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Messages - ULK.HeAD

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1
Vice City / Re: How to keep my server online while I'm offline?
« on: April 21, 2011, 01:25:27 am »
yep, just like you must pay for your home electricity and internet connection to run a home-based server, you'd have to pay someone else to host the server off-site 24/7 while your computer is shut down.

2
XE Servers (Legacy) / Re: Why do people like XE so much?
« on: April 20, 2011, 07:17:12 pm »
Maybe its One of the Best Hosted Servers by Vrocker thats why!

yes, VRocker's hosting and ongoing support is indeed one of the many contributing factors  ;D

3
XE Servers (Legacy) / Re: Why do people like XE so much?
« on: April 17, 2011, 01:46:52 am »
yeh... tommis and his scripts gave us a good platform for the fundamentals that make XE so popular to this day.

the mirc scripts and their limitations have actually helped XE on a conceptual basis up until recently. without XE to showcase the potential popularity of a basic VC deathmatch script, done in mirc no less, many scripting talents would still be lost a few years back in time, still thinking that all we need to do to make VCMP popular is copy what SAMP servers do.

there are many other reasons for XE's popularity, but the primary reason imo has to be the administration activity at XE.
XE has many experienced Vice City enthusiasts as members of the staff team, and this shows its benefit on day to day operations, as well as helping create an XE community sense of inclusiveness for the public.
also, most other servers pop out of nowhere one day from some scripters brain, and once he finds out it takes much more than his ideas alone to make a popular server, they abandon their efforts, begin ragging on VCMP and blaming the game for the shortcomings of their server.
XE has never taken this "blame and abandon VCMP" route, we are content to sit on top of a server with no scripts but only to kick/ban cheaters if thats what it comes down to, and we will still tell you VCMP is an awesome game. this gung ho approach to operating a server is what makes XE popular.

4
UltraMegaServer / Re: server closing :(
« on: April 28, 2010, 11:28:41 pm »
I sure will.

LOL... I forgot you're that guy who spent all of MTAVC on your own clan's server doing nothing but robber spawn wars... so I guess my point about you playing on an empty/inactive server after trying to mock me for doing so isn't gonna hit home...

so you appointed admins after I asked huh? you wouldn't know from all the comments I got from people saying shit along the lines of "UMS has admins already, you're just mad because XE is empty now" crap...
..and 3 admins? is that all? I seem to remember 2 of those 3 telling me they had admin before anyone could have 'responded' to anything I said...

what about the people saying things along the lines of "nobody cares about UMS, let the cheaters have it" ?? I guess that doesn't apply to tical allegedly cheating LW's since nobody cares about it anymore either, right?

...because of it being down for many days. Nobody ever visited XE before that.

hmmm.. I seem to remember that being how UMS took over from XE during the new years holiday, we had some hosting trouble, UMS got a short run, now its over, and...? oh thats right, LW's empty, UMS gets 10 players when its up, it can barely hang with the lebowski server...

anyway keep responding, it's good entertainment value for me here at work, and I'm sure it makes you and all the LW's guys who have no active server left to play on that you didn't talk shit about feel better about it all, before I go home to play the #1 server in VCMP, complete with active administration that doesn't respond to reasonable public requests or comments like assholes.  ::)

5
UltraMegaServer / Re: server closing :(
« on: April 28, 2010, 06:48:47 pm »
with at least one of them regularly checking and banning all the cheaters. So, yeah, in terms of gratefulness you do suck.

hmm I wonder who that was...
...and grateful for what, the empty server?

anyway you can say whatever you want, just like you guys did a few months back... have fun at LW's, bro  ;)

6
UltraMegaServer / Re: server closing :(
« on: April 28, 2010, 03:05:28 am »
hey, I tried to ask people to care about UMS, all I got was snide remarks and BS about how much myself and XE suck.  ::)

I guess now is a good time for this, all you fuckers who talked down on me and XE a few months back, you know who you are:


