Author Topic: VCMP RolePlay Script  (Read 6851 times)

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Offline SpaceOmega

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VCMP RolePlay Script
« on: September 28, 2013, 12:15:31 am »
Hi guys, I am SpaceOmega.

I am new to this mod and community and I am coming from SA:MP.
I used to script some RP gamemodes over SA:MP and I rule the Pawn language perfectly.

I wish to move to VC:MP and make my own RP modes here.

If anyone can give me some kind of a simple RP script so I could figure out the difference between SAMP's pawn to VCMP's pawn it could be more than amazing!

Thanks :D.

Offline NeskWriter

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Re: VCMP RolePlay Script
« Reply #1 on: September 28, 2013, 12:22:02 am »
Well, 1. You don't look like u just came here. 2. RP in VCMP is nonsense, cuz the client command "/me" exists. 3. I could help u between working days, but this help is not going to be that great, bcuz I spend most of my time studying, going for sports and for gym now, so most of work is urs
« Last Edit: September 28, 2013, 12:24:58 am by NeskWriter »


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Offline Sephiroth

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Re: VCMP RolePlay Script
« Reply #2 on: September 28, 2013, 12:50:33 am »
2. RP in VCMP is nonsense, cuz the client command "/me" exists.\

que

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Offline SpaceOmega

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Re: VCMP RolePlay Script
« Reply #3 on: September 28, 2013, 12:59:26 am »
All I need is a simple *existing* script.

Offline Darfy

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Re: VCMP RolePlay Script
« Reply #4 on: September 28, 2013, 01:03:43 am »
2. RP in VCMP is nonsense, cuz the client command "/me" exists.\
Que indeed, if you look at some of the most popular RP servers on SA-MP, every single of them are based on the /me command or alternative versions of it. That's pretty much the only convenient way of roleplaying your actions so I don't quite see what makes it "nonsense".

Offline NeskWriter

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Re: VCMP RolePlay Script
« Reply #5 on: September 28, 2013, 01:11:27 am »
2. RP in VCMP is nonsense, cuz the client command "/me" exists.\
Que indeed, if you look at some of the most popular RP servers on SA-MP, every single of them are based on the /me command or alternative versions of it. That's pretty much the only convenient way of roleplaying your actions so I don't quite see what makes it "nonsense".

This is only my opinion


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Offline SpaceOmega

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Re: VCMP RolePlay Script
« Reply #6 on: September 28, 2013, 01:17:22 am »
Any RP script I can look on then?

Offline Fuzzy168

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Re: VCMP RolePlay Script
« Reply #7 on: September 28, 2013, 06:32:26 am »
Any RP script I can look on then?
Sadly, RolePlaying scripts in VC:MP are not well developed. In fact, I don't even know if there are any up to date RP scripts.
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Offline SpaceOmega

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Re: VCMP RolePlay Script
« Reply #8 on: September 28, 2013, 11:42:36 am »
Any RP script I can look on then?
Sadly, RolePlaying scripts in VC:MP are not well developed. In fact, I don't even know if there are any up to date RP scripts.

Well, I am on it then :D.

Offline Fuzzy168

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Re: VCMP RolePlay Script
« Reply #9 on: September 28, 2013, 02:57:24 pm »
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Offline stormeus

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Re: VCMP RolePlay Script
« Reply #10 on: September 28, 2013, 05:53:17 pm »
Any existing Pawn script should help you out, notably GUPS, but if you're coming from a SA:MP scripting background then you shouldn't have too much trouble adapting. Argonath's RP scripts were also written in Pawn for some time but were converted to the (currently unofficial) Squirrel language. Pawn may be more acceptable for use with 0.4.

P.S. Welcome to VC:MP! :)
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Offline SpaceOmega

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Re: VCMP RolePlay Script
« Reply #11 on: September 28, 2013, 09:07:51 pm »
Any existing Pawn script should help you out, notably GUPS, but if you're coming from a SA:MP scripting background then you shouldn't have too much trouble adapting. Argonath's RP scripts were also written in Pawn for some time but were converted to the (currently unofficial) Squirrel language. Pawn may be more acceptable for use with 0.4.

P.S. Welcome to VC:MP! :)

Thanks man, didn't expect the functions to be the same as SAMP.

Though a few callbacks and functions are missing... (Especially SetTimerEx, CreateVehicle, etc..)

I've seen some of them were added in 0.4 though :D.