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Messages - GTA-Roloboy

Pages: [1] 2 3 ... 9
1
General Discussion / Re: how to add this in putty
« on: March 05, 2014, 01:49:05 pm »
What's your point?

2
General Discussion / Re: A Non-English Board?
« on: January 30, 2014, 11:37:24 am »
How about you go to school and learn to speak English like the rest of us?
Some people don't have time for that.


I support this idea.

Yeah people don't have time for school nowadays...

3
General Discussion / Re: A Non-English Board?
« on: January 29, 2014, 02:22:50 pm »
How about you go to school and learn to speak English like the rest of us?

4
0.4 Public Beta #2 / Re: [SUGGESTION] Remove inbuild command /kill
« on: August 05, 2013, 01:26:10 am »
There are still ways to get stuck in the game. What I could do is let the server set the timeout for kill (for example between 0 to 10 seconds).

And it already tells the server that the player has committed suicide.

I think a better way is to have an option in the server to enable or disable the hard-coded kill command.
Also it would be much better if we have to script join/quit/kill messages ourselves, it will make servers more unique.

5
Support / Re: Help configuring Linux 10.04 iptables
« on: January 10, 2013, 11:58:01 am »
I don't think the crashes are related to what OS you are running

6
General Discussion / Re: VC-MP 0.2 EVENT !
« on: January 10, 2013, 11:53:42 am »

7
mIRC/pawn Scripting / Re: How to spawn my cars every 7 seconds ?
« on: November 30, 2012, 11:29:09 am »
is easy you already to script is function createvehicle than do you to ever spawn car like that

8
Servers / Re: *r2 Real G4 Life Server* ^Gangster^
« on: September 21, 2012, 10:37:51 am »

9
General Discussion / Re: VCA Module
« on: September 14, 2012, 06:43:27 pm »
I was going to ask the same, I have a recommendation it could be good if there was a function to check if the player is having the module. so we can apply that function onPlayerjoin callback and kick those who don't have the module.

You can either use the event "onVCAConnectionEstablished( string PlayerName, string Version )" or the way x_94 did it in his gamemode script; http://sky-city.info/forum/index.php?topic=1848.0

Code: [Select]
if ( GetVCASlot( player.Name ) == -1 )
{
    Message( "*** Auto killing:[ " + player.Name + " ] Reason:[ VCA not detected ]" );
    player.Health = 0;
    return;
}

10
General Discussion / Re: VCA Module
« on: September 07, 2012, 09:53:38 am »
1 Question. If a server used this VCA Module, will the effects only takeplace when the player has the module installed in his/her GTA:VC directory?

To be able to use all the functions listed on the wiki, the server and the client should both have VCA installed.
However, if the server does not have the VCA module loaded, the patches VCA has implemented would still be applied to the game.

11
"YOU BUY DRUNK"

12
Servers / Re: [R2] Sin-City VC-MP Server
« on: August 12, 2012, 03:33:14 am »
Lol No i Dont Want to Cheat Sky-City ok

what the fuck? are you retarted?

13
General Discussion / Re: New Recipient.
« on: August 11, 2012, 11:00:23 pm »
what the fuck?

14
Servers / Re: [R2] Sin-City VC-MP Server
« on: August 05, 2012, 07:49:46 pm »
Nice original name, sure doesn't look like Sky-City at all  :-X

Forgot to mention, all boards on your forum are copied from Sky-City as well

15
Servers / Re: [R2] Sin-City VC-MP Server
« on: August 04, 2012, 09:16:37 pm »
Nice original name, sure doesn't look like Sky-City at all  :-X

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