Something for me dont work, nothing happens just shows: Spawned a PCJ-600!
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Problem #11:
Vice City will not run after installation - instead, when clicking the icon to start, the Play CD spins and the pointer icon turns into a spinning-CD symbol, but the game never starts (and the pointer may not go back to normal until restarting Windows).
Solution: End all running non-essential processes - whether it be an anti-virus, Window Blinds, whatever. This fix has also been reported to work by closing Folding@Home and a startup program called "BigFix".
Alternatively: If you notice a new piece of hardware called "secdrv" attempting to install itself, Windows may be mistaking some software for hardware. Go to Device Manager and look for a big yellow question mark (indicating hardware with no driver). If one stands next to "secdrv", delete it.
Alternatively: Set the compatibility mode of the executable file to 'Windows 98'. Do so by: right-clicking gta-vc.exe (default: C:\Program Files\Rockstar Games\Grand Theft Auto Vice City\gta-vc.exe) -> Properties -> Compatibility tab -> check 'Run this program in compatibility mode for:', and select 'Windows 98 / Windows Me' from the drop-down menu. Apply, OK. And as pictures speak a thousand words, click here.
Alternatively: Instead of the original EXE, use a no CD crack. Note that providing links to any such cracks is strictly prohibited here at GTAForums.com.
else if (strcmp(cmd, "!duel", true) == 0) {
if(PlayerInfo[playerid][Logged] != 1) { SendClientMessage(playerid, COLOR_RED, "You need to login first!"); }
else {
SendClientMessage(playerid, COLOR_RED, "Duel commands: !duelj - Joins duel !duell - Leaves duel if second player does suicide or drown in water");
}
return 1;
}
else if (strcmp(cmd, "!duelj", true) == 0) {
if(PlayerInfo[playerid][Logged] != 1) {
SendClientMessage(playerid, COLOR_RED, "You need to login first!");
}
else if (strcmp(PlayerInfo[playerid][Duel], "1", true) == 0)
{
SendClientMessage(playerid, COLOR_RED, "You already is in duel!");
}
else {
DuelStart(playerid);
if (strcmp(GetFileText("Duel/place.txt"), "0", true) == 0) {
new string[128];
ResetPlayerWeapons(playerid);
SetPlayerWeapon(playerid, 21, 100);
SetPlayerPos(playerid, -349.444946, -1630.163452, 11.637629, 0, 0);
new File:duel=fopen("Duel/place.txt", io_append);
format(string, 256, "1");
fwrite(duel, string);
fclose(duel);
SendClientMessage(playerid, COLOR_ORANGE, "Joining duel");
}
else if (strcmp(GetFileText("Duel/place.txt"), "01", true) == 0) {
new string[128];
ResetPlayerWeapons(playerid);
SetPlayerWeapon(playerid, 21, 100);
SetPlayerPos(playerid, -336.983032, -1646.011840, 11.637629, 180, 0);
new File:duel=fopen("Duel/place.txt", io_append);
format(string, 256, "1");
fwrite(duel, string);
fclose(duel);
SendClientMessage(playerid, COLOR_ORANGE, "Joining duel");
}
else if (strcmp(GetFileText("Duel/place.txt"), "011", true) == 0) {
SendClientMessage(playerid, COLOR_ORANGE, "Duel is full!");
}
}
return 1;
}
else if (strcmp(cmd, "!duell", true) == 0) {
if(PlayerInfo[playerid][Duel] == 0) SendClientMessage(playerid, COLOR_RED, "You aren't in duel!");
else if (strcmp(GetFileText("Duel/place.txt"), "0", false) == 0) SendClientMessage(playerid, COLOR_RED, "Wanted escape?");
else if (strcmp(PlayerInfo[playerid][Duel], "1", true) == 0) DuelWon(playerid);
return 1;
}
stock IncPlayerDuelWons(playerid)
{
format(file, sizeof(file), USERS_FILE, gPlayers[playerid]);
new duelw; duelw = dini_Int(file, "DuelWons");
dini_IntSet(file, "DuelWons", duelw +1);
}
stock IncPlayerDuelLoses(playerid)
{
format(file, sizeof(file), USERS_FILE, gPlayers[playerid]);
new duell; duell = dini_Int(file, "DuelLoses");
dini_IntSet(file, "DuelLoses", duell +1);
}
stock DuelStart(playerid)
{
format(file, sizeof(file), USERS_FILE, gPlayers[playerid]);
dini_IntSet(file, "Duel", 1);
}
stock DuelWon(playerid)
{
format(file, sizeof(file), USERS_FILE, gPlayers[playerid]);
dini_IntSet(file, "Duel", 0);
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
new string[MAX_STRING];
format(string,sizeof(string),"%s win in duel",name);
SendClientMessageToAll(ORANGE,string);
IncPlayerDuelWons(playerid);
SetPlayerPos(playerid, -731.411499,-1526.219848,12.526686,120,0);
}
stock DuelLos(playerid)
{
new string[128];
format(file, sizeof(file), USERS_FILE, gPlayers[playerid]);
dini_IntSet(file, "Duel", 0);
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
new string2[MAX_STRING];
format(string2,sizeof(string),"%s lost in duel",name);
SendClientMessageToAll(ORANGE,string2);
IncPlayerDuelLoses(playerid);
new File:duel=fopen("Duel/place.txt", io_write);
format(string, 256, "0");
fwrite(duel, string);
fclose(duel);
}
Quote from: Tonys on February 04, 2010, 02:17:47 PMQuote from: Jancis_LV on February 04, 2010, 08:22:39 AM
Could someone name other cars that often crashes?
I heard something about Cuban Hermes too. And about how much different cars i can add?
Rhino - Crashes just before spawn screen
Hotring & Bloodring - Same as Rhino
Also having too many of the same vehicles in one spot can cause crashes aswell I noticed this particuarly with the SWAT Vehicles.
Quote from: Skirmant on February 03, 2010, 02:52:05 PM
Well a voodoo crashes a lot so remove it. Try adding same cars. It crashes if you have too many different ones.