Author Topic: Makers...  (Read 3673 times)

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Offline [AoD]NC

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Makers...
« on: March 04, 2009, 06:03:28 pm »
Hi  ;)
Ok, here I gotta 3 questions about VCMP markers.

1. Deleting a marker
Let's say I've created a marker
Code: [Select]
vcmp.setmarker $1 9 361.73 -513.53 1.32[it's bellow the terrain so ppl can't see it, but it's only for the icon on the hud ;) ]

And how to delete it now? I've tried with
Code: [Select]
vcmp.removemarker $1
And

Code: [Select]
vcmp.removemarker $1 9
And this...

Code: [Select]
vcmp.removemarker $1 9 361.73 -513.53 1.32
I dont know how to delete this marker now  ::) . No one of this works.

2. Action with markers
I want to do smthnig like, if u enter the marker, it will do an action f.e. display a text. How to do this?

3. Markers=crash, lag?
The markers are shown only if u are logged or u login. Let's say 20 ppl join the server. And if everyone log-in, the script will make 20 markers? And is it possible, that so many markers could crash players or the server?

Thx for help  :D
[my 1st post here  8) ]

Offline thijn

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Re: Makers...
« Reply #1 on: March 04, 2009, 07:18:02 pm »
1) This is not possible  :(
2) You can put an Pickup at the marker, Just use vcmp.newpickup and use the same coords. Then you can use it in your script with the right signal.
3) I had this marker thing on logging in, And it didnt lagg/crash, So i think it should work (btw it were 11 players, But i think it doesnt lagg for 20 ppl)

Hope that helps, And welcome to the VCMP Forum ;)

Offline [AoD]NC

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Re: Makers...
« Reply #2 on: March 04, 2009, 11:00:26 pm »
Ok big thxx to you  :)

Good idea with this marker & pickup thing  :D

So, if the vcmp.removemarker doesn't delete markers, for what is this command good?

Offline thijn

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Re: Makers...
« Reply #3 on: March 05, 2009, 12:00:33 am »
nothing :-\ It's bugged. But i thought with the new DLL it was possible to remove the Player marker on the Radar with it. (But i'm not 100% sure)