7
UltraMegaServer / Re: Reporting 3 Hackers..
« on: March 23, 2010, 01:31:19 am »
* ULK.HeAD points to the sig

8
Vice City / Re: whats the best score have you seen?(without hax)
« on: March 20, 2010, 01:23:53 am »
lol @ the UMS comments... the ignorance and bitterness are so thick I'm gonna stack 'em for a sandwich before I play...


in VCMP my highest score was 255 or 260 at a private ULK spawnwar in VCMP, using all weapons, and fighting some of the toughest opponents. it took about 2 hours... nothing real impressive, I just stayed in-game without crashing or taking a smoke break... my rate is almost always 100/hour...

in MTAVC 0.4 and especially 0.3, I saw plenty of guys with scores over 3-400+
it wasn't uncommon then, spawnwars were still relatively new and popular. I remember the highest score I had seen belonging to ULK.AcE or maybe some FMJ...

my worst score... when learning the "prontshot" and trying it against GaLL to see if it was the same as his move, I died maybe 15-20 times in a row, and only ever killed him maybe twice and landed 4-5 hits...

2nd worst, one time prontera showed up and beat my ass with copshot and python by using his move to dance in and out of weapon ranges on me for some nice finesse... and to this day XE nablets still use the python against me thinking it's some sortof edge prontera had.

yeah yeah, no screenshots right now, but its all I've got, and not impressive either way  ;D

*Aaron wins*

9
Vice City / Re: Your favorite vice city radio station.
« on: March 20, 2010, 01:03:16 am »
Well over 7 years of playing, most radio stations piss me off but there's still some epic songs on each station :)

yeah...
that and I decided to dump music in favor of situational awareness.

not much funnier than the guys crying about helikills and carkills, or being "backshot" when they are fighting with music so loud they can't hear cars/heli's/gunshots/footsteps

also, mp3 player is ghey, unless your music is 80's. VC is art, don't fuck it up with your new-age trash music.  ;)

10
maybe I just fantasized it then, but I am pretty sure it was working around early january.

don't listen to me though, I'm almost always under the influence of drugs/alcohol

11
I went to the echo maybe 3 weeks ago.

I think it's on the FFS network, when you go to UMS type !irc or !info or something and it tells you where to find it.

12
ye, I also heard gulk has admin there now, banning 12 an hour average or so, things are looking up  ;D

13
lol... no wonder I never see you there  ;) :P

expect cheat-report spam from me every time I play until we see more active admins since you're the only one I know of, or you decide to share your UMS login with me... :D lol

edit: sorry maxo and other mods/devs etc. for being a raving douchebag on the forums. please forgive and forget, but please don't forget that cheaters prosper, at least without active UMS administration...

14
lol give squida the banhammer  :o

15
Quote from: Paraphrased from ULK.HeAD's posts
Argument 1
UMS needs more active administrators to keep away cheaters.

I actually agree that it would be good to have more active administrators on UMS. But honestly, we just don't have time to deal with UMS issues. The server is run by bakasan, who has been so busy recently that he hasn't even been online (has like a four-man workload at the moment). Even if he finds some free time, it makes more sense to spend it on developing VC:MP than administrating UMS. Me and Falcon also don't have much free time so VC:MP is our priority. It might not be that difficult to recruit new administrators who would start dealing with recruiting and stuff like that, but so far we haven't gotten around to doing so. People whining about it doesn't make it happen any sooner though, since currently we have other issues to deal with.

I understand that, everyone's busy, and everyone has priorities. I also understand that the problem will not be solved unless someone takes the first step. You may think it is "whining" but in my view, my words are the first pro-active move towards a reality where SOMEONE does have the time to deal with this server. The more I write and more time I spend showing that someone has time to spend, the more it deflates the issue that someone else does not have the time. I won't say who is in the best position to administrate the UMS server, but I will say there are people willing to and far capable of doing so.



Quote from: Paraphrased from ULK.HeAD's posts
Argument 4
UMS is a serious problem of VC:MP because it has a high concentration of cheaters.

