lolnone from the VC:MP Dev team gives an actually shit about this community except Stormeus(rarely helped by another dev)
This is actually completely false since maxorator wrote 0.4 from scratch almost entirely by himself. I've helped out with some minor bugs and outlying feature requests but I can guarantee that at least 80% of crash and bugfixes since 0.4 Beta 1 have been by him as well.
Vrocker that says he's too lazy in doing something then correting himself saying busy
Believe it or not, VRocker is a busy person with a job and life like the rest of our devs. However, he also provides a lot of the infrastructure we use for maintaining our development work, so saying he doesn't do
anything for development is a large understatement.
You promoted the LU devs here but you were blind that they were inactive,does anyone know something concrete made by them except that browser for windows seven?
- The old R2 mIRC DLL
- The R2 Squirrel server
- All of Liberty Unleashed
Note that GTA3 and GTA:VC share some fundamental similarities and so having both teams working as part of a cooperative effort is for our mutual benefit. Also note that the 0.4 server browser is an extension of the LU team's.
You can recruit some more people in your team just like
-Fuzzy : active scripter and helping when needed
-Gudio: same as above
-Seby: same as above,he creates a lot of things too
Team members are usually recruited on an as-needed basis. I was first recruited as a beta tester simply because scripts were needed for testing 0.4 a couple of years ago, and since no scripting language had been developed yet, it needed to be done in C++. Were Pawn or Squirrel supported, I probably would not have been recruited then.
Developers are an even more elevated group that need to not only be competent in programming at a higher level (VC:MP is written in C/C++, and the ability to make a lot of scripts in Squirrel or Pawn does not imply the ability to write mods in C++), but also capable of being trusted with the entire codebase of the mod. Thus they're not usually recruited on a whim. Not only that, but there are already two highly active developers: maxorator and myself.
scripters say it's VC:MP fault and VC:MP team say it's not their problem etc.
Kindly point out a single time where any developer has said that the development of VC:MP was not their problem. You're probably confusing this with a couple of things. The LU devs who wrote the Squirrel server could not add functions that rely on client implementation before being invited to the team. The beta testers on the team do not have access to the code and are likewise limited.
The main reason why I created this topic is because I wanted to ask: Is VC:MP team still alive?
As heekzs said we've already had a public beta of the 0.4 server out for several months, and have been testing the client on an as-needed basis over the past couple of years. Responsibility lies solely with the community to prepare for the 0.4 release (which, as heekzs also said, is imminent). We will be encouraging people to upgrade by posting announcements on the 0.3 masterlist before shutting it down entirely. At that point, if the player base chooses not to upgrade because of the changes to sync and a refusal to adapt or lag caused by not reading the FAQs, that's their choice and we will respect it.
Ultimately the VC:MP dev team is not responsible for babysitting the community; all players are responsible for keeping their servers up to date and to upgrade to the latest versions as they are released. We provide the tools; you guys have to build the house.