• Welcome to Vice City Multiplayer.
 

Pawn SUX!!

Started by BIG[H], April 01, 2011, 08:30:30 AM

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

BIG[H]

MAN Pawn sucks i has a lot of bugs and Dam shits warnings and crashes and Worse things that i won't worte it down
I announce that no more Help / Script from me cuz i left Pawn Scirpting  and i am scripting squirrel Its BEST its is BEST and its BEST it has a lot of functions more than pawn it has onPLayerFall onPlayerHealthChange etc and BEST of BEST it can change weather time can connect mirc .. So no pawn for me >_>
My Guru FORUM MUST VISITmegavcmp.freeforums.org

BIG[H] = BIG HaLL

cycu

Quote from: BIG[H] on April 01, 2011, 08:30:30 AM
MAN Pawn sucks i has a lot of bugs and Dam shits warnings and crashes and Worse things that i won't worte it down
I announce that no more Help / Script from me cuz i left Pawn Scirpting  and i am scripting squirrel Its BEST its is BEST and its BEST it has a lot of functions more than pawn it has onPLayerFall onPlayerHealthChange etc and BEST of BEST it can change weather time can connect mirc .. So no pawn for me >_>

Wow OnPlayerFall, really useful function, however OnPlayerHealthChange is scriptable in pawn :)
On other hand i don't get the point of creating topic about you leaving pawn scripting scene, isn't it better just to say "I'm not scripting pawn anymore" when someone ask for help ?

Bye.

Devian

JAJAJA!

Pwnt!
* Devian runs off

Aldo

1) Pawno is a application not a scripting language

2) Pawn sucks because you don't know how to script?

3)

Quote from: cycu on April 01, 2011, 10:55:25 AM
Wow OnPlayerFall, really useful function, however OnPlayerHealthChange is scriptable in pawn :)
On other hand i don't get the point of creating topic about you leaving pawn scripting scene, isn't it better just to say "I'm not scripting pawn anymore" when someone ask for help ?

Bye.
Paruni VC:MP Leader
Join Today: 178.63.52.144:5193
The Only Pawn Server With Clan Protection

Skirmant

Quote from: BIG[H] on April 01, 2011, 08:30:30 AM
MAN Pawn sucks i has a lot of bugs and Dam shits warnings and crashes and Worse things that i won't worte it down
I announce that no more Help / Script from me cuz i left Pawn Scirpting  and i am scripting squirrel Its BEST its is BEST and its BEST it has a lot of functions more than pawn it has onPLayerFall onPlayerHealthChange etc and BEST of BEST it can change weather time can connect mirc .. So no pawn for me >_>

You can connect the mIRC dll to any VCMP server. Weather it be Pawn, Squirrle or even mIRC based :p Although I agree with you about pawn based server's lack of functionality. BUT! Squirrel lacks a couple of functions that are very important to me. For example, SetWeaponDamage and SetPlayerTeam. By the way. Falling detection is scriptable... Bitch.
I know advance mIRC, average C++, basic Pawn & Squirrel, very basic Java Script.

BIG[H]

Oh yea Make Falling Dection if you dare!
My Guru FORUM MUST VISITmegavcmp.freeforums.org

BIG[H] = BIG HaLL

Madara

I use squirrel & Pawn, a pawn that will not let you use the SAMP, moreover, to leave a leguaje, let part of learning.
Although squirrel used to create scripts for a server vcmp, squirrel is not official yet in this forum. Only mIRC / Pawn

Charleyutton

Sorry Big[H] you seem to be under the illusion that anyone cares...