Last time I checked UMS was a server, not a multiplayer mod. The problems of VC:MP are bugs, lack of features and other similar things. If you don't like UMS, don't go there. Of course we should improve UMS, but like I told you, we haven't had time for that yet. We expect to have new servers due to more stable gameplay and a huge leap in the amount of features.

Quote from: Paraphrased from ULK.HeAD's posts
Argument 5
UMS steals other servers' players because they like to cheat in UMS instead of playing fair in other servers.

Didn't you have the principle that you don't unban cheaters? So basically if the players who play at your servers would cheat if they know the probability of getting banned is low, they are "less cheaters" than those who cheat even if they know they will most likely get banned? So you are saying UMS is stealing cheaters from other servers. To me it seems everyone else wins from this except for UMS itself.

of course, you have the beta team working on those problems for the future as you have said, but it doesn't change what is happening right now. on face value, cheaters holing up in UMS seems ok, and only bad for UMS. the problem is just as I have said, new players would rather hit UMS and cheat because it is easier than gaining skill at another server. UMS is the new player development server, maybe 1% of newcomers to VCMP are LW regulars at best. In order to maintain a growing playerbase, UMS needs some care.

these same UMS cheaters, when they move to other servers, they get banned as you said, no big problem, except for now they return to their safe haven at UMS and its no big deal. not only are they NOT banned, but they are now playing with MORE PEOPLE, and immersed in more gameplay variety, which equates to more fun for new players.

new players enjoy variety and freedom more than constraint and honor/skill or stubby duels etc... with the opportunity to driveby or kill by other means, a new player can foresee a future for himself easier than when he gets killed 10 times in a row by LW's stubby pro's.

NOW is finally time for some talk relating to ULK. I have been a core member of ULK for years, which is a training ground for VC fanatics with no lives. I specialize in finding, training, and adapting new players from random bumbling fools who will quit after a week of getting pwned, to solid VC addicts who will stay for years, valuing the variety of gameplay VC is capable of. My speciality is determining what aspects of the game new players and trainees find the most fun, and using this to develop not only their skills, but to develop a fun and competitive atmosphere for them to play in. none of you can argue we are a failure in this regard, we know what we are doing when it comes to keeping people obsessed, and I am telling you, 6 years of this shit says without a doubt, limited gameplay makes people bored, especially new players. you can't have old players without new players. you can choose to believe me or not, but please leave this part out of your arguements, I don't wanna hear about ULK or how I have no life, its a moot point kids... this paragraph was just my opinion from my years of experience doing a job with definate tasks and a successful(40 members VCMP 80 members MTAVC and 10+ 5-6 year members) outcome.

Quote from: Paraphrased from ULK.HeAD's posts
Argument 6
UMS has too much "freedom" as in hunters, rocket launchers and so on. No proper stubby fights.

We are not here to argue about tastes. You obviously don't like this type of "freedom", but some people consider it fun and relaxing instead of having to take the game too seriously. That "1vs1 stubby fight" style is just one of hundreds of styles.

you must have misunderstood me, I love the freedom of UMS. since I came to VCMP, I have been battling the attitudes of dying and inactive clans and their members that generally says: "1v1 stubby is the only skilled fight, there is no skill in driveby, team fighting, or any weapon other than stubby and fighting one person"

their attitudes, which have no basis other than their opinion or preference, results in clans with no purpose, and servers revolving around a non-stop rotation of 1v1's to avoid fighting under any other circumstance. as I stated before, 1v1 rotations are not friendly to new players. 1v1 rotations are not likely to retain any player longer than 1 year before they get bored thinking they mastered the whole game already.

now, you may say mine is only opinion, and it may be true, but I think I'm a little more willing to try and convince people. where the stubby whores say "driveby kills instantly and involves no skill" or they say "omg team nubs" they say that without any backup or real definate reasoning that I can figure.... Now, I say "get the fuck out of the road, use cover and terrain they can't drive on, pop their tires, rocket pwn them, headshot them, climb a tree, dodge them like a bullfigher, drop a nade on them..." and for teams I say "your clan should be more than tags on their name and a forum, you gotta back it up in-game, or else stfu, stop pretending and take off the tags" and since when do people fight 1v1? next time I'll ask you if I have permission to kill you   ....which side is skill-involved? "omg nub!" side, or "I'll fuck you up and here's how"  ...and which side am I on? yeah.

