Author Topic: Anti-deamx  (Read 4238 times)

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76362836l

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Anti-deamx
« on: September 08, 2013, 06:45:05 am »
put it in OnPlayerConnect:
Code: [Select]
GetPlayerName(1);
It will have 2 warnings. do not cares
 Sorry For My Bad English...

Offline NeskWriter

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Re: Anti-deamx
« Reply #1 on: September 08, 2013, 01:51:50 pm »
put it in OnPlayerConnect:
Code: [Select]
GetPlayerName(1);
It will have 2 warnings. do not cares
 Sorry For My Bad English...

what the heck?
GetPlayerName is used to Get Player's Name and store it in the string declared b4 this function.
Code: [Select]
public OnPlayerConnect(playerid)
{
    new plrname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, plrname, sizeof(plrname));
    return 1;
}

learn more about functions at http://thijn.vrocker-hosting.co.uk/VCWiki/index.php/Functions

 


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Offline sseebbyy

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Re: Anti-deamx
« Reply #2 on: September 08, 2013, 02:04:54 pm »
Nesk Writer, some function can damage the DeAMX and them are used in the main () in much part. (from what I know)
I don't know if this damage the DeAMX, but I remember that I have an anti-DeAMX on my Zombie Invasion script too, and it work properly.

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Offline NeskWriter

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Re: Anti-deamx
« Reply #3 on: September 08, 2013, 02:13:25 pm »
Nesk Writer, some function can damage the DeAMX and them are used in the main () in much part. (from what I know)
I don't know if this damage the DeAMX, but I remember that I have an anti-DeAMX on my Zombie Invasion script too, and it work properly.

I dunno  :-\


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76362836l

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Re: Anti-deamx
« Reply #4 on: September 09, 2013, 01:46:40 pm »
that's to add some warnings in script. can anti deamx