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Messages - Machete

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1
General Discussion / Re: A $100 question
« on: April 13, 2014, 03:47:45 am »
Technically speaking, nowadays, even if you'd buy a server, nobody would join it since players trust EA, LW, XE and SKW server the most.

2
Support / Re: Release 0.4
« on: April 02, 2014, 07:49:13 pm »
Give it 2 or 3 more years. I bet it'll be worth waiting.  8)

3
lol

4
Too bad they can't be implemented. I'd really love to see Cyrillic in VC:MP. :D

5
0.4 Public Beta #3 / Re: VC:MP 0.4 Public Beta #3
« on: February 22, 2014, 11:42:48 pm »
Is the beta still online?
It's offline on my side, and I'm wondering if I'm facing the same issue like few other people.

6
General Discussion / Re: All Features In One!!!
« on: February 06, 2014, 06:01:18 pm »
lol

7
VC:MP Clans / Re: Optical Gaming [OG]
« on: February 01, 2014, 11:54:10 pm »
lol

8
0.4 Public Beta #3 / Re: Question
« on: January 28, 2014, 11:52:35 am »
He was moving very fast and spawning molotovs. I pretty doubt it was the first-person aim bug.

9
0.4 Public Beta #3 / Question
« on: January 28, 2014, 09:07:53 am »
I have seen some Chinese players spawning mollies while moving and running as fast as they would use a trainer.
Are trainers enabled?

10
General Discussion / Re: VC:MP Configuration Manager v0.1
« on: January 26, 2014, 11:30:08 pm »
Wow, nice! Thank you!

11
0.4 Public Beta #3 / Re: [Bug] Can't access the Public Beta server
« on: January 26, 2014, 11:22:52 pm »
Works fine on XP except connecting to 0.3 servers through the same browser.

12
General Discussion / Re: Information
« on: January 26, 2014, 12:25:40 am »
lol

14
Vice City / Re: VC:MP Patches ASI
« on: January 18, 2014, 11:17:55 pm »
There's an error in square radar.
Markers of players that are out of radar range don't appear on the edge of the radar.
I.e. you're on Starfish Island, the player is in Vice Point. I see his marker on the sea area. Like it's a squared-radar ring.

15
Vice City / Re: TXD Workshop Problem
« on: January 17, 2014, 03:41:54 pm »
Keep TXD Workshop open, delete hud.txd in that folder and then save the one in TXD Workshop as hud.txd

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