anyone who thinks UMS is not balanced, you are free to come and fight me there using any "cheap" method you choose, driveby's, helikills, carkills, teams, whatever. I will be glad to prove to you just how balanced the weapons and r2 gameplay are at UMS. I guarantee, the only unbalanced methods you will find to defeat me and/or my gang, are the hunter and unchecked !heal command, outright cheating/spawnkilling, or !goto abuse. even then, I'll probably shoot you with rockets while you type !heal, and running away won't kill me...  I'll be glad to beat you in game or die trying.... bring your friends, ULK will be glad to have a little team-play that isn't "for fun" for once. I play UMS every day, I deal with driveby's, teams, carkills, glitchers laggers and hunters every day no problem, you'll just be another kill scratched on my record. I'll be waiting for your challenges ;)

I am arguing FOR UMS and FOR its freedom of gameplay, I am just saying it needs administrators to stop the cheaters from unbalancing the gameplay. without cheaters there, and with minor command fixes, UMS r2 would be the best in my opinion of VCMP gameplay balance and freedom, the server with the most weapons freely available, with players free to use them in any way they see fit, without any weapon or tactic being "unstoppable" or favored too heavily. VC balance is like a game of rock-paper-scissors with each weapon or tactic countering another. in 3z, driveby's had no counter or balance, so people got used to a reality where driveby's were not balanced and needed script to balance it. weak clans centered on 1v1's, team play has no reasonable balance or counter. since the r2 release, these balance issues have been fixed, driveby's can be headshot or rocket pwned, and teams can be rocket pwned as well. clans/gangs should defend their own from unfair team kills, not just wear tags and 1v1.
 my final goal is a community where players can accept the inevitability that shit besides stubby 1v1's happen, and they need to learn to defend themselves and enjoy doing it, rather than cry or say things like "UMS sucks" or "stubby only, nub" ...I would like to see people using rockets or m4 headshots to stop driveby's, not crying. I want to see VCMP clans powerful and strong, defending their members from un-fair or dishonorable team attacks.

don't get me wrong, I'm not talking shit or anything, you've done an awesome job with the mod and we all appreciate what you guys do. you are VERY close to achieving the best online GTA combat experience to ever be done.
I'm a huge VC combat addict, when I can see my perfect fix is so close in sight, as well as the opportunity to stop doing insane amounts of work for XE under the old "you want something done, do it yourself" mantra so I can concentrate on playing the game again... I get a little animated to say the least... if UMS were to follow through on the changes I am asking about, there wouldn't be a need for XE any longer IMO, and I also believe we would have less new players becoming cheaters instead of relying on 1v1 stubby or clan membership to make the game more tolerable.
clean up UMS, and everyone wins. LW's will take all the guys who would 1v1 to survive when they can't cheat and its playercount will go back up to 20 or so, and we get to once again see the "anything goes" server take the highest playercount like I know it will, like I proved with XE and the admin team there...

it seems you have misunderstood some other points I have made, but I don't care as they are all related to the beta team, and I understand your position that there are more pressing issues than to adminstrate UMS.
though since you agree that it does need admins, but that the time will probably never be made, can I ask that IF bakasan mentions adminstration or giving it out to some active community members, that you PLEASE make it known to him that you believe it's a good idea, and realize there are people willing, they just need to get in touch with the powers-that-be...? I don't see much point to us debating this or that, you already answered the main points, so again, if you speak to baka, please add your voice to his mind among the people asking for UMS admins... and I'll love you forever more than I already do, it would be more like the kind of blind political love people have for their favorite president or w/e, and less like the psycho stalker following you demanding that you love me and take your clothes off inside my rusty ULK van :D  :'(

edit: some bullshit removed, and PM sent to bakasan.  ;D

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