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Config: Playerpos, Campos and Camlook

Started by thijn, July 09, 2008, 09:15:32 PM

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thijn

How do i know the X Y Z  of Playerpos, Campos and Camlook. Build mode?????
Or maby a tool?
Plz does someone knows?


Mattz

Use /s or /save to save the coords XYZ

thijn

yea i know the XYZ but how do i know the Playerpos Campos and Camlook in the config file?


TanaX01

Quote from: thijn on July 18, 2008, 06:41:05 PM
yea i know the XYZ but how do i know the Playerpos Campos and Camlook in the config file?

Config.ini in:

Look in you config.ini :

QuotePlayerPos = -446.6460 -355.2578 6.9927 ; Where the local player model is initially placed
CamPos = -445.6306 -351.7004 6.7 ; Where the camera is situated for class selection
CamLook = -446.6460 -355.2578 6.9947 ; Where the camera is looking for class selection

WorldBounds = 5000.0 -5000.0 5000.0 -5000.0 ; Confine the world to these boundries

and change for you PlayePos and Campos etc..  ;)

Windlord

There is no utility or program to help you with this thijn I'm afraid.

Just try out different coordinates and find which one best suits you.

thijn



thijn

can you give me yours?
i really dont know :( :'(


thijn

pleas, can someone post his Playerpos, Campos and Camlook  ??? :'(
I really dont know!!!


bazza

#8
; - mansion



PlayerPos = -379.819 -520.351 11.791 ; Where the local player model is initially placed
CamPos =  -379.9427 -516.5155 12.8016 185.3185 ; Where the camera is situated for class selection
CamLook = -378.020 -537.853 16.302 ; Where the camera is looking for class selection




this is one of the old ones we used
you can use this one


ANOTHER ONE -
THIS IS ISNT GOOD BUT IT GIVES YOU A EXAMPLE - MANSION ONE IS BETTER BUT I THOUGHT I GIVE YOU MORE THAN ONE EXAMPLE


; - army base




PlayerPos = -1723.7097 -199.8804 14.8683 357.8598 ; Where the local player model is initially placed
CamPos =  -1723.6162 -197.3977 14.8683 188.0316 ; Where the camera is situated for class selection
CamLook = -1723.7097 -199.8804 14.8683 357.8598 ; Where the camera is looking for class selection


TanaX01

Thx bazza new camera prop me add in me confing.ini  8)

Nemesis2500

c00l  ;D it is difficult to get those locations  :'(


Orpheus

#11
as a rough observation and from SA:MP knowledge people tend to add somewhere between 2 and 8 to their player pos for their cam pos ( normally on ONE digit )


Bazza provided these so heres a break down
                      X           Y          Z             A
PlayerPos = -379.819 -520.351 11.791     
CamPos =  -379.9427 -516.5155 12.8016 185.3185
CamLook = -378.020 -537.853 16.302

OK X Y Z are obvious and A is facing angle/ angle elevation not sure with VC

anyways

playerpos X  Y Z may aswell be the X Y Z of the CAM LOOK so your cam looks straight AT the player

and then for CAM POS i normall do the player X Y Z +/- integer ( normally between 2 and 8 )

Examples that i just made up off the spot ( no idea WHERE it is lol just random numbers )
E.G 1
PlayerPos = -300.0000 -520.350 12.000     
CamPos =  -300.0000 -517.850 12.000 180.000 ; that 180.000 should make it FLAT ON
CamLook = -300.0000 -520.350 12.000

E.G 2
PlayerPos = 250.0000 17.350 12.000     
CamPos =  255.0000 -17.850 12.000 180.000 ; that 180.000 should make it FLAT ON
CamLook = 250.0000 -17.350 12.000


Hope that makes sense,  If i'm wrong someone shout at me lol, and i'll del this post ;)

Regards Orph

Tamas

Yeah i understound all things except one.

QuotePlayerPos = -1723.7097 -199.8804 14.8683 ; Where the local player model is initially placed

So X Y and Z axis, but when i put a 4th axis until Z angle (face angle) than nothing happen the character still facing the same location than before.
I can't understound why...

Force

Well I have found that they always face north for some reason  :-\

Orpheus

Quite possibly a problem with the VCMP client