Author Topic: VooDoo doesn't work in a Squirrel script  (Read 5136 times)

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Offline TBS.Milko

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VooDoo doesn't work in a Squirrel script
« on: April 22, 2013, 04:15:04 pm »
Hello.

Some of you may have noticed that VooDoo doesn't work in a Squirrel script.
I'm asking if it could/would work in VC:MP 0.4.

Offline stormeus

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Re: VooDoo doesn't work in a Squirrel script
« Reply #1 on: April 22, 2013, 08:46:20 pm »
I believe Voodoos were tested as working, with disabled hydraulics.
« Last Edit: April 22, 2013, 08:55:30 pm by stormeus »
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Offline SugarD

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Re: VooDoo doesn't work in a Squirrel script
« Reply #2 on: April 22, 2013, 09:51:45 pm »
I believe Voodoos were tested as working, with disabled hydraulics.
In 0.4? That sounds a lot like how LU has the Yardie Lobo set up.

Something about syncing the hydraulics in these games just doesn't go over well. :P

Offline sseebbyy

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Re: VooDoo doesn't work in a Squirrel script
« Reply #3 on: April 22, 2013, 10:39:42 pm »
I believe Voodoos were tested as working, with disabled hydraulics.
In 0.4? That sounds a lot like how LU has the Yardie Lobo set up.

Something about syncing the hydraulics in these games just doesn't go over well. :P

Unfortunately, there is no Ped Function that use hydraulics... so it cannot be synced, maybe just setting some vehicle's angles to look like it is leaning.

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Offline TBS.Milko

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Re: VooDoo doesn't work in a Squirrel script
« Reply #4 on: April 23, 2013, 09:04:07 pm »
Well... I'm actually asking if the hydraulics can/will be synced for the upcoming 0.4 version.
I'm not good at scripting, just a question.

Offline stormeus

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Re: VooDoo doesn't work in a Squirrel script
« Reply #5 on: April 23, 2013, 10:40:51 pm »
Synced hydraulics are not a priority, so I don't believe they will be. This is mainly up to the developers though.
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Offline Hanney

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Re: VooDoo doesn't work in a Squirrel script
« Reply #6 on: April 24, 2013, 04:52:02 am »
I think Voodoo's cause clients to crash? Not sure if that was this version or a previous version of vc-mp.
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<@AdTec_224> so where is this 0.4 source code?
<SFi7z> http://i.imgur.com/NuyRc.jpg
<@AdTec_224> and that is just a picture of the 0.4 chatbox ><
<SFi7z> yes
<@AdTec_224> which can be taken from anywhere
<SFi7z> haha

Offline SugarD

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Re: VooDoo doesn't work in a Squirrel script
« Reply #7 on: April 24, 2013, 06:21:52 am »
I think Voodoo's cause clients to crash? Not sure if that was this version or a previous version of vc-mp.
IIRC, same thing happened in LU, and it was caused by the Hydraulics being enabled on the vehicle. I believe VRocker had disabled them temporarily as a workaround, so that might work for VC:MP 0.4 also until someone finds a way to sync them.

Offline TBS.Milko

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Re: VooDoo doesn't work in a Squirrel script
« Reply #8 on: April 28, 2013, 07:35:32 pm »
Alright, thanks for the information.

Offline dynavolt71

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Re: VooDoo doesn't work in a Squirrel script
« Reply #9 on: May 03, 2013, 08:50:55 am »
Lock this.
[PAWNO]Fix Error " Failed to set data for "" " - http://forum.vicecitymultiplayer.com/index.php?topic=5743.0



:'(