Author Topic: Pawn SUX!!  (Read 8976 times)

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Offline BIG[H]

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Pawn SUX!!
« on: April 01, 2011, 10:30:30 am »
MAN Pawn sucks i has a lot of bugs and Dam shits warnings and crashes and Worse things that i won't worte it down
I announce that no more Help / Script from me cuz i left Pawn Scirpting  and i am scripting squirrel Its BEST its is BEST and its BEST it has a lot of functions more than pawn it has onPLayerFall onPlayerHealthChange etc and BEST of BEST it can change weather time can connect mirc .. So no pawn for me >_>
« Last Edit: April 01, 2011, 05:54:44 pm by BIG[H] »
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Offline cycu

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Re: Pawno SUX!!
« Reply #1 on: April 01, 2011, 12:55:25 pm »
MAN Pawn sucks i has a lot of bugs and Dam shits warnings and crashes and Worse things that i won't worte it down
I announce that no more Help / Script from me cuz i left Pawn Scirpting  and i am scripting squirrel Its BEST its is BEST and its BEST it has a lot of functions more than pawn it has onPLayerFall onPlayerHealthChange etc and BEST of BEST it can change weather time can connect mirc .. So no pawn for me >_>

Wow OnPlayerFall, really useful function, however OnPlayerHealthChange is scriptable in pawn :)
On other hand i don't get the point of creating topic about you leaving pawn scripting scene, isn't it better just to say "I'm not scripting pawn anymore" when someone ask for help ?

Bye.

Offline Devian

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Re: Pawno SUX!!
« Reply #2 on: April 01, 2011, 03:28:33 pm »
JAJAJA!

Pwnt!
* Devian runs off

Offline Aldo

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Re: Pawno SUX!!
« Reply #3 on: April 01, 2011, 05:27:27 pm »
1) Pawno is a application not a scripting language

2) Pawn sucks because you don't know how to script?

3)

Wow OnPlayerFall, really useful function, however OnPlayerHealthChange is scriptable in pawn :)
On other hand i don't get the point of creating topic about you leaving pawn scripting scene, isn't it better just to say "I'm not scripting pawn anymore" when someone ask for help ?

Bye.

Offline Skirmant

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Re: Pawn SUX!!
« Reply #4 on: April 01, 2011, 06:13:48 pm »
MAN Pawn sucks i has a lot of bugs and Dam shits warnings and crashes and Worse things that i won't worte it down
I announce that no more Help / Script from me cuz i left Pawn Scirpting  and i am scripting squirrel Its BEST its is BEST and its BEST it has a lot of functions more than pawn it has onPLayerFall onPlayerHealthChange etc and BEST of BEST it can change weather time can connect mirc .. So no pawn for me >_>

You can connect the mIRC dll to any VCMP server. Weather it be Pawn, Squirrle or even mIRC based :p Although I agree with you about pawn based server's lack of functionality. BUT! Squirrel lacks a couple of functions that are very important to me. For example, SetWeaponDamage and SetPlayerTeam. By the way. Falling detection is scriptable... Bitch.

Offline BIG[H]

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Re: Pawn SUX!!
« Reply #5 on: April 01, 2011, 07:32:51 pm »
Oh yea Make Falling Dection if you dare!
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Offline Madara

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Re: Pawn SUX!!
« Reply #6 on: April 01, 2011, 08:04:21 pm »
I use squirrel & Pawn, a pawn that will not let you use the SAMP, moreover, to leave a leguaje, let part of learning.
Although squirrel used to create scripts for a server vcmp, squirrel is not official yet in this forum. Only mIRC / Pawn

Offline Charleyutton

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Re: Pawn SUX!!
« Reply #7 on: April 01, 2011, 08:12:24 pm »
Sorry Big[H] you seem to be under the illusion that anyone cares...

But yeah squirrel does seem to be the better option, in almost every sense.
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Offline Skirmant

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Re: Pawn SUX!!
« Reply #8 on: April 01, 2011, 08:24:16 pm »
mIRC (With VRockers DLL) :

Code: [Select]
on *:SIGNAL:vcmp.player.move:{
  ; $1 = ServerID, $2 = PlayerID, $3 = OldX, $4 = OldY, $5 = OldZ, $6 = NewX, $7 = NewY, $8 = NewZ

if  ($5 > $8) {
if ($calc($5 - $8) > 1) vcmp.msg $1 $2 You're fallin' motha f*cka.
}
}
  !.signal vcmp.move $1-
}  

Pawno:

Text version :p Make a timer that detects Z movement of every player at every 500 milliseconds or so, it's best to do this in a DLL for max speed. Make it store data into a 2d array. First dimention for player's id and the second one is for the old/new cord. Once the timer is done, use the same logic as I used in mIRC. Simply compare the older Z location with the newer one. That's pretty much it.
« Last Edit: April 01, 2011, 08:35:54 pm by Skirmant »

Offline Madara

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Re: Pawn SUX!!
« Reply #9 on: April 01, 2011, 08:43:26 pm »
mIRC (With VRockers DLL) :

Code: [Select]
on *:SIGNAL:vcmp.player.move:{
  ; $1 = ServerID, $2 = PlayerID, $3 = OldX, $4 = OldY, $5 = OldZ, $6 = NewX, $7 = NewY, $8 = NewZ

if  ($5 > $8) {
if ($calc($5 - $8) > 1) vcmp.msg $1 $2 You're fallin' motha f*cka.
}
}
  !.signal vcmp.move $1-
}  

Pawno:

Text version :p Make a timer that detects Z movement of every player at every 500 milliseconds or so, it's best to do this in a DLL for max speed. Make it store data into a 2d array. First dimention for player's id and the second one is for the old/new cord. Once the timer is done, use the same logic as I used in mIRC. Simply compare the older Z location with the newer one. That's pretty much it.

Detects movement of the coordinate Z.
This could be used to detect this elevation as a player or not?

Offline Skirmant

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Re: Pawn SUX!!
« Reply #10 on: April 01, 2011, 08:58:10 pm »
Detects movement of the coordinate Z.
This could be used to detect this elevation as a player or not?

The coordinate Z is mathematically and physically known as the 3th dimensional coordinate which we all recognize as height. Vice City is no exception. So yeah. It can be used to detect if the player moves up or down. How can you not know this anyway  ???
« Last Edit: April 01, 2011, 09:04:04 pm by Skirmant »

Offline Madara

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Re: Pawn SUX!!
« Reply #11 on: April 01, 2011, 09:28:57 pm »
Detects movement of the coordinate Z.
This could be used to detect this elevation as a player or not?

The coordinate Z is mathematically and physically known as the 3th dimensional coordinate which we all recognize as height. Vice City is no exception. So yeah. It can be used to detect if the player moves up or down. How can you not know this anyway  ???

mIRC do not know, but in pawn i know.

Offline Charleyutton

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Re: Pawn SUX!!
« Reply #12 on: April 02, 2011, 01:52:46 am »
I believe onPlayerFall actually detects whether the fall animation is being played, Skirmant. ie. when you get hit down by a shotgun or do /fall
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Offline tato

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Re: Pawn SUX!!
« Reply #13 on: April 02, 2011, 03:08:36 am »
pretty cool :D

Offline Skirmant

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Re: Pawn SUX!!
« Reply #14 on: April 02, 2011, 04:52:29 pm »
I believe onPlayerFall actually detects whether the fall animation is being played, Skirmant. ie. when you get hit down by a shotgun or do /fall

So it detects when a player has already fallen? Pff... Why didn't anyone tell me about that earlier?
Even in this case it can still be detectable if you fall from height.