Author Topic: Skins, Scripts, Cars, houses  (Read 7410 times)

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Offline Watti

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Skins, Scripts, Cars, houses
« on: August 03, 2007, 12:24:35 pm »
ok.. can u guys answer me this

Skins:

How do i get them, how do i change there spawn locations, how do i set their weapons

Scripts:

They are done in mIRC.. so how do i connect them to Server??? Ful detail please

Cars:

How do i set them, How many can i set,

Houses

How do i set them, how many can i set

Tganks

Juppi

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Re: Skins, Scripts, Cars, houses
« Reply #1 on: August 04, 2007, 12:33:35 am »
ok.. can u guys answer me this

Skins:

How do i get them, how do i change there spawn locations, how do i set their weapons

Cars:

How do i set them, How many can i set

This topic may be useful: http://forum.vicecitymultiplayer.com/index.php?topic=18.0

Scripts:

They are done in mIRC.. so how do i connect them to Server??? Ful detail please

You know, scripts are not so easy to create... Here is a complete script with instructions how to use it: http://forum.vicecitymultiplayer.com/index.php?topic=119.0

Houses

How do i set them, how many can i set

You mean houses that players can buy? If so, it askes some scripting skills.

Offline Watti

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Re: Skins, Scripts, Cars, houses
« Reply #2 on: August 04, 2007, 05:48:44 am »
kk thanks.. :D... but Scripting skills :P i have...

Offline Watti

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Re: Skins, Scripts, Cars, houses
« Reply #3 on: August 04, 2007, 06:12:46 am »
one more thing... how do i set Weapons... cos of cos i dont wanna have Mini guns

Offline Watti

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Re: Skins, Scripts, Cars, houses
« Reply #4 on: August 04, 2007, 08:01:27 am »
ok working.. now... umm umm... i need a rcondll.dll .. any one?

Offline matthiasvegh

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Re: Skins, Scripts, Cars, houses
« Reply #5 on: August 04, 2007, 12:12:14 pm »
theres ann EDIT button. you should use it.
for rcon dll, dl the gus scripts from here
dl the whole script, then dl the version 10 mrc, and overwrite the one in the zip.
mrc here
besides, the most things are created automatically, only rcon, procinfo, vcmp.ini vcmp.data.ini are really required

so u say u have scripting skills eh?
show us some  ;D

Offline Watti

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Re: Skins, Scripts, Cars, houses
« Reply #6 on: August 04, 2007, 12:22:00 pm »
umm... ok.. give me 10 mins...

Its Actuaslly modifie :P

and

Code: [Select]
on *:SIGNAL:mta.pm:{
  if ($3 == ammojob) ammojob $1-
  if ($3 == ammome) ammome $1-
  if ($3 == ammodeliver) ammodeliver $1-
  if ($3 == coffeejob) coffeejob $1-
  if ($3 == coffeeme) coffeeme $1-
  if ($3 == coffeecop) coffeecop $1-

}

alias ammojob {
  if ($rpg.area($1,$2) ==  Bunch-of-Tools, ) {
    else mta.msg $1 $2 You are not at the Bunch of tools Ammunation!!

  }

  alias chance {
    var %a = $rand(1,100){
    if (%a > 35) mta.msg $1 $2 There is No Ammo Delivery Jobs :( try again later
    .timerend $+ $2 1 $rand(110, 130) timeup $1-
    if ($3 == coffeejob) coffeejob $1-
    mta.msg $1 $2 You cannot Do any Ammo Delivery Untill Later
  }
}
else {
  mta.msg $1 $2 Go to the Boat Yard and Get Ammo! (type /msg ammome)
  set %cracker $mta.name($1,$2)
}

alias ammome {
  if ($rpg.area($1,$2) == Boat-Yard) {
    if (%cracker != 0) || (%cracker != $null){
    else mta.msg $1 $2 You Are not at the Boat yard!! go there now!
    else mta.msg $1 $2 You got the Ammunition, Deliver it to the delivery Place
    var %a = $rand(1,6)
    if (%a = 1) mta.msg $1 $2 Get to Fort Baxter! and deliver the Gunz! (type /msg ammodeliver)
    set %cracker 10
    if (%a = 2) mta.msg $1 $2 Get to the Contruction Site! and deliver the Gunz! (type /msg ammodeliver)
    if (%a = 3) mta.msg $1 $2 Get to Junk Yard! and deliver the Gunz! (type /msg ammodeliver)
    if (%a = 4) mta.msg $1 $2 Get to Warehouse! and deliver the Gunz! (type /msg ammodeliver)
    if (%a = 5) mta.msg $1 $2 Get to VCPD Police HQ! and deliver the Gunz! (type /msg ammodeliver)
    if (%a = 6) mta.msg $1 $2 Get to Malibu Club! and deliver the Gunz! (type /msg ammodeliver)

