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Messages - stormeus

Pages: 1 2 3 [4] 5 6 ... 63
46
Bugs and Crashes / Re: [BUG] No download resource from server Polska Scena
« on: September 23, 2014, 05:46:28 pm »
The server is hosted on OVH so there should not be a problem with downloading.

The bug isn't in the download itself, it seems that either the server is reporting duplicate file downloads or the client is stuck in a loop.

47
Bugs and Crashes / Re: [BUG] Vehicle Ghost
« on: September 23, 2014, 05:45:40 pm »
Ghost vehicles can drive into the walls etc.
Unless this also happens with the local player's ghost vehicle then this is expected behavior due to the current implementation: disabling collisions for the vehicle, excluding the wheels.

Quote
After few seconds vehicle becomes bigger.
I can't reproduce this.

48
Marked not a bug due to nonresponse.

49
Script Releases / Re: Dialog System v1.0
« on: September 22, 2014, 11:00:26 pm »
Help!!!
Quote from: VCMPServer.exe
AN ERROR HAS OCCURED [arith op + on between null and integer]

CALLSTACK
*FUNCTION [KeyBindDialog()]
*FUNCTION [onKeyDown()]

LOCALS
...(nothing is null here...)

Add at the top of KeyBindDialog:

Code: [Select]
function KeyBindDialog(player, bind)
{
if (dialogoptionchoosen[player.ID] == null || subdialogoptionchoosen[player.ID] == null)
return;

50
Script Discussion / Re: How to use transactions with the SQLite module?
« on: September 21, 2014, 08:38:31 pm »
I can't reproduce the issue.

http://i.imgur.com/V8tVK0a.png

51
Unless this happens almost every time you try it, it's not a bug, it's a bug with Vice City's collisions which we won't fix.

52
You should not be running escapeSQLString on the entire string. You should only be using escapeSQLString on parameters in the query that would be from user input. For instance:

Code: [Select]
local query = format("INSERT INTO `table` (`col1`, `col2`, `col3`) VALUES (1, 'hardcoded string', '%s')", escapeSQLString(arguments));
QuerySQL(database, query);

53
The database created shouldn't be SQLite2 since we're using an SQLite3 library. I'll leave the bug open for now just so I can ask how you're using escapeSQLQuery.

54
I don't remember default gravity off the top of my head but gamespeed and waterlevel are 1.0. The timerate is now the number of milliseconds in an in-game minute. A value of 1000 will have one real second per game minute. 2000 will be two real seconds.

55
While this is not expected behavior per se, it is also not expected that the Squirrel VM will give you the exact instance every time you request it. It's for this reason that you absolutely must do player comparisons and indexing by player ID, and not an object instance verbatim.

Won't fix.

56
Try using ::ConnnectSQL within class members instead of simply using ConnectSQL. The :: should signal to the Squirrel VM that you want to use a function in the root table instead of the class.

This should also fix problems caused by using other global functions in class functions.

57
Script Discussion / Re: Approximate date of release 0.4 ?
« on: September 18, 2014, 04:51:23 am »
We won't have an exact release date until we're confident that it's completely ready for showtime, which also entails server owners being prepared.

However, since there's been a lull in bug reports and changes to the code, Thijn is correct, this is very much a release-ready version. We've also released the server anyway, so there's no way for us to "end" the beta other than by releasing a full version. The servers don't have killswitches in them.

58
Script Releases / Re: Dialog System v1.0
« on: September 18, 2014, 04:49:15 am »
I think VCMP should give us a proper dialog system based on CEGUI library that I think it uses

We plan on adding a GUI system in the future. We don't plan on using CEGUI for performance reasons.

59
General Discussion / Re: System Requirements for 0.4 ?
« on: September 15, 2014, 09:02:45 pm »
The system requirements are XP SP3 or newer as rwwpl already said. All other system requirements are the same as the base single player game.

60
Script Discussion / Re: [Suggestion|Question]Play a sound
« on: September 15, 2014, 09:02:12 pm »
I dont want a radio station and I mean a custom sound on server.

You cannot do that.
Then I suggest it to be able to done!

It'll be done later. Probably not in the impending 0.4 release though; we're very near a releasable state and don't want to mess around with features too much.

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