• Welcome to Vice City Multiplayer.

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - matthiasvegh

General Discussion / Build Mode Error
July 22, 2007, 07:09:51 PM
in build mode, the vehicles are spawned a bit higer than the ground. - and never fall to the ground, therefore=> are unusable for dev
um.. is the error on my comp, or is the build mode really errored???
pic here

General Discussion / Re: Your Videos ;D
July 22, 2007, 04:16:50 PM
cool idea, my say is, the vcmp website should include a video section, including user submitted vids.
General Discussion / Re: I know that
July 20, 2007, 02:06:54 PM
like, read the forums on gtaf.
here are the links to all.:
this includes vehicle id's (might be easier to copy the out from vehicles.dat)
skin ids
wep ids
pickup ids
General Discussion / Re: Server advertisements
July 19, 2007, 08:21:10 PM
why would you need a vpn for vcmp? i dont get the point. if you dont want anonymus ppl joining, pass protect it. whats the point of it?? ???
General Discussion / Re: Error in Ammunation
July 18, 2007, 02:09:31 PM
right, well, i suppose the cause of bug 2 (the damage thing) is that you can take damage while in marker, but you can be moved. => therefore the first hit of shotgun will take no damage, you will be out of marker, but still in ammonation mode, so you can take damage.

not sure that was completely understandable. you did get that right?
General Discussion / Error in Ammunation
July 17, 2007, 10:04:46 PM
um, i noticed 2 things in ammunation.
1. I cannot see the weapons, only the price.
2. if someone shoots me, with m60, i take no damage, if a shotgun, i fall, and i am then vulnerable.

is this normal?
mIRC/pawn Scripting / Re: how to edit a....
July 17, 2007, 09:53:15 PM
Quote from: kenny01 on June 15, 2007, 12:00:42 AM
You can't edit it.
um.. not 100% true. you could use a dis-assembler, and you would get a assembler code, so yu could edit it, but i doubt there is some one, that has no life at all, and would do something like that. and what would you want to edit? rcon dll can do everything the rcon can. you cant improve it.
and btw, just print off the script (25 pages approx) and read it over. you should understand the whole thing then. of course, even tho virtually anyone could make a script like tommis, the problem with me/us, is were lazy to code that much. Thank you to tommis (and vrocker?).
mIRC/pawn Scripting / Re: Personal messages?
July 17, 2007, 09:48:36 PM
i know /msg is built in vcmp. its just seeing as i (n e 1 really) can pm another player with the inbuilt pm system i was wondering if the irc server is a player or not.

but now im saying this, y do u want a pm? if ur using it for player1 to talk to player 2, just use: /msg player2's id message
and it wont be shown in the public text.
General Discussion / Re: VC:MP - Clanwars
July 17, 2007, 09:42:37 PM
Well, if you do make a server/script for this, you can count on a 2-3 players from rockstar assasins but i agree with tonynh0 lets wait for vcmp 04
mIRC/pawn Scripting / Re: Personal messages?
July 13, 2007, 07:57:39 PM
nope, but i had a problem like that recently. i found no soloution, however, i did a bilboard instead.
elseif !bilboard bla bla bla
write ini bilboard.ini
and then
!bilboard vcmp.say readini bilboard.ini
now, this is is not a code, just a skeleton, but still leaves a problem, when u write\read from the bilboard, it will be public, therfore, u havent gone anywhere near private.
vcmp.say /msg $getid(name) $2
VC:MP Clans / Re: VC:MP clans
July 13, 2007, 10:55:49 AM
Rockstar Assasins
Leader: Phil_cassidy
Co. Leaders: Moonachi, Sid, BlackKnight
Clantag: =RA=
Homepage: http://www.rockstarassasins.n1.hu/
Forum: http://rockstarassasins.inventforum.com
mIRC/pawn Scripting / Re: Talking to the server
June 27, 2007, 08:43:27 PM
right.. um, how does the script know what ip the channel is on?
mIRC/pawn Scripting / Re: Talking to the server
June 26, 2007, 07:54:38 AM
trouble is, i dont hav a channel. isnt there some way like in guircon?
mIRC/pawn Scripting / Talking to the server
June 25, 2007, 02:55:28 PM
not sure if this is a part of this subject, but how can i talk to the server (like a player) via irc. therefore i could be admin and all, without having to be in game. any possibility?