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It is not worth to make a server-side anti-speed-hack IMO.Note that there is no zombie actor in VC.
Public SetSpeed(){SetGameSpeed(100);}
Public OnGameModeInit{SetTimer("SetSpeed",200,1);}
Script How to Fail a Hacker O_oQuotePublic SetSpeed(){SetGameSpeed(100);} and put this on gamemodeinitQuotePublic OnGameModeInit{SetTimer("SetSpeed",200,1);}
like i said just copy it straight from a speedometer, if speed exceeds certain amount then recognise a hacker
Quote from: Robd on March 28, 2011, 05:03:53 amlike i said just copy it straight from a speedometer, if speed exceeds certain amount then recognise a hackerBut it will ban also players with high ping, because they packets are sent not so often as by not lagging players (that's why car sync is mostly "warpy").
Quote from: BIG[H] on March 27, 2011, 10:45:20 amScript How to Fail a Hacker O_oQuotePublic SetSpeed(){SetGameSpeed(100);} and put this on gamemodeinitQuotePublic OnGameModeInit{SetTimer("SetSpeed",200,1);}XD that's true!!!