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Messages - Falcon

Pages: 1 [2] 3
16
Support / Re: R2 bug?
« on: January 05, 2010, 12:45:27 pm »
Sniper warp bug was known about and was created by us.. it far from easy to fix considering gtavc was never meant to have players in fp aim while a player is created.

17
Support / Re: R2 bug?
« on: January 03, 2010, 04:09:40 am »
Hi,

Great your guys are putting a list of bugs for us to work on.

Fixed the fast vehicle bug already ...

Can anybody tell us more about the kill on entry of vehicle bug .. maybe create a vid showing us. :)

18
Falcons Aussie Server / Re: Is Falcon's Aussie Server coming back?
« on: December 19, 2009, 11:12:24 pm »
It sure will be .. one day.

19
Support / Re: Problems with installing GTA:VC 0.3z
« on: November 05, 2009, 12:38:45 pm »
Master list was down for a while, try again now.

20
Support / Re: VCMP Crashes always in game
« on: August 14, 2008, 12:48:24 pm »
Should always use /q to exit vcmp :).

vcmp still does have some crashes :(, but every 15min would be rare.

0.4 isn't to far away hope it works better for you.......


21
Support / Re: Vc-mp loading singleplayer
« on: August 10, 2008, 05:39:50 am »
Make sure you have no other mods, vcmp will not work with other mods in most case's.
If it still doesn't work could be a browser fault you can always set it manualy, change your setting on file to something like this.
gta-vc.exe -v -c -h [ip] -p [port] -n [name]


22
Support / Re: I can't Start
« on: August 10, 2008, 05:35:21 am »
Means that file has be modded reinstall vc or download that file.

23
Support / Re: VCMP Crashes always in game
« on: August 10, 2008, 05:34:35 am »
Not sure if your the Dairyman i know from Australia or not either way i'll help :P.

Sounds like one of two things
1: Direct X has bug (I'd do a scan on it)
2: Video drivers as you suspected ..

Question,,, does it only happen with vc or other games also ???


24
mIRC/pawn Scripting / Location Script
« on: September 30, 2007, 03:40:39 pm »
Location script using hash table instead of ini file.

Create and load hash table
Code: [Select]
!hmake -s area 2000
if ($exists(vcmp.area.txt)) { !hload area vcmp.area.txt }

Set max locations
Code: [Select]
var %a = 1
while ($hget(area,%a) != $null) {
   !inc %a
}
set %max_loc %a


Get Players Locations
Code: [Select]
alias vcmp.area {   
var %a = 1,%b = $hget(vcmp,pos.x. $+ $1),%c = $hget(vcmp,pos.y. $+ $1),%d
while (%a < %max_loc) {
    %d = $hget(area,%a)
    if ($inpoly(%b,%c, [ %d ] )) !return $hget(area,%a $+ .)
    !inc %a
}

Convert old ini to hash
Code: [Select]
alias convert {
  !hmake -s area 2000
  var %a,%b = 1,%c
  %a = AREA2
  while (%b <= $ini(vcmp.data.ini,%a,0)) {
    %c = $ini(vcmp.data.ini,%a,%b)
    !hadd area %b %c
    !hadd area %b $+ . $readini(vcmp.data.ini,%a,%c)
    !inc %b
  } 
  !hsave area vcmp.area.txt
}

Hope this is useful for some of you guys.

Falcon

25
mIRC/pawn Scripting / Re: Any RPG mods?
« on: July 27, 2007, 07:54:14 am »
Of course people will make them just give them time i've released the betatest rpg for people to use or build on.

http://forum.vicecitymultiplayer.com/index.php?topic=151.0

Enjoy

26
mIRC/pawn Scripting / Re: How to create checkpoint?
« on: July 23, 2007, 04:40:15 pm »
There is another way using a pickup, id 382 can only be picked up in vehicles.
So a simple check like this would enable a check point system

Code: [Select]
; $1 playerid
; $2 pickupid
; $3 picktype
on *:SIGNAL:vcmp.pickup:{
 if ($3 == 382) {
   ; player has got check point
   ; now respawn for next person
   vcmp.command spawn spawnpickup $2
   ; set position at checkpoint
   %pos = $calc(%pos + 1)
   vcmp.command adminsay bah is in %pos position
 }
}

27
mIRC/pawn Scripting / Re: Pickups ids HERE
« on: July 23, 2007, 02:40:03 pm »
All pickup id's can be found in these file's.
Grand Theft Auto Vice City\data\default.IDE
Grand Theft Auto Vice City\data\maps\generic.IDE

You'll need to filter thru them thou alot are objects which will crash if you pick them up.