But yeah squirrel does seem to be the better option, in almost every sense.
Charleyutton, VU clan leader, VCDC co-creator, SvM Server Owner, Squirrel Scripter. http://vu.vrocker-hosting.co.uk http://svm.vrocker-hosting.co.uk XE Scripter

Skirmant

#8
mIRC (With VRockers DLL) :


on *:SIGNAL:vcmp.player.move:{
 ; $1 = ServerID, $2 = PlayerID, $3 = OldX, $4 = OldY, $5 = OldZ, $6 = NewX, $7 = NewY, $8 = NewZ

if  ($5 > $8) {
if ($calc($5 - $8) > 1) vcmp.msg $1 $2 You're fallin' motha f*cka.
}
}
 !.signal vcmp.move $1-
}  


Pawno:

Text version :p Make a timer that detects Z movement of every player at every 500 milliseconds or so, it's best to do this in a DLL for max speed. Make it store data into a 2d array. First dimention for player's id and the second one is for the old/new cord. Once the timer is done, use the same logic as I used in mIRC. Simply compare the older Z location with the newer one. That's pretty much it.
I know advance mIRC, average C++, basic Pawn & Squirrel, very basic Java Script.

Madara

Quote from: Skirmant on April 01, 2011, 06:24:16 PM
mIRC (With VRockers DLL) :


on *:SIGNAL:vcmp.player.move:{
 ; $1 = ServerID, $2 = PlayerID, $3 = OldX, $4 = OldY, $5 = OldZ, $6 = NewX, $7 = NewY, $8 = NewZ

if  ($5 > $8) {
if ($calc($5 - $8) > 1) vcmp.msg $1 $2 You're fallin' motha f*cka.
}
}
 !.signal vcmp.move $1-
}  


Pawno:

Text version :p Make a timer that detects Z movement of every player at every 500 milliseconds or so, it's best to do this in a DLL for max speed. Make it store data into a 2d array. First dimention for player's id and the second one is for the old/new cord. Once the timer is done, use the same logic as I used in mIRC. Simply compare the older Z location with the newer one. That's pretty much it.

Detects movement of the coordinate Z.
This could be used to detect this elevation as a player or not?

Skirmant

#10
Quote from: Madara on April 01, 2011, 06:43:26 PM
Detects movement of the coordinate Z.
This could be used to detect this elevation as a player or not?

The coordinate Z is mathematically and physically known as the 3th dimensional coordinate which we all recognize as height. Vice City is no exception. So yeah. It can be used to detect if the player moves up or down. How can you not know this anyway  ???
I know advance mIRC, average C++, basic Pawn & Squirrel, very basic Java Script.

Madara

Quote from: Skirmant on April 01, 2011, 06:58:10 PM
Quote from: Madara on April 01, 2011, 06:43:26 PM
Detects movement of the coordinate Z.
This could be used to detect this elevation as a player or not?

The coordinate Z is mathematically and physically known as the 3th dimensional coordinate which we all recognize as height. Vice City is no exception. So yeah. It can be used to detect if the player moves up or down. How can you not know this anyway  ???

mIRC do not know, but in pawn i know.

Charleyutton

I believe onPlayerFall actually detects whether the fall animation is being played, Skirmant. ie. when you get hit down by a shotgun or do /fall
Charleyutton, VU clan leader, VCDC co-creator, SvM Server Owner, Squirrel Scripter. http://vu.vrocker-hosting.co.uk http://svm.vrocker-hosting.co.uk XE Scripter

tato






<!-- Facebook Badge START --><a href="http://es-es.facebook.com/eduardoeslindo" target="_TOP" style="font-family: &quot;lucida grande&quot;,tahoma,verdana,arial,sans-serif; font-size: 11px; font-variant: normal; font-style: normal; font-weight: normal; color: #3B5998; text-decoration: none;" title="Eduardo Estrada">Eduardo Estrada</a><br/><a href="http://es-es.facebook.com/eduardoeslindo" target="_TOP" title="Eduardo Estrada"><img src="http://badge.facebook.com/badge/697470158.6069.1979465113.png" width="120" height="272" style="b

Skirmant

Quote from: Charleyutton on April 01, 2011, 11:52:46 PM
I believe onPlayerFall actually detects whether the fall animation is being played, Skirmant. ie. when you get hit down by a shotgun or do /fall

So it detects when a player has already fallen? Pff... Why didn't anyone tell me about that earlier?
Even in this case it can still be detectable if you fall from height.
I know advance mIRC, average C++, basic Pawn & Squirrel, very basic Java Script.