1
mIRC/pawn Scripting / Re: Is there a way to delete placed markers in FBS?
« on: August 08, 2010, 06:58:40 pm »Is there a way to delete placed markers in FBS?
i need to because i want to make a !call system in my RP server
What placed markers?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Is there a way to delete placed markers in FBS?
i need to because i want to make a !call system in my RP server
Tonys, your quick response is greatly appreciated. Thanks!
Now I'm gonna have to learn Pawn.
Hmm, after I compile the server crashes when I try to start it, even if all I do is recompile the original. Any idea why?
Could someone name other cars that often crashes?
I heard something about Cuban Hermes too. And about how much different cars i can add?
Rhino - Crashes just before spawn screen
Hotring & Bloodring - Same as Rhino
Also having too many of the same vehicles in one spot can cause crashes aswell I noticed this particuarly with the SWAT Vehicles.
Bloodring and Hotring for me do not crashed. And bloodring is even in default car locations.
Could someone name other cars that often crashes?
I heard something about Cuban Hermes too. And about how much different cars i can add?
C:\Users\eee\Desktop\VCMP [PAWN]\filterscripts\antiminigun.pwn(18) : warning 202: number of arguments does not match definition
C:\Users\eee\Desktop\VCMP [PAWN]\filterscripts\antiminigun.pwn(18) : warning 202: number of arguments does not match definition
weaponchecktimer = SetTimer("WeaponCheckTimer", 5000, 1,"i",i);
public OnFilterScriptInit()
{
print("| ****** Anti-Minigun ******|");
print("| *** Created By: Tonys ***|");
print("|***************************|");
for(new i; i<MAX_PLAYERS; i++)
{
weaponchecktimer = SetTimer("WeaponCheckTimer", 5000, 1,"i",i);
return 1;
}
return 1;
}