as a rough observation and from SA:MP knowledge people tend to add somewhere between 2 and 8 to their player pos for their cam pos ( normally on ONE digit )
Bazza provided these so heres a break down
X Y Z A
PlayerPos = -379.819 -520.351 11.791
CamPos = -379.9427 -516.5155 12.8016 185.3185
CamLook = -378.020 -537.853 16.302
OK X Y Z are obvious and A is facing angle/ angle elevation not sure with VC
anyways
playerpos X Y Z may aswell be the X Y Z of the CAM LOOK so your cam looks straight AT the player
and then for CAM POS i normall do the player X Y Z +/- integer ( normally between 2 and 8 )
Examples that i just made up off the spot ( no idea WHERE it is lol just random numbers )
E.G 1
PlayerPos = -300.0000 -520.350 12.000
CamPos = -300.0000 -517.850 12.000 180.000 ; that 180.000 should make it FLAT ON
CamLook = -300.0000 -520.350 12.000
E.G 2
PlayerPos = 250.0000 17.350 12.000
CamPos = 255.0000 -17.850 12.000 180.000 ; that 180.000 should make it FLAT ON
CamLook = 250.0000 -17.350 12.000
Hope that makes sense, If i'm wrong someone shout at me lol, and i'll del this post
Regards Orph