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mIRC/pawn Scripting / Re: VCMP & LCMP Map Editor - HELP
« on: August 06, 2010, 02:43:56 am »
ahaha, pickups is not objects
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It is obvious, but if you save when you is not in the car, but where vehicle should be, it does not change the final result. You get the same result as when you save in the car. But it is better to do only if there is no time to find a carStart vc-mp and in the right place for you type /save [comment]Yeah, but you need to enter to the vehicle first, so it will save as a vehicle coordinate
then you see in your game folder vc-mp_saved_coords.txt
Open include for pawn vc-mpQuoteMAX_PLAYERS 100Am I too late? I always thought it is 50 in R2 and 32 in R1.QuoteMAX_VEHICLES 254 (after 180 crash)Every added vehicle makes the server a little bit unstable . I heard that you can add only a certain amount of a car like Sabre Turbo, but didn't tried it.
Also Voodoo is crashy.QuoteMAX_PICKUPS stability 180If I am not wrong, VRocker said maybe a year ago, that it's +/- 336. However if you create more, they won't be visible (and be crashy after spawn).
Most of the functions you listed work fine for me.Any Examples?
About spawn you can do just as in samp, i made random spawn point for my server, setplayerstartposition is for skin selection.That's what I'm doing. But I had in mind that the function of a hampered when the choice of the class.
Player positions, Interiors: VCMP one not bad SetPlayerPos(playerid, Float:X, Float:Y, Float:Z,Float:rotation,interior);If you set the value of the interior in this way, we turn more and to set coordinate, but it is unnecessary requests. In addition, the player jumps, if you set the interior in this way.
"Camera functions" too is for skin selectingI know it very well, but i think many devs wanna set camera for playerid, because it can be useful not only when choosing a skin.