Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Trip

Pages: [1]
1
Support / Re: IP Binding Issue
« on: July 21, 2011, 10:01:09 am »
awesome support!  ::)

2
Support / Re: IP Binding Issue
« on: July 19, 2011, 08:34:06 am »
i dont believe u know what ur talkin about..... as people with multiple ips on there machines.... google it....   ppl bind ip's...

-_-

actual help plz?  ::)

3
Support / IP Binding Issue
« on: July 16, 2011, 04:53:59 am »
Ok... so...  Running CentOS  ...  (linux)  --Dedicated server.

Now...  i told it to bind to one ip.... it opened on all 5 of the ips on the machine....

i told it to bind to nothing... it opened on all 5 ips of the machine...

its not an issue with the networking, as i host several games/programs all binding and not binding....


So does any one have any insight into this issue?

4
mIRC/pawn Scripting / Re: List of Bugs with Pawno
« on: January 17, 2010, 05:38:04 am »
STAY AWAY FROM THE PAWN SERVER UNTIL ALL THIS IS FIXED
Nope, it's more like "EXCESSIVELY USE PAWN SERVER SO THAT DEVS HAVE TO FIX IT".  ;)
O SNAP

5
mIRC/pawn Scripting / Re: Attack And Defend (script help)
« on: January 16, 2010, 09:17:12 pm »
thanks for the info---2 bad i cant script.  but i'll pass it on to our scripter....see if he gonna script it or not....if not would you be willing to make me a base script?

if u've ever played a/d in sa-mp....in vc-mp this shit would be fun as hell lol...

heres our server if u wanna check it out

HostName: [MOB] WaR-ZoNe - www.themobclan.org
Address:  193.238.85.24:3030
Players:  12 / 30
Ping:     125
Mode:     Premium Tactics 6.1
Map:      Lobby


(a friend of mine is already secretly been workin on one......it is quite limited though...vcmp needs an update...no texdraws...no marker...the /sync..would just be pointless as u described it with the kill... no "respawnplayer" function yet...no way to add objects to lock someone in an interior..or spawn them in it for that matter....no cp at all..--defintly limited...but when they get the script done...and hosted i'll post the ip here...and i highly doubt the release the .pwn though as its the only one in existance atm.)

6
mIRC/pawn Scripting / Re: Attack And Defend (script help)
« on: January 16, 2010, 07:57:55 pm »
lawl...problem is idk how to do that at all....one of our scripters from meh clan said he might make me somen basic...but...keyword..might.

some of the other things needed besides a locked interior and 2 classes...would be a third class for referees (people just watchingin/filming a match--or afk)   a gunmenu upon spawning when starting in a round...and a /sync command as there are still desync issues ofc (gets the players current position/health/armour/guns and respawns them at that current position--kind of a cunt command to configuire)  and the the ofc /random command that selects a random base to start, and the ofc marker that indicates where the base is at(the checkpoint)---then..more complex not MUST have commands are /remove /bring...if a player is bugged...removed them from the round and bring them back in...rather then restarting everyone.  and maybe a /spec id  for when u die u can spec ur team who is still fighting.   That's a basic a/d script for ya ^)  putting the cars in for attacker spawns..tideous but i could do myself...and maken the bases...zomg..so tidueous...copy n paste hell..but i could also do that myself..

but i guess i will attempt google and some wiki see if my uneducated ass can make the basic thing u talkin bout.

7
mIRC/pawn Scripting / Re: Attack And Defend (conversion)
« on: January 15, 2010, 08:45:18 pm »
lol skirmant...that script is only 112kb compared to the other 1mb one looool so yes ...less complex -_-

the scripts dont really have to be converted...they are just for example..if someone could just make a basic script for the gamemode that would be great...and as long as i was told the format..i could do the bases myself...i just need a basic script for vcmp thats attack n defend..if i knew wut the hell i was doin...id do it.

8
mIRC/pawn Scripting / Re: Attack And Defend (conversion)
« on: January 15, 2010, 06:17:30 pm »
attack and defend is a 2 team based game mode...where the defenders protect the checkpoint while the attackers attempt to kill the defenders or take the checkpoint(stand in it for 20secs)  Many bases ..good fun  
youtube vid of a clanwar:
http://www.youtube.com/watch?v=z1M_L0rUYb0&feature=player_embedded

and u got a link for this? team fortress? --(edit...the phsysql...umm Nah not wut im lookin for)

(and im sure converting the scripts aren't easy..or i woulda done i t :P)

9
mIRC/pawn Scripting / Re: Attack And Defend (conversion)
« on: January 15, 2010, 05:55:44 pm »
err simplify for u...

an attack and defend script for VC-MP plox  ;D

10
mIRC/pawn Scripting / Attack And Defend (script help)
« on: January 15, 2010, 05:52:20 pm »
Yes, i am a sa-mp player (themobclan.org) and i recently started playin vcmp a bit...now in samp the most often Clan Wars are done Attack And defend..or TDM's...now im aware that in vcmp the clanwars are done with a league style....but...being as i havent even seen a a/d script for vcmp...it would be nice to have one...i attempted to convert one..but im nab scripter...so if someone could do so that would be great.

links to some a/d scripts from sa-mp:
less complex script:
http://forum.sa-mp.com/index.php?action=printpage;topic=92692.0

very nice..but complex script:
http://forum.sa-mp.com/index.php?topic=114628.0

thx in advance for any help  8)

Pages: [1]