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Script Discussion / Re: Admin Commands
« on: September 14, 2014, 01:42:37 am »
RCON is no longer a built-in component of the server and so administrative functions like /kick and /ban must be scripted.
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You are complaining about 0.4's (non)release by years... And now, when it is almost released, you are complaining about it's slow development ?!You spelled the word "attitude" wrong,anyway.
What a shitty atitude !
You will never stop to complain about vc:mp, because this is your tipical atitude !
I just came here to say that the progress of VC:MP is very slow.You started the beta in august 2013 if I'm not wrong and still we are in this beta period,shall I ask if it's normal ?I've never seen in my life something to be in beta for more than 1 year.In 1 year I can do a lot of things,it's not a little time,that's the truth.
0.4 is a complete rewrite of the multiplayer mod
Well how to specify how many points forward? I need this to make my plane and UFO in my server (and custom vehicles).QuoteCode: [Select]// [Ka]Juppi's func from http://forum.liberty-unleashed.co.uk/index.php/topic,398.0.html
// ported to fit your needs
function GetForwardPoint( pos, angle ) // you must pass an angle in degrees
{
local rad = angle * PI / 180; // we convert to radians
local x = pos.x, y = pos.y;
local x2 = x + 1.0 * cos(rad) - 25.0 * sin(rad); // we calculate
local y2 = y + 1.0 * sin(rad) + 25.0 * cos(rad);
return Vector( x2, y2, pos.z ); // return a vector
}
usage:Code: [Select]player.Pos = GetForwardPoint( FindVehicle(0) /* example */, FindVehicle(0).EulerAngle.z );
You can modify it to your needs, it's from the unofficial forum
It seems that some people think beta is just a partial version of the full 0.4 version which they believe was released just for testing purposes. And that developers actually have a second non-bugged version of the 0.4 release that they keep for them self. At least that's the impression I got from reading a few posts.
Also, 0.4 seems to have some issues on the client version. At least the browser has for me. When i re-installed my OS it worked for a while. Until I've installed Chrome and then it stopped working. It's the same bug (probably the first in 0.4) I've posted in the 0.4 release thread. When I close the client browser the game path isn't saved so when I start it and set the path then try to start the client it starts in single-player mode.
none from the VC:MP Dev team gives an actually shit about this community except Stormeus(rarely helped by another dev)
Vrocker that says he's too lazy in doing something then correting himself saying busy
You promoted the LU devs here but you were blind that they were inactive,does anyone know something concrete made by them except that browser for windows seven?
You can recruit some more people in your team just like
-Fuzzy : active scripter and helping when needed
-Gudio: same as above
-Seby: same as above,he creates a lot of things too
scripters say it's VC:MP fault and VC:MP team say it's not their problem etc.
The main reason why I created this topic is because I wanted to ask: Is VC:MP team still alive?
Where are you seeing lost of servers?I see only 4 servers with no players.
There are many differences between a beta version and a final version.I wonder if you're a beta tester on LU,because you don't really know about these things
But Why sometime player lost connection? Is network problem? BTW, please fix it http://forum.vicecitymultiplayer.com/index.php?topic=6866.0
Players can lose connection if plugin connects to the server list so long. Try to disable announce plugin temporarily to check if it's plugin fault.
Yes I have tried that too.
But Why sometime player lost connection? Is network problem?I think it's a bug in this module. It isn't use multithread. So every 2.5 minute it will obstruct the server.
This is by design. Any plugin which uses threads is going to be unreliable by nature because the server only operates on two threads, RakNet's packet handling thread and everything else.
Repeating the success message every 2.5 minutes is also by design so that players can see that their server is regularly being updated instead of assuming that something happened to the plugin that caused it to stop. However, if there is interest in removing it because it's a major obstruction, it can be done easily.
I think I can write a plugin to replace current query protocol.
I think it's a bug in this module. It isn't use multithread. So every 2.5 minute it will obstruct the server.