28
mIRC/pawn Scripting / Re: 0.3z rcon Commands
« on: July 23, 2007, 02:28:35 pm »
WOW just what i needed thank you falcon! ;D

just a quick question :P

Quote
set 16 <marker> <pos.x> <pos.y> <pos.z> (set icon and posation)
set 18 <carid> (kils car engine)

is there a set 17? and if so what is it?

Thanks again

-AdTec_224

set 17 is another marker/icon w/o sphere how ever is alittle buggy so don't recommend you use it.

29
mIRC/pawn Scripting / 0.3z rcon Commands
« on: July 22, 2007, 03:59:27 pm »
Hope this helps you scripters out there.

Full list of rcon commands.

kick <id> (explains itself)
ban <id> (explains itself)
banip <ip> (explains itself)
unban <ip> (explains itself)
password <newpassword> (sets password)
maxplayers <newmaxplayers> (sets max player limit)
gethp <id> (outputs players health to [gethp] <id> <health>)
getarmour <id> (outputs players armour to [getarmour] <id> <armour>)
getmoney <id> (outputs players money to [getmoney] <id> <money>)
getloc <id> (outputs players health to [getloc] <id> <pos.x> <pos.y> <pos.z>)
gethr (outputs current hr to [gethr] <currenthour>)
getmin (outputs current minute to [getmin] <currentminute>)
getweather (outputs current weather to [getweather] <currentweathervalve>)
getspectators (outputs current amount of people in spectator mode to [getspectators] <amount>)

adminchat <text> (Display text in server)
adminmsg <id> <text> (Sends text to id only)
sethr <newhour> (explains itself)
setmin <newminute> (explains itself)
setweather <valve> (Changes weather to new valve)
settimerate <rate> (changes rate time counts)

set 1 <id> <pos.x> <pos.y> <pos.z> <interourid> (sets players position and interour)
set 2 <carid> <health> (sets vehicle health)
set 3 <carid> <status> (sets car door status etc 4 = locked)
set 4 <id> <money> (sets players money)
set 5 <id> <weaponid> (sets players weapons .. note 0 will remove all weapons)
set 6 <id> <state> (sets players control state)
set 7 <id> (removes marker from player)
set 8 <carid> <pos.x> <pos.y> <pos.z> (sets car location)
set 9 <id> <carid> (put player into car)
set 10 <id> <health> (sets player health)
set 11 <id> <colour> (show player marker and change colour)
set 12 <id> <armour> (set players armour)
set 13 <id> <text> (display text centre .. note this uses std gxt)
set 14 <id> (set player non imune to other players)
set 15 <id> (set player imune to other players)
set 16 <marker> <pos.x> <pos.y> <pos.z> (set icon and posation)
set 18 <carid> (kils car engine)

newpickup <type> <pos.x> <pos.x> <pos.y> (creates pickup at position and outputs too [newpickup] <pickupid> <type> <pos.x> <pos.y> <pos.z>)
deletepickup <pickupid> (explains itself)
spawnpickup <pickupid> (respawns pickup)
spickupplayer <playerid> <pickupid> (spawns pickup for player only)
do <playerid> <anim> (set players animation)

players (returns this info in order - id,playername,ip,port,playerhealth,playerarmour,coord-x,coord-y,coord-y,carid,currentweapon,currentcarhp,players,currentmoney)





30
Support / Re: Port Forwarding
« on: June 14, 2007, 02:20:42 pm »
Tommis is right but you only need to forward your rcon port if you plan on loggin in remotely.

Falcon.

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