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First ever VC:MP release source Rak Net?

Started by Christopher, January 27, 2010, 11:26:43 PM

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Christopher

Hey, Do you remember that 0.1b version of VC:MP that was released, Well i have contacted the owner of Rak-Net and i can get pervious versions of Rak-Net and i was wondering if somebody could tell me what Rak-Net version was used in the original 0.1b version?, Thanks for the help,
Chris.


Skirmant

Are you sure Rak-Net engine was used for VCMP 0.1b? I never heard about that.
I know advance mIRC, average C++, basic Pawn & Squirrel, very basic Java Script.

Christopher


VC:MP 0.1c source code.
-----------------------------------------------------------------------------------------------------------
Licensed for use under the GNU General Public Licence.
Note: Some portions are derived from public domain
source code. Please see relevant files for futher details.
-----------------------------------------------------------------------------------------------------------

Projects:
launch3 : Basic MFC application to launch gta-vc.exe with
the command line arguments required to start VC:MP.

rcon: The remote console client.

vcmp: A dll renamed as .flt and placed within the GTA:VC /mss
folder. Files named as *.flt will be automatically loaded inprocess
by the Miles Sound System which GTA:VC uses.

server: The dedicated server.

-----------------------------------------------------------------------------------------------------------

**** Compilation instructions Microsoft Visual C++ 6.0 or higher. ****

> VC:MP 0.1 requires the RakNet networking library.
   http://www.rakkarsoft.com/

> Copy all files from the \Source and \Include trees in the RakNet
   distribution to '{location of vcmp source}\raknet'. Alternatively,
   compile RakNet as a static lib and readjust the linker settings to use it.

> You will now need to add the following enum IDs to /raknet/PacketEnumerations.h

ID_PLAYER_SYNC,
ID_VEHICLE_SYNC,
ID_PASSENGER_SYNC,
ID_RCON_COMMAND,
ID_RCON_RESPONSE

Add them to the end in the user packets section.

*** IMPORTANT ***
> If you're using VC++6.0 will need to open raknet/NetworkTypes.h and add
#pragma pack(1) above all struct definitions.

ie
------
#pragma pack(1)

struct PlayerID
{
-------

> Open the vcmp.dsw workspace in Microsoft Visual C++.

> You may need to adjust the compile paths in all projects. The default
   build path is set to compile to c:\gtavc\. e.g. Project Settings > vcmp >
   Link. The build path is c:\gtavc\mss\vcmp.flt.

> After you have set your compile paths you should be able to
   compile all projects.

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SilenusShar

version 2.33

the whole fact they have masked "rak-net" means they dont want to share this information. even tho they haven't copyrighted the source

Boss

Quote from: SilenusShar on February 07, 2010, 03:52:51 PM
even tho they haven't copyrighted the source
People tend to copyright things worth stealing you know.