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Messages - Morphine

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76
mIRC/pawn Scripting / Re: Skinid, Teamid & Classid
« on: October 17, 2011, 05:14:36 pm »
Err..To make it clearlier...

It's the order of the classes added at AddPlayerClass.

Don't be offended but that makes it in no way clearer.

Moby's post would be an easier way to describe it. It's the order of the screens on the spawnscreen. I don't remember whether it starts from 0 or 1 though.

edit:// It starts from 0.

77
Vice City / Re: Need a free host.
« on: October 14, 2011, 12:59:05 am »
What stormeus said. You'd rather pay or not play. There's no other decent and harm-free way.

78
Support / Re: vcmp client bug
« on: October 13, 2011, 12:36:12 am »
Hey you guys should be happy. We're kicking SA:MP's ass.

79
Vice City / Re: Need a free host.
« on: October 08, 2011, 07:19:41 pm »
Rather pay a million dollars to get Nadeem's hosting, seriously. :s

80
mIRC/pawn Scripting / Re: Forgot pawn scriptin :S
« on: October 07, 2011, 11:03:25 am »
catch and throw implement Exception Handling.

Code: [Select]
try {
   // code that could throw an exception
}
[ catch (exception-declaration) {
   // code that executes when exception-declaration is thrown
   // in the try block
}
[catch (exception-declaration) {
   // code that handles another exception type
} ] . . . ]
// The following syntax shows a throw expression:
throw [expression]

These exceptions are handled by code which is outside the normal flow of control.

A quick example off the Microsoft site:

Code: [Select]
// exceptions_trycatchandthrowstatements.cpp
// compile with: /EHsc
#include <iostream>
using namespace std;
int main() {
   char *buf;
   try {
      buf = new char[512];
      if( buf == 0 )
         throw "Memory allocation failure!";
   }
   catch( char * str ) {
      cout << "Exception raised: " << str << '\n';
   }
}

In simplest to me words, try, catch and/or throw help against any anomalous activity that might happen outside of what you can control in your program.

81
Racing server / Re: Miami-Dade: Racing Promotional Video
« on: October 03, 2011, 03:33:16 pm »
Just as a matter of interest, is scripting VC:MP servers in C++ a better approach nowadays? Since stormeus and I are planning to script a C++ server too.

82
Racing server / Re: Miami-Dade: Racing Promotional Video
« on: September 26, 2011, 09:57:18 pm »
Because it's more modernized than what we have at the moment.

83
mIRC/pawn Scripting / Re: whata bug [ FBS Echo]
« on: September 09, 2011, 10:32:22 pm »
..?

84
mIRC/pawn Scripting / Re: Anti hack for VC-MP !!!
« on: September 09, 2011, 05:58:44 pm »
This site is a Vietnamese rip off of VC-MP which is, as a matter of fact, related to Warez. Plus, that rip off only allows you to play on one server - the Vietnamese server.

P.S. They also stole Hanney's video.

85
Support / Re: VC-MP Wiki
« on: August 27, 2011, 07:38:05 pm »
Fuzzy, skin 8 is a blank skin.. there's no "right or wrong" for it.

86
mIRC/pawn Scripting / Re: Deathmatch Server
« on: July 01, 2011, 10:24:44 pm »
But it needs to be compiled so you need a compiler too. Like what PAWN has called Pawno.exe.

87
Tutorials / Re: Tutorial on How to Make You're Own Server
« on: June 30, 2011, 02:22:40 am »
I've been told so but oh well. Never bothered to check the internet list since it's always on my favorites list.

88
Tutorials / Re: Tutorial on How to Make You're Own Server
« on: June 29, 2011, 05:00:23 am »
You yourself will NOT see your server in the Internet Tab for one simple reason.
<It is your own server.>

89
Support / Re: Help Again!
« on: June 26, 2011, 12:31:57 am »
Your internal IP is wrong. Open a command prompt, run ipconfig, and put what it says for IPv4 Address
+ you don't necessarily need TCP ports.

90
Support / Re: Rcon commands
« on: June 24, 2011, 08:47:30 pm »

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