Author Topic: VC:MP with NPCs / Bots ( NOT FAKE )  (Read 29073 times)

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Offline kkkk

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Re: VC:MP with NPCs / Bots ( NOT FAKE )
« Reply #30 on: April 05, 2013, 03:34:00 pm »
who can tell me  how to set this?? :o

Offline heekz.shadow

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Re: VC:MP with NPCs / Bots ( NOT FAKE )
« Reply #31 on: April 05, 2013, 04:30:41 pm »
You would have to create a clientside module and to load a module ( the serverside module ) in the Squirrel server ( but you would have to do the sourcecode yourself ).
Code: [Select]
[20:23] <habi> later only i heard that lu chatbox is customizable. On my first visit, it appeared ugly.
[20:23] <habi> May be that also be the reason why lu has no players

Offline [AoD]NC

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Re: VC:MP with NPCs / Bots ( NOT FAKE )
« Reply #32 on: April 05, 2013, 11:39:02 pm »
I always ask "Why do you need bots in MULTI PLAYER" :D?

Offline dynavolt71

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Re: VC:MP with NPCs / Bots ( NOT FAKE )
« Reply #33 on: April 06, 2013, 06:02:42 am »
Cuz Some Player Are Feel Forever Alone  ;D
[PAWNO]Fix Error " Failed to set data for "" " - http://forum.vicecitymultiplayer.com/index.php?topic=5743.0



:'(

Offline Fuzzy168

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Re: VC:MP with NPCs / Bots ( NOT FAKE )
« Reply #34 on: April 06, 2013, 07:40:29 am »
I always ask "Why do you need bots in MULTI PLAYER" :D?
True.. IMO, it gives more kinds of servers.
I'm beginning to feel like a Lag God, Lag God

Offline kkkk

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Re: VC:MP with NPCs / Bots ( NOT FAKE )
« Reply #35 on: April 13, 2013, 02:02:26 pm »
what tools  i can use to script  the serverside module ? :P

Offline kkkk

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Re: VC:MP with NPCs / Bots ( NOT FAKE )
« Reply #36 on: April 13, 2013, 02:04:19 pm »
 can sky city  use NPC? because of the VCA. :)

Offline bdc

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Re: VC:MP with NPCs / Bots ( NOT FAKE )
« Reply #37 on: May 01, 2013, 05:49:27 am »
NPc :o

Offline kkkk

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Re: VC:MP with NPCs / Bots ( NOT FAKE )
« Reply #38 on: May 11, 2013, 07:36:57 am »
死胖子 :o

Offline sunny

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Re: VC:MP with NPCs / Bots ( NOT FAKE )
« Reply #39 on: May 21, 2013, 01:28:51 pm »

Offline DRagaNow

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Re: VC:MP with NPCs / Bots ( NOT FAKE )
« Reply #40 on: May 21, 2013, 08:55:05 pm »
all from VCA ?

Offline heekz.shadow

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Re: VC:MP with NPCs / Bots ( NOT FAKE )
« Reply #41 on: May 22, 2013, 06:53:09 pm »
all from VCA ?

It's so hard to read the first post, isn't it ?

It's not fake, it's just possible :).









PS: No, it's not VCA, you can ask Murdock and Zeke.
Code: [Select]
[20:23] <habi> later only i heard that lu chatbox is customizable. On my first visit, it appeared ugly.
[20:23] <habi> May be that also be the reason why lu has no players

Offline Hanney

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Re: VC:MP with NPCs / Bots ( NOT FAKE )
« Reply #42 on: May 23, 2013, 01:24:03 am »
I doubt every ped is synced between clients though.
Quote
<@AdTec_224> so where is this 0.4 source code?
<SFi7z> http://i.imgur.com/NuyRc.jpg
<@AdTec_224> and that is just a picture of the 0.4 chatbox ><
<SFi7z> yes
<@AdTec_224> which can be taken from anywhere
<SFi7z> haha

Offline Kratos

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Re: VC:MP with NPCs / Bots ( NOT FAKE )
« Reply #43 on: May 24, 2013, 01:22:28 am »
Some dudes are blind, unfortunately.

Offline dynavolt71

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Re: VC:MP with NPCs / Bots ( NOT FAKE )
« Reply #44 on: May 24, 2013, 01:25:24 am »
If we punch the bot still blind ?
[PAWNO]Fix Error " Failed to set data for "" " - http://forum.vicecitymultiplayer.com/index.php?topic=5743.0



:'(