    .timerend $+ $2 1 $rand(70, 90) timeup $1-
    Set %cracker 1
  }
}
}

alias ammodeliver {
if ($rpg.area($1,$2) == VCPD-Police-HQ-Reception, Fort-Baxter, Junk-Yard, Warehouse, Kaufman-Cabs, Malibu-Club) chance $1-
if (%cracker != 0) || (%cracker != $null){
else ($mta.name($1,$2) != %cracker) mta.msg $1 $2 You dont have the Ammunition!!
else mta.msg $1 $2 You are not at the Delivery Place!
}
}

alias chance {
var %a = $rand(1,100)
if (%a < 25) mta.msg $1 $2 You Brang the wrong Ammunition!
!.timer 1 0 mta.slap $1 $2
mta.msg $1 $2 Go back and get More!
elseif (%a < 25) mta.msg $1 $2 You Brang the right Coffee and the Cop loves you for it
if (%cracker != 0) || (%cracker != $null){
Writeini -n cash.ini cash $mta.nick($1,$2) $calc($cash($1,$2) + $rand (50, 500))
set %cracker 10
.timerend $+ $2 1 $rand(110, 130) timeup $1-

alias timeup {
set %cracker 0
}
}

alias coffeejob {
elseif (%cracker != 10) || (%cracker != $null){
mta.msg $1 $2 Your tired from your last job get some sleep
elseif ($rpg.area($1,$2) == VCPD-Police-HQ-Reception) {
else mta.msg $1 $2 You are not at the Police Station

alias chance {
  var %a = $rand(1,100)
  if (%a > 75) mta.msg $1 $2 There is No coffee Jobs :( try again later

else {
  mta.msg $1 $2 You cannot Do any Coffee Jobs Untill Later
  else mta.msg $1 $2 Go to a Coffee Shop and Get a coffee
  set %cracker 1
}
}
}
}
}

on *:SIGNAL:mta.kill:{
set %cracker 0
}

alias coffeeme {
if ($rpg.area($1,$2) == Tarbrush-Cafe, Robina's-Cafe) {
if (%cracker != 0) || (%cracker != $null){
mta.msg $1 $2 You must start the Job first!
else mta.msg $1 $2 You are not at A cafe, Find one!!!
else mta.msg $1 $2 You got a coffee Go to HQ and give the cop his Coffee And hurry Before it gets Cold!
.timerend $+ $2 1 $rand(80, 90) timeup $1-
set %cracker 2
}
alias timeup {
set %cracker 10
}
}
}
alias timeup {
set %cracker 0
}
on *:SIGNAL:mta.kill:{
set %cracker 10
}

alias timeup {
set %cracker 0

}

alias coffeecop {
if ($rpg.area($1,$2) == VCPD-Police-HQ-Reception) {
else mta.msg $1 $2 You are not at the Police Station
}
if (%cracker != 1) || (%cracker != $null){
else ($mta.name($1,$2) != %cracker) mta.msg $1 $2 You dont have a coffee!!
}
}

on *:SIGNAL:mta.kill:{
set %cracker 10
.timerend $1 $2 1 $rand(120, 130) timeup $1-
}

alias timeup {
set %cracker 0
}

alias chance {
if (%cracker != 2) || (%cracker != $null){
var %a = $rand(1,100)
if (%a > 25) mta.msg $1 $2 You brang the cop a coffee!

var %a = $rand(1,5)
if (%a = 1) mta.msg $1 $2 Cop: Did you pee in my Coffee Boy!?!
if (%a = 2) mta.msg $1 $2 Cop: This isnt the right coffee!
if (%a = 3) mta.msg $1 $2 Cop: There is a floaty in my coffee!!
if (%a = 4) mta.msg $1 $2 Cop: Whats that Yellow Stuff?
if (%a = 5) mta.msg $1 $2 Cop: Wrong Coffee!
mta.msg $1 $2 the cop throws the coffee at you
!.timer 1 0 mta.slap $1 $2
mta.msg $1 $2 Go back and get another one
}
elseif (%a < 25) mta.msg $1 $2 You Brang the right Coffee and the Cop loves you for it

Writeini -n cash.ini cash $mta.nick($1,$2) $calc($cash($1,$2) + $rand(50,500))
Set %cracker 10
.timerend $1 $2 1 $rand(120, 130) timeup $1-
}

alias timeup {
set %cracker 0
}

}
}

No it doesnt work properly... Yet

Offline adamale

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Re: Skins, Scripts, Cars, houses
« Reply #7 on: August 04, 2007, 03:15:32 pm »
VC-MP scripting system is a bit different...