on *:SIGNAL:vcmp.player.spawn:{ -
Code Select
timer 1 1 FBS.Skins $1 $2
Once you have done this just paste in this alias -
Code Select
alias FBS.Skins {
if (Cop Skin isin $FBS.Buildings($1, $2)) {
vcmp.msg $1 $2 You are now a Cop.
hadd -m vcmp.skins $vcmp.name($1, $2) Cop
}
}
So of course you will need the coordinates for the FBS.Buildings.ini file so here they are -
Code Select
393.1723,-474.4701,396.0532,-476.448,393.5086,-479.812,390.7947,-477.5717=Cop Skin
Finally here is the !skin command -
Code Select
elseif ($3 == skin) {
if (!$4) {
vcmp.say $1 ** $vcmp.name($1, $2) is currently using the $hget(vcmp.skins,$vcmp.name($1, $2)) skin.
}
elseif ($4) {
if ($vcmp.name($1, $FBS.ID($4)) == Unknown) vcmp.msg $1 $2 Invalid Nick-Name
else {
vcmp.say $1 ** $vcmp.name($1, $FBS.ID($4)) is currently using the $hget(vcmp.skins,$vcmp.name($1, $FBS.ID($4))) skin.
}
}
}
If you want to see how to use the Skin system to greater use like maybe in a Cops & Robbers thing I might post that.