Author Topic: [Pawn]Timers  (Read 6440 times)

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Offline Robd

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[Pawn]Timers
« on: February 03, 2011, 05:40:45 pm »
Timer's have been giving me a lot of syntax errors, could someone please explain the criteria for a timer to work?
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Offline [GCK]KoFFe

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Re: [Pawn]Timers
« Reply #1 on: February 04, 2011, 12:44:46 am »
 :-\ like what any idea? could u gave us any script idea

Well timer don't works on

public bla(playerid)
{
Bla bla bla
}

which include playerid or else
it should be cleared like ()

public Whatever()
{
Never Mind
}

SetTimer("Whatever",5000,false);

Whatever is Variable that Runs 

and 5000 is Time settings 5000 = 5secs
and false thing is loop the timer you can use True/False or 1/0

Offline Robd

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Re: [Pawn]Timers
« Reply #2 on: February 04, 2011, 12:48:59 am »
sometimes when i do a function like

stock test()
{
    SendClientMessageToAll(COLOR_GREEN,"blablabla");
    ServerInfo[0][variable] = 1;
}

SetTimer("test",10000,0");

it gives me syntax errors
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Offline aXXo

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Re: [Pawn]Timers
« Reply #3 on: February 04, 2011, 02:24:38 am »
sometimes when i do a function like

stock test()
{
    SendClientMessageToAll(COLOR_GREEN,"blablabla");
    ServerInfo[0][variable] = 1;
}

SetTimer("test",10000,0");  //<----- This line

it gives me syntax errors
Theres a syntax error in the line i specified.
It should be:
SetTimer("test",10000,false);

true means timer runs infinite times...
false means timer runs only one time.
Integers have no effect in the 3rd parameter, it runs infinite times if u put integers.....better use true/false

Offline [GCK]KoFFe

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Re: [Pawn]Timers
« Reply #4 on: February 04, 2011, 01:00:07 pm »
use Public instead of stock


Quote
stock test()
{
    SendClientMessageToAll(COLOR_GREEN,"blablabla");
    ServerInfo[0][variable] = 1;
}

SetTimer("test",10000,0");  //

To
Quote
public test()
{
    SendClientMessageToAll(COLOR_GREEN,"blablabla");
    ServerInfo[0][variable] = 1;
}

SetTimer("test",10000,0");  //

Offline Robd

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Re: [Pawn]Timers
« Reply #5 on: February 05, 2011, 12:32:04 am »
Thank you  :)

One more question, sometimes when using timers with variables like

public test(playerid);
{
    PlayerInfo[playerid][test] = 1;
}

I get the same errors, is there anything i can do to avoid that?
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Offline aXXo

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Re: [Pawn]Timers
« Reply #6 on: February 05, 2011, 04:35:55 am »
You cannot pass parameters in functions when using timers.

It has to be:
public test()
{
...
return 1;
}

For using timers applicable only on certain variables you have to use SetTimerEx, which doesnt exists in VCMP.

Offline [GCK]KoFFe

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Re: [Pawn]Timers
« Reply #7 on: February 05, 2011, 10:56:26 am »
Quote
which doesnt exists in VCMP.
XD ;D

Offline Robd

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Re: [Pawn]Timers
« Reply #8 on: February 05, 2011, 07:30:50 pm »
hmmm, glad i figured out a solution for this...
if anyone's interested i have an idea that would include using ServerInfo before the timer and then reading that in the actual function for later use...
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Offline heekz.shadow

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Re: [Pawn]Timers
« Reply #9 on: February 10, 2011, 09:52:39 am »
aXXo...you made it with playerid...Why just dont help him with playerid at timers?
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[20:23] <habi> later only i heard that lu chatbox is customizable. On my first visit, it appeared ugly.
[20:23] <habi> May be that also be the reason why lu has no players