Author Topic: How to prevent the lock blood  (Read 3581 times)

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Offline a1046596108

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How to prevent the lock blood
« on: August 21, 2013, 04:03:31 am »
Oh my god :o my server have to many hacker!

Offline NeskWriter

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Re: How to prevent the lock blood
« Reply #1 on: August 21, 2013, 11:34:30 am »
So y dont u ban them all then?


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Offline [AoD]NC

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Re: How to prevent the lock blood
« Reply #2 on: August 21, 2013, 10:12:11 pm »
Many hacks give the player 100% armour. If you don't use the armour pickup on your server, you can add in your script:
if ( player armour > 0 ) -> ban.

Offline aledark24

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Re: How to prevent the lock blood
« Reply #3 on: August 22, 2013, 01:42:13 am »
Many hacks give the player 100% armour. If you don't use the armour pickup on your server, you can add in your script:
if ( player armour > 0 ) -> ban.

maybe is => 1  :o :o :o :o
and for health =>101
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Offline a1046596108

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Re: How to prevent the lock blood
« Reply #4 on: August 22, 2013, 05:48:30 am »
So y dont u ban them all then?

 Too much, can't kill all

Offline [AoD]NC

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Re: How to prevent the lock blood
« Reply #5 on: August 23, 2013, 02:09:51 am »
@aledark24 why => 1? If we consider armour as a positive integer* then > 0 and >= 1 is the same, but > 0 is more clear I think.

And health >= 101 is rather useless, because most hacks don't give the player hp over 100, only a few do. They just heal the player to 100% when he gets hurts.

* armour is in fact a float value, so you can have 99,99% armour. However, the game rounds it to either 99% or 100% ;).