Author Topic: [GUPS] UnRegister Protection System Be Me Spider  (Read 2577 times)

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Offline mrockxkingbutt

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[GUPS] UnRegister Protection System Be Me Spider
« on: February 07, 2013, 02:13:52 pm »
for begin
Code: [Select]
new Unregister[MAX_PLAYERS];one player connect set it like this
Code: [Select]
SendClientMessage( playerid, COLOR_GREEN, "Your nick is not registered. Register to protect it." );
SendClientMessage( playerid, COLOR_GREEN, "USAGE: /c register [Password]" );
Unregister[playerid] = 1; /// <<< this line
PlayerInfo[ playerid ][ Logged ] = 2;
PlayerInfo[ playerid ][ Stats ] = 2;
this is in onplayerconnect where player is not register
Code: [Select]
Unregister[playerid] = 1;this is on onplayerspawn
Code: [Select]
      if(Unregister[playerid] == 1) {

        SendClientMessage(playerid,0xAA3333AA,"First Register Then Spawn use /c register password");
        SetPlayerHealth( playerid, 0.0 );
}
this is in /c register cmd
Code: [Select]
Unregister[playerid] = 0;
this is help you easily get  registered players
special thanks to me

note if you dont add this
Code: [Select]
Unregister[playerid] = 0;your are not be able to spawn in game
« Last Edit: February 07, 2013, 04:43:19 pm by mrockxkingbutt »
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Offline sseebbyy

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Re: UnRegister Protection System Be Me Spider
« Reply #1 on: February 07, 2013, 04:48:29 pm »
You can just check if the player is registered or not by checking his nickname, you don't need to make a new variable for this.

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Offline aledark24

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Re: UnRegister Protection System Be Me Spider
« Reply #2 on: February 07, 2013, 05:33:40 pm »
for begin
Code: [Select]
new Unregister[MAX_PLAYERS];one player connect set it like this
Code: [Select]
SendClientMessage( playerid, COLOR_GREEN, "Your nick is not registered. Register to protect it." );
SendClientMessage( playerid, COLOR_GREEN, "USAGE: /c register [Password]" );
Unregister[playerid] = 1; /// <<< this line
PlayerInfo[ playerid ][ Logged ] = 2;
PlayerInfo[ playerid ][ Stats ] = 2;
this is in onplayerconnect where player is not register
Code: [Select]
Unregister[playerid] = 1;this is on onplayerspawn
Code: [Select]
      if(Unregister[playerid] == 1) {

        SendClientMessage(playerid,0xAA3333AA,"First Register Then Spawn use /c register password");
        SetPlayerHealth( playerid, 0.0 );
}
this is in /c register cmd
Code: [Select]
Unregister[playerid] = 0;
this is help you easily get  registered players
special thanks to me

note if you dont add this
Code: [Select]
Unregister[playerid] = 0;your are not be able to spawn in game
first is for gups, second is stupid and not working
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Offline mrockxkingbutt

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Re: UnRegister Protection System Be Me Spider
« Reply #3 on: February 07, 2013, 06:48:19 pm »
Quote
You can just check if the player is registered or not by checking his nickname, you don't need to make a new variable for this.
you cant kick unregister player first thing is this
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Quote from:  rohanaj60
i m a great script Editor

Rofl! lmao lol