178
« on: December 27, 2011, 12:33:31 pm »
Atleast, give me some credits ( or to aXXo lol ).
Top :
[pawn] enum Info
{
Muted
}[/pawn]
[pawn]new PlayerInfo[MAX_PLAYERS][Info];[/pawn]
On Player Disconnect:
[pawn] PlayerInfo[playerid][Muted] = 0;[/pawn]
On Player Connect:
[pawn]new PlayerInfo[MAX_PLAYERS][Info];[/pawn]
The command :
[pawn] else if(strcmp(cmd,"mute",true) == 0)
{
if(IsPlayerAdmin(playerid))
{
new plr;
tmp = strtok(cmdtext, idx), plr = FindPlayerIDFromString(tmp);
if (!strlen(tmp)) SendClientMessage(playerid,COLOR_RED,"USAGE: /c mute [Nick/ID]");
else if (plr == INACTIVE_PLAYER_ID) SendClientMessage(playerid,COLOR_RED,"Error: Unknown player");
else {
if(PlayerInfo[plr][Muted] == 0)
{
PlayerInfo[plr][Muted] = 1;
new str[256];
format(str,sizeof(str),"ADMIN %s Muted %s for a long time...",gPlayers[playerid],gPlayers[plr]);
SendClientMessageToAll(COLOR_WHITE,str);
SendClientMessage(plr,COLOR_RED,"Stop talking or you will be kicked...");
}
else
{
SendClientMessage(playerid,COLOR_RED,"You cannot mute him two times..");
}
}
}
return 1;
}[/pawn]
The unmute Command
[pawn] else if(strcmp(cmd,"unmute",true) == 0)
{
if(IsPlayerAdmin(playerid))
{
new plr;
tmp = strtok(cmdtext, idx), plr = FindPlayerIDFromString(tmp);
if (!strlen(tmp)) SendClientMessage(playerid,COLOR_RED,"USAGE: /c unmute [Nick/ID]");
else if (plr == INACTIVE_PLAYER_ID) SendClientMessage(playerid,COLOR_RED,"Error: Unknown player");
else {
if(PlayerInfo[plr][Muted] == 1)
{
PlayerInfo[plr][Muted] = 0;
new str[256];
format(str,sizeof(str),"ADMIN %s unmuted %s...",gPlayers[playerid],gPlayers[plr]);
SendClientMessageToAll(COLOR_WHITE,str);
SendClientMessage(plr,COLOR_RED,"You are free to talk...");
}
else
{
SendClientMessage(playerid,COLOR_RED,"You cannot unmute him without being muted..");
}
}
}
return 1;
}[/pawn]
On Player Text:
[pawn] if(PlayerInfo[playerid][Muted] == 1)
{
new str[256];
format(str,sizeof(str),"%s was been kicked for revealing the bannana from his mouth..",gPlayers[playerid]);
SendClientMessageToAll(COLOR_WHITE,str);
Kick(playerid);
return 0;
}
[/